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Journey to the East
I'm kinda stuck in Artisala: where can I find the captain of the ship after rescuing the other members of the crew?
Also, where can I find Delphinia to complete the sidequest? it's the only point I'm missing but I talked to most people in the city and couldn't find her.
Also, where can I find Delphinia to complete the sidequest? it's the only point I'm missing but I talked to most people in the city and couldn't find her.
Journey to the East
I'm kinda stuck in Artisala: where can I find the captain of the ship after rescuing the other members of the crew?
Also, where can I find Delphinia to complete the sidequest? it's the only point I'm missing but I talked to most people in the city and couldn't find her.
Also, where can I find Delphinia to complete the sidequest? it's the only point I'm missing but I talked to most people in the city and couldn't find her.
Gate of Providence
author=Xehryn
Thanks for the feedback and thanks for playing!
Have you fought the superboss yet?
Yeah, I did as soon as she became available, wasn't too bad, except for the fact that other than Judgement most of my other attacks didn't really deal much damage. I just repeatedly used Judgement while stalling while it was on cooldown. For the shadows I just pinned them down with statuses (Poison, Sleep, Paralysis and Stun) until they died of Poison damage. The fight would probably have gone much faster if I had obtained Pan's Ring beforehand.
Gate of Providence
Well, I think I've done everything now (though I'm still missing the achievement about activating all the statues, though I'm pretty sure I didn't miss any). Overall its a great game!
Story wise, I think it was nice how there wasn't a whole lot of exposition from the characters themselves but instead it mostly came from books you could read (though sometimes it feels a little bit chaotic since each book generally details specific events/traditions). There also was a fair bit of character backstory and interaction in the sidequests.
Gameplay wise (I played on Lunatic), I would say The World and Judgement are way too strong, with proper buffs and debuffs Judgement can one-shot almost every single boss in the game, and The World gives you a whole 5 turns to set it up (once you get past mid-game, you can defeat a lot of bosses without ever giving them a chance to attack). The Rooster stance+Death combo also kinda trivializes any non-boss single enemy encounter. On the other hand the Ram stance and The Hierophant feel pretty weak. Pan's Ring is also way too strong on Ne'l in my opinion, since he can combine it with The Chariot to reduce most of his cooldowns to 2-4 turns.
Finally, I believe the Dive Battles are way too easy since you access them when you've probably already beaten everything else in the game (plus in this game there really isn't any kind of significant penalty involved in successive battles), plus you also have the powerups. The unique rewards that you can obtain from it are also kinda useless since, again, you probably already beat every other boss in the game. A suggestion I have would be to make them available earlier in the game, and maybe changing it to simply fighting empowered versions of the bosses to obtain rewards (ie you fight Pascal, Elena and Victor at the same time and you get the Skirmisher Armor if you beat them).
Story wise, I think it was nice how there wasn't a whole lot of exposition from the characters themselves but instead it mostly came from books you could read (though sometimes it feels a little bit chaotic since each book generally details specific events/traditions). There also was a fair bit of character backstory and interaction in the sidequests.
Gameplay wise (I played on Lunatic), I would say The World and Judgement are way too strong, with proper buffs and debuffs Judgement can one-shot almost every single boss in the game, and The World gives you a whole 5 turns to set it up (once you get past mid-game, you can defeat a lot of bosses without ever giving them a chance to attack). The Rooster stance+Death combo also kinda trivializes any non-boss single enemy encounter. On the other hand the Ram stance and The Hierophant feel pretty weak. Pan's Ring is also way too strong on Ne'l in my opinion, since he can combine it with The Chariot to reduce most of his cooldowns to 2-4 turns.
Finally, I believe the Dive Battles are way too easy since you access them when you've probably already beaten everything else in the game (plus in this game there really isn't any kind of significant penalty involved in successive battles), plus you also have the powerups. The unique rewards that you can obtain from it are also kinda useless since, again, you probably already beat every other boss in the game. A suggestion I have would be to make them available earlier in the game, and maybe changing it to simply fighting empowered versions of the bosses to obtain rewards (ie you fight Pascal, Elena and Victor at the same time and you get the Skirmisher Armor if you beat them).
Gate of Providence
I'm just before fighting Taal and I think I've gotten everything except the Dragon Armor, where can I obtain the Rare-Herb Tea?
Lakria Legends
I'm in Alfard right now, great game so far! I just wanted to know where to find the old grandma's son (the one you save from thugs and says her son invited her to see the play), she says he has blond hair but I haven't been able to find him. On a similar note, can the church book and cafe card quests be completed before infiltrating the castle?(I'm assuming they're located in the hideout you need a password to get in).
Also, a bug I found is that even after serenading the statue in the deserted island you still can't use the flute underwater (you can warp underwater from another location, but then you can't warp back out).
As for suggestions, I think some nice QOL features would be:
1)to automatically sort your items, otherwise it ends up being a bit of a mess when you want to use either consumables or side members.
2)a way to either skip or fast-forward cutscenes, so if you lose a boss fight, you don't need to rewatch the whole scene again each time.
3)a way to know how many items/chests we have before completing the temples (otherwise if you missed something and want the S, you need to redo the boss fight and cutscenes)
Also, a bug I found is that even after serenading the statue in the deserted island you still can't use the flute underwater (you can warp underwater from another location, but then you can't warp back out).
As for suggestions, I think some nice QOL features would be:
1)to automatically sort your items, otherwise it ends up being a bit of a mess when you want to use either consumables or side members.
2)a way to either skip or fast-forward cutscenes, so if you lose a boss fight, you don't need to rewatch the whole scene again each time.
3)a way to know how many items/chests we have before completing the temples (otherwise if you missed something and want the S, you need to redo the boss fight and cutscenes)
Bhavacakra
I retriggered the Ezona dock event and tried again and this time the bartender gave me the hint and marked the spot on the map.
It seems that one of the ways the bug happens is when you try to travel from Yaelu to Hyurps by boat, everytime I do it,it resets to prewar world. It also happened once when I travelled from Bella to Fino, but I haven't been able to reproduce it. Hope this helps!
It seems that one of the ways the bug happens is when you try to travel from Yaelu to Hyurps by boat, everytime I do it,it resets to prewar world. It also happened once when I travelled from Bella to Fino, but I haven't been able to reproduce it. Hope this helps!
Bhavacakra
I made sure to talk to everyone twice and then did it again just to make sure and still nothing. I'm assuming the hint is given by the guard captain? (since the woman says the priest was a guard).The mansion also keeps shifting from the war state back to the prewar state (it goes from the deputy head being in the first floor to him being in the basement), I'm not sure if this is affecting the quest though (once the mansion goes to the prewar state, the NPCs no longer tell me anything about the priest since they go back to their original dialogue).
I did check the walkthrough but it doesn't really offer any specifics other than saying I need to go to a specific spot in the desert; and without the hint from the NPC I don't know where (unless I just need to check every tile in the dessert). Plus I don't know if talking to the NPC is required to update the quest.
On another note, a bug I found is that the the cities will randomly shift back to their "prewar" states (so no blockades or destroyed villages), and I need to retrigger the Ezona dock event to return them to their "war" state.
I did check the walkthrough but it doesn't really offer any specifics other than saying I need to go to a specific spot in the desert; and without the hint from the NPC I don't know where (unless I just need to check every tile in the dessert). Plus I don't know if talking to the NPC is required to update the quest.
On another note, a bug I found is that the the cities will randomly shift back to their "prewar" states (so no blockades or destroyed villages), and I need to retrigger the Ezona dock event to return them to their "war" state.
Bhavacakra
How do I complete the "Pursuing Truth 2" quest? I talked to everyone in Kororros, the new head of the house didn't tell me anything and the woman in the mansion's entrance simply told me how her foster family was killed by bandits, what am I supposed to do now to advance the quest?













