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Eternal Twilight
@Linkis: Hahah, glad to see you still ticking! I'll make sure to get it done quickly, just for you! :D
Eternal Twilight
While I can see where you might have some issues here and there, some of them are quite unwarranted. For instance, the enemies leveling portion.
When an enemy levels up with you, they gain a fraction of the stats the the player does, almost to the point where it doesn't make much of a difference, in fact, the reason enemies level up is to give the player MORE exp and gold. The enemies also have a level cap, so that they don't indefinitely level up as the player does. The enemies in the 1st dungeon max at level 5 I believe, and in the 2nd dungeon, they will max out at level 10, and so on and so forth.
Example: The bee in the 1st forest dungeon, upon level will gain 5hp (again, hardly anything), 1 Attack, and 1 Agility. But, at the same time, they will also gain +3 EXP and +3 Gold upon defeat. I didn't implement the enemy leveling up system to "punish" the players, it's a way to reward them more for their time spent in battle.
The gemming system is made that way on purpose (ever play World of Warcraft?), hence why they drop so frequently, AND you can buy them as well. You're the 1st feedback I've read that disliked that feature, but you can't please everyone, so I just have to understand that as a developer.
As for the losing money on running thing, my game is not the first to do that, and considering on-map encounters is a thing, it's pretty fair. Even if you do run, the amount of gold you lose isn't huge (at least it shouldn't be...I might have to look at the numbers). Escaping from a battle should, at least according to my math/setup take away about 15% of your total gold. Some players dislike it, but it's a balance thing...risk vs. reward.
Thanks for the feedback regardless, there are a few things I can look into based off of it.
Example: The bee in the 1st forest dungeon, upon level will gain 5hp (again, hardly anything), 1 Attack, and 1 Agility. But, at the same time, they will also gain +3 EXP and +3 Gold upon defeat. I didn't implement the enemy leveling up system to "punish" the players, it's a way to reward them more for their time spent in battle.
The gemming system is made that way on purpose (ever play World of Warcraft?), hence why they drop so frequently, AND you can buy them as well. You're the 1st feedback I've read that disliked that feature, but you can't please everyone, so I just have to understand that as a developer.
As for the losing money on running thing, my game is not the first to do that, and considering on-map encounters is a thing, it's pretty fair. Even if you do run, the amount of gold you lose isn't huge (at least it shouldn't be...I might have to look at the numbers). Escaping from a battle should, at least according to my math/setup take away about 15% of your total gold. Some players dislike it, but it's a balance thing...risk vs. reward.
Thanks for the feedback regardless, there are a few things I can look into based off of it.
Eternal Twilight
@Firefly84 - Perhaps I'm just blind, but I combed through the dialogue in the intro and couldn't find the typo you mentioned.
Norse Myth
Demon Hunter
Wooohooo, another fan! ^_^
Glad to have you Linkis!
I truly hope you enjoy the story once you're done with the game.
Glad to have you Linkis!
I truly hope you enjoy the story once you're done with the game.
Demon Hunter has hit 1,000+ Downloads!
Demon Hunter
author=marioguy122
the game is good so far but theres one problem where can i find binca. this is what happened, i defeated the second legion than went to the next town did some stuff there than i decied to check on bianca to see if she would be there and see if alex would ask her out but she was gone and i looked in every inch of the towns ive been to and i couldnt find binca im so curuois as to what happened to her plz tell me where i can find her after she leaves her house
I wouldn't want to spoil anything, but if you continue on just a bit further in the story, you will know exactly where she went! :D
Calamity
Due to a series of unfortunate events (curse you real life...), I am putting Calamity on a hiatus until further notice. Thank you to everyone who took interest in my project. I will make sure to update my posts when I continue to work on it again.













