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Demon Hunter
@thesacredlobo - This was my first game, so I wasn't very good at programming things, but to unlock the recipe once you buy it from a shop, you have to go into your inventory and USE the recipe to learn it.
Eternal Twilight
@t28nguye - Wow, you've bought an Infinity Necklace for everybody!? You must've already farmed the hell out of the bonus bosses hahaha... as for increasing the amount of Seraphic Keys the bosses drop, I'm going to leave it how it is, because the bosses already drop more keys depending on the Class they're in. Class A drops 3, whereas Class C only drops 1, for example.
As for the thing with Minerva, unfortunately, that's not something I know how to easily fix, since you need an absurd amount of MP COST REDUCTION to start running into HP problems with her. If you want her to have more Agility than Damien, I suppose you could always try adding a few AGILITY augments/glyphs to her gear to make her faster than him?
As for the thing with Minerva, unfortunately, that's not something I know how to easily fix, since you need an absurd amount of MP COST REDUCTION to start running into HP problems with her. If you want her to have more Agility than Damien, I suppose you could always try adding a few AGILITY augments/glyphs to her gear to make her faster than him?
Eternal Twilight
@aquatorrent - You're almost to the final boss, you totally got this! From what you wrote, I am pretty sure I know which boss you're fighting. Guarding until her 2nd shield wears off isn't the appropriate approach.
Breaking through her 1st shield before the countdown is a test to see if you can deal enough damage to her. Since you are able to get through that phase of the boss, that means you can definitely defeat her. There's nothing really unique about this fight in terms of mechanics.
Once her 2nd shield is up, just keep attacking her. Her shield is actually decaying on it's own by about 10% at the end of every turn, so the more damage you deal to her, the faster her 2nd shield breaks.
Once you've broken her 2nd shield she takes a ton more damage from all your attacks and you'll be able to take off the rest of her HP fairly quickly.
This fight is all about speed. If you take too long to kill her, her damage ramps up too high and she will win, so just keep whacking away at her!
Once her 2nd shield is up, just keep attacking her. Her shield is actually decaying on it's own by about 10% at the end of every turn, so the more damage you deal to her, the faster her 2nd shield breaks.
Once you've broken her 2nd shield she takes a ton more damage from all your attacks and you'll be able to take off the rest of her HP fairly quickly.
This fight is all about speed. If you take too long to kill her, her damage ramps up too high and she will win, so just keep whacking away at her!
Eternal Twilight
@t28nguye - That's an unfortunate "side-effect" of having too much MP COST REDUCTION on Minerva. She will eventually need more HP than she actually has and won't be able to cast any spells lol. Another thing you could try is slapping some LEECHING glyphs/accessories to her so that she can heal her own HP as she deals damage. I would just swap one of those Infinity Necklaces off of her and it should keep her below that weird threshold. Luna does very well with an Infinity Necklace if you need an alternative party member to use it! :)
@aquatorrent - The boss you're on can be very tricky to understand at first. Here is the guide in a nutshell:
@aquatorrent - The boss you're on can be very tricky to understand at first. Here is the guide in a nutshell:
If you drop any of his minion's HP to 0, he will do the ultimate that wipes out your party. The trick to this boss is to only hit his minions when they have the BLUE aura with SINGLE-HIT attacks so that you get the PHASED buff, which allows you to damage the boss for a few turns.
Avoid multi-target abilities AT ALL COSTS, or you will most likely kill a minion and the boss will nuke you. No raining arrows, ultima (unfortunately Minerva takes a big hit in her damage potential for this boss), etc.
Avoid multi-target abilities AT ALL COSTS, or you will most likely kill a minion and the boss will nuke you. No raining arrows, ultima (unfortunately Minerva takes a big hit in her damage potential for this boss), etc.
Eternal Twilight
Thanks for chiming in with your tips Bugfragged, those are very helpful! I would highly suggest utilizing Soul Trigger more!
Best of luck in taking out those super bosses, I know they're not easy!
Best of luck in taking out those super bosses, I know they're not easy!
Eternal Twilight
@aquatorrent - Without seeing you actually play, my suggestion to you would be to make sure that you are using your defensive cooldowns properly. I often see people use things like VITALITY and PROTECTION at the same time, which is great for 3 turns of super high HP and DEFENSE, but then you're left with nothing for a few turns where your team becomes more vulnerable.
I would alternate using them and then cast another once the previous one wears off. For example, popping DIVINE AEGIS and throwing huge overshields on your whole party will help you survive some big hits. Once DIVINE AEGIS wears off, maybe use VITALITY, and then when that one wears off, go to PROTECTION, etc.
SOUL TRIGGER can be used both offensively and defensively, so use that one as you see fit. The Echo Succubus boss can be very hard because as you get stacks of LINGERING SMOKE, you start to take more and more damage.
What percentage of health would you say the boss is at around turn 10?
I would alternate using them and then cast another once the previous one wears off. For example, popping DIVINE AEGIS and throwing huge overshields on your whole party will help you survive some big hits. Once DIVINE AEGIS wears off, maybe use VITALITY, and then when that one wears off, go to PROTECTION, etc.
SOUL TRIGGER can be used both offensively and defensively, so use that one as you see fit. The Echo Succubus boss can be very hard because as you get stacks of LINGERING SMOKE, you start to take more and more damage.
What percentage of health would you say the boss is at around turn 10?
Eternal Twilight
@buggfragged:
You are correct. To her, they were merely a tool she wanted to use for her own gains. The ones that were "weak" weren't worth keeping around, so she had them killed. The strong ones she wanted captured.
This worked for Azael as well since he hoped that perhaps her army would kill the black magic supreme for him, saving him the trouble. Eventually, her usefulness came to an end, which is why he had her captured and eventually turned into a monster to be killed by the party.
This worked for Azael as well since he hoped that perhaps her army would kill the black magic supreme for him, saving him the trouble. Eventually, her usefulness came to an end, which is why he had her captured and eventually turned into a monster to be killed by the party.
Eternal Twilight
@matski - Bloody Abomination's mechanic is meant to be like Minerva's, where you need to be it as fast as possible before the HP reduction dot gets too much to handle. But either way, great job on completing the game. As for the ending, you are correct. :)
Eternal Twilight
@matski - I found out what caused the bug. It was a typo I made when updating the "Death and Decay" debuff that the abomination places on you at the beginning of the battle. I have fixed it and will be uploading v1.0.9a momentarily. So sorry about the inconvenience it caused! D:













