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EXODUSTRIBUTE'S PROFILE

I am but a single brooder quite a few passions and hobbies, and with that, many aspirations for his future. My primary avenues of self-expression include creative writing, poetry, digital art, and indie game design... but given the site upon which you happen to be reading this, you're probably most interested in my games.
Goatchild: Advent of Van...
An action-tailored Dark Fantasy/Horror experience with emphasis given to atmospheric visuals and abstract storytelling.

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Goatchild: Nightmare Review

First of all, thank you for reviewing a game I was pretty certain everyone had forgotten about (myself included)! xD

One thing I'd like to clarify foremost is that this game is a prelude primarily meant to showcase the WIP battle system of Goatchild: Advent of Vantelieth (which has far less combat and more story and exploration); there is no cohesive story to be found here. Most of the purple prose prevalent in the dialogue serves only to look pretty, provoke thought, and present subtle hints to characters' backstories; it does not refer to the plot of Advent of Vantelieth in any way. Although all characters featured in this game are to appear in Advent of Vantelieth, all events depicted in this standalone demo are completely non-canon to that game.

I'm not sure about animations as it's been a while since I've played this game myself, but there is indeed sound for dealing and receiving damage, if a bit quiet compared to the sound of gunfire. I'm also not sure what's going on with the font, since I personally get blank text whenever I don't have Australian Sunrise installed.

You might have already seen it, but Advent of Vantelieth has been released and will indeed address many issues with the combat over time as I progress with the story. (The question is if I'll ever be motivated enough to resume production on that game, heh.)

EDIT: Regarding the auto-scrolling text, I just saw that there's already an option to disable that. It's the "Automatic Cutscenes" prompt that appears just after starting the game.

Goatchild_Screenshot_31.png

Yeah, it's the healing item skeleton.

You sort of have to wonder why the poor souls always die without expending the last of their medical supplies. You'd imagine they took one glance at their bag during a life-or-death predicament, saw that they only had one bandage left over after all of their woes leading up to that point, and just went “fuck it.”

Sort of like how I tend to play a lot of games, actually.

Goatchild: Advent of Vantelieth

author=GoatLoafStudios
If it has goat in the title, I'm in


Late response, but rofl.

A First Look at Chapter II!

So true... ;_;

Goatchild_Screenshot_23.png

Goatchild_New.png

Thanks, man. Gotta encourage some fanart somehow! >w<;

Goatchild: Advent of Vantelieth

author=Firefly84
I think you need the rtp for rpg maker VX.


Wait, the game still requires the RTP to run? Sounds like I dun goofed somewhere...

Goatchild: Advent of Vantelieth

Since this is the introductory chapter, combat is deliberately simplistic. Wait until the next one. :p

Goatchild: Advent of Vantelieth

Assuming you mean the Catalyst's Key, it's located in one of the bookshelves in the upper left room of the top floor's main hall.

And fixed the bug. Thanks for pointing it out!

Goatchild: Advent of Vantelieth

Looking at your text, it does seem rather different from mine. That's odd...

I'm thinking of doing a little tradition where I directly reveal all of the secrets and badges in a particular chapter only after the one proceeding it is released, assuming no one discovers them beforehand. It'll probably be another year before I release the next chapter since I'd like to get back to writing and drawing for now, so we'll see how that turns out.

And thanks for pointing out so many errors! I tend to be very thorough when it comes to testing out my projects, but as a solo developer, it's only inevitable I'd miss a few despite my best efforts. I'm especially relieved there were no game-breaking bugs with the keys; managing so many at once was a pain in the ass.
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