FARLON303'S PROFILE
Farlon303
127
Been using RPGmaker for four or so years but still haven't made a full game...
Dragon Quest is my target game to make though!
Dragon Quest is my target game to make though!
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Desmo360's Let's Play (Ep.7) - Davenport
Great playthrough, i'm really enjoying this! :D
The music in Davenport's level has the "haa" already in it.
I don't think he put that in on purpose.
The music in Davenport's level has the "haa" already in it.
I don't think he put that in on purpose.
Castles- Masterpiece Set
author=Isrieri
Farlon303CASTLE CRASH
I hadn't realized that you used the World of Nothing music for the castle areas, but that's actually worse than the SMB3 music you had! I know, I know. I'm being really picky here. But trust me, music is a very important aspect of level aesthetics: When people here that “clickity-clack” noise at the beginning of the audio track it will put them off and think less of your level. You can just go back to the SMB3 default music or use a different track. I recommend this one. I'll change the updated level's status to Accepted once you're done. Sorry for not doing a more thorough test. :(
Alright I like this music you suggested! Much more suitable the the World of nothing so I've changed it and re-submitted!
Castles- Masterpiece Set
Right, I updated the doors and fixed that invisible mushroom.
So it should be fine now. I hope
So it should be fine now. I hope
author=Ratty524Splinters in the sky is a toughie xD
Davenport's level's are a natural headache inducer, aren't they?
Castles- Masterpiece Set
Castles- Masterpiece Set
I played Sarasaland Temple and I really enjoyed it.
I'm not going to go into a review but there's a point in the level where there are three yellow pipes very close to each other. If you jump down the gap in one of them you're stuck, alive but stuck.
Just thought you may want to fix this.
I'm not going to go into a review but there's a point in the level where there are three yellow pipes very close to each other. If you jump down the gap in one of them you're stuck, alive but stuck.
Just thought you may want to fix this.
Castles- Masterpiece Set
author=Isrieri
Farlon303CastleCrash
This is what I'm talking about! Interesting design, challenging lava pits, well placed enemies, well-paced. This is an excellent castle. It still needs a few fixes, and I have suggestions and comments.
-Don't forget to put a 2 block barricade on walls you don't want the player to walk on: On the first screen, I was able to climb up the castle wall and walk on the roof. Seal it off or put a secret pipe up there.
-Good music choice for the stark outside areas, but hearing the fortress theme when I went inside was a little jarring by comparison.
-I don't know what difficulty you were going for here, but I'd put it at a 3.
-I wouldn't use the red boss doors for anything other than boss rooms. This is a castle compilation so that's something we need to be consistent with: We don't want players waltzing into a room to be assaulted by an unforeseen boss fight.
-Very good placement of powerups.
-That pipe you can go in needs a block underneath it. An invisible coin block won't do: I want this for the sake of consistency with the official games. You weren't able to go in pipes if there wasn't land there also. Just because you can do it in SMBX doesn't mean it's a good idea.
Also, that small crevice on the pipe's other end is a prime candidate for an invisible 1up block.
-I don't know if you knew this, but the AI of the SMB3 lakitu IS different from the SMW one. It's much more cruel with it's projectiles. If this was intentional, I'll think about keeping it, but I'd rather you used the SMW one.
-The way the castle battlements have holes in them means you can catch yourself if you're good enough and hop back up. Cool!
-The hammer bro guarding the midpoint is cool and all, but he's too close to it. He could catch unaware players off guard when they spawn at the midpoint. Personally, I think that's hilarious. But I wouldn't let anyone else get anyway with it.
-Like nin8halos said, the wood platforms are sightly off their tracks. Uncheck Auto-Align in order to center them.
-I think those two ladders would be better off without the blocks next to them. Your call on that one though.
-The final outside section has a little window next to the door you come out of. That's a prime spot for a secret door! I thought there would be something there. Nope.
-A normal boom-boom fight with a twist. Good.
Thanks for the tips!
I've edited and re-submitted my level.
The only thing I wasn't sure about was the hammer brother.
Do you have a suggestion as to where I could place him?
I probably won't be making any other levels but may improve this some more.
Castles- Masterpiece Set
author=seiromem
Alright this time a legitimate question, since this is a castle, boss's are mandatory right? Or are they not allowed?
"If you include a boss, you may use any but Mother Brain. But I encourage putting your focus into the actual level." - Right there :P
Z1_Kingzora.png
author=Sana
Pretty cool waterfall, watch out for that giganto fish though, it seems pissed~ :3
That's King Zora.
I like his sprite reminds of the LTTP one!













