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This game is a work of fiction. All persons, places, religions, laws and names appearing in it have no relation to the real world.


Introduction

This is a game I would like to share with everyone, which has been in development for over a year.
After a long hiatus, I have decided to finish the game. This was made using MV and it is a non-commercial game. Any feedback or criticism would be greatly appreciated.

The full name is: Megami Ankhanessa no Monogatari (The story of the Goddess Ankhanessa): Journey to the East.

Current version: 0.12 (Alpha).
Chapter 1-3 playable. Chapter 4 has a few bugs but the maps and eventing are complete. This version has the old UI design and intro.

Progress of next version:
- Intro Redone (Complete)
- Chapter 1-4 (Complete)
- Chapter 5 (Complete)
- Credits (In-Production)(80%)

Final debugging and playthrough. (50%)
Customizing UI and finalizing appearance. (95%)
Target release date of full game/beta. (On schedule/early)

Featured Video:


Back Story:

Set in the magical world of Eos, a shadow is forming in the east across the demilitarized zone, which separates two powerful nations, the Chaos Imperium in the east and the Holy Empire of Ankhanesia in the west.

They have been in a state of religious cold war for over half a century. The Chaos Supremacists, led by the Imperious-God-Emperor, Xenaphos the Invincible, has been amassing an army in which the world has never seen. An army bred for one purpose – the total domination of the western-lands, and the destruction of all ideologies that do not conform to its ideals.

Meanwhile in the west, the Ankhanesian Empire is fractured. A civil war has gripped the nation, and the Holy Emperor, Cylus I, is in a coma due to the trauma of the assassination of his wife and five children.
Their deaths are a total mystery because no bodies have been found.

The story of the game begins, 14 years later, when the fragile peace between the two nations and their allies, is suddenly destroyed.

The Northern Hemisphere of Eos:
The centre of the map is the north pole. The equator is located around the edge.

Large version: https://rpgmaker.net/games/10201/images/80817/

Characters:


Risa Fujisaki
A young girl from Gailport. A snowy fishing town, in the Prismoni Union, west of the demilitarized zone. She was abandoned at birth by her mother.
Her hometown is attacked by an unknown army from the north, and she flees in search of refuge in the south towards Artisala, the capital.


Karys Sana Merkel
A sorcerer from the Magiocracy of Bilona. She is looking for someone.


Rauf Williams
A naval officer of the Royal Navy of Pendragonatra.


Victoria Pennington
Rauf's personal maid and childhood friend


Nezumi
An amnesic creature from the astral plane.


Anya Kournikova
An archer from the city of Somensk.


Olev
Anya's pet dog, but something is wrong with him.


???
A mysterious woman. She appears out of nowhere. Is she friend or foe?

Features:

No random encounters except on the world map. Enemies can be seen and have line of sight and their own behaviours. They have elemental strengths and weaknesses so a good strategy will save your life.

Random item placement and drops. Each playthrough will always be different.

No level grinding required. All enemies level up with the player.
Certain gear will give the player an advantage.

The number of times you can use a skill is limited until you replenish it by resting or using potions. So that you can't spam the same strong attacks.
Use them wisely.

Day and night system with on-screen clock, seasons, and a dynamic lighting system.
Some enemies only appear at night and are more dangerous and difficult to defeat.

Plenty of puzzles inspired by the game, Chip’s Challenge, a Windows 98 game to rack your brains.

Input chain commands during battles to create combo attacks to inflict more damage. (WIP)

8+ hours of gameplay (and still increasing).

Known Issues/things to know:
- Enemies/bosses may be too boring near the end of the game (just attack...attack...), too easy or too hard. Needs to be balanced in the future.
- The game abruptly ends and does not tell you have reached the end of the demo.
- Weaponskill battle system still being implemented.
- Journal mission log only goes up to 80% into the game and may feel incomplete.

Hints:

Chapter 1:
1)Use potions during battle; food and drink after battle
2)Use the esper skill ???? during the rebattle with the acolyte of chaos to survive
3)The Darkfalfa pollen is in the top-right of the cave
Chapter 2:
4)Do not talk to the girl in the forest
5)You need the moonstone from the skeleton to revive the girl in the cave
Chapter 3:
6)It is impossible to leave the fort by the main gate
7)Marius can be defeated by protecting yourself with a bubble
Chapter 4:
8)Sleep at the inn to unlock the missions in the capital

Credits:

Story and Design: Nakoruru
Graphics: Kadokawa, Enterbrain, Hiddenone, Morillus, Mack, The Infamous Bob Bon, Telmina (Maid), TheStoryeller01, TheHarmp, Avery, ArctheMonkey (Generator), Indrah Arc (Tileset), Pandamaru, Minnow, Chiara, Celianna, Palxan and Verdibona, Chalkdust, Thalzon (Battlers), RavenBlackbird, byBibo, TTKOZ, Cyanide, Sinnista,r Haydeos.
Music and SFX: Kadokawa, Murray Atkinson, YouFulca.
Coding: Yanfly, Moghunter, PrimeHoover, Terrax, Himeworks, Galenmereth.

Visit YouFulca/Wingless Seraph for the awesome music:
https://wingless-seraph.net/

Please follow me on facebook if you like to show your support for the game:
https://www.facebook.com/mausuproductions/

Please follow me on Youtube if you like to see videos of the game.
https://www.youtube.com/channel/UCfYK6AUEaATBHph5RQZkIkQ

Latest Blog

v. 0.12 released

Fixed some collision issues.
The rebattle with the acolyte of chaos is now automatic so you can't lose.
Main font is updated.
You can now equip the bow and axe for flexibility.
You no longer be able to steal from the dead girl in the street.

Next patch:
Reworking intro so it's delivered in 3 parts, with 2 scenes where the player can interact and move around in the past before the main story begins.

Added a choice before the intro to choose where to begin the game.

Fixed the error that puts you back to level 1 when changing class to esper.

Debugging chapter 4 and identifying missing files.
Karys can now use all party healing.

Started work on the final chapter.
  • Production
  • 4 of 5 episodes complete
  • Nakoruru
  • RPG Maker MV
  • Action Adventure Puzzle RPG
  • 11/24/2017 08:47 AM
  • 12/26/2017 12:25 PM
  • 05/01/2018
  • 10776
  • 19
  • 208

Posts

Pages: first 12 next last
Frogge
"nothing can beat the power of gay"?
5480
Holy shit this actually looks great and this is coming from someone who hates the mv rtp
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Edit: How did you make the game that large? It's more than 900 MB.
What... who the hell do you make a real working clock? Please say it to me... I work three years whith the RPG Maker MV now... but I cant make an working clock... what do I make wrong... xP

Anyway, this Game looks pretty awesome. Sorry about my bad english, haha...
author=Kirisuma
What... who the hell do you make a real working clock? Please say it to me... I work three years whith the RPG Maker MV now... but I cant make an working clock... what do I make wrong... xP

Anyway, this Game looks pretty awesome. Sorry about my bad english, haha...

Download the demo from moghunter website and you will get a working clock.
author=Tw0Face
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Thanks for trying out my game.
author=Tw0Face
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Edit: How did you make the game that large? It's more than 900 MB.
It has a lot of music and parallax maps. Every region has its own music. Every character has their own theme. There are 3 standard battle themes and several boss themes. Characters have their own voice etc.
Man this looks good, well done (+1 SUB)
I decided to give the demo a try. :)
I only played until the cave part but I really really like what you have done with the game so far.
The maps look just gorgeous! Inside and outside. It's a pleasure to explore. I really love the look of the game, from the rooms, characters to the towns outside, to the map.. it looks really nice!
The story sounds interesting too, the prologue was good and I'm curious to see what you have planned for our protagonist.
I didn't get to play around with the skill system but the "tutorial" about the skills in the river house left me really interested in it too.
The battle system.. ahhh. Honestly I found the battles a little hard. Considering you can't save unless you find a save point, I mean. The first part was a bit of a nightmare to me until I figure out the best way to go about my escape. lol
The journey in the cave is going a bit better though. XD
Overall, this is looking like a promising game. Keep up with the good work!

I'll go back to hunting bats (while wanting to run from those nasty slimes) now! :O LOL
author=kittyblue
I decided to give the demo a try. :)
I only played until the cave part but I really really like what you have done with the game so far.
The maps look just gorgeous! Inside and outside. It's a pleasure to explore. I really love the look of the game, from the rooms, characters to the towns outside, to the map.. it looks really nice!
The story sounds interesting too, the prologue was good and I'm curious to see what you have planned for our protagonist.
I didn't get to play around with the skill system but the "tutorial" about the skills in the river house left me really interested in it too.
The battle system.. ahhh. Honestly I found the battles a little hard. Considering you can't save unless you find a save point, I mean. The first part was a bit of a nightmare to me until I figure out the best way to go about my escape. lol
The journey in the cave is going a bit better though. XD
Overall, this is looking like a promising game. Keep up with the good work!

I'll go back to hunting bats (while wanting to run from those nasty slimes) now! :O LOL
Thanks for playing my game. Glad you liked it. I know the game isn't as polished as I wanted it to be. The battles may be too hard or too easy. If I've got time, I might go back and rebalance the game a bit more.
Here are some pointers for anyone else who may find it hard at the start:
Remember to equip the dagger before you leave your house.
Do not approach any soldiers/armies on the world map.
You do not need to fight everyone in Gailport. It is possible to avoid all the soldiers before meeting the old man.
Search bookcases, cupboards, chests etc, for potions and random items.
Slimes are weak to fire.
Make a Discord channel, so peepz that visits here can make suggestions, quick feedback, and bug reports.
author=moekyun
Make a Discord channel, so peepz that visits here can make suggestions, quick feedback, and bug reports.

Thanks for the suggestion.
benos
My mind is full of fuck.
497
spoiler
'm assuming the demo ends after fighting Lady Constaindes at Merrin Base, does it? Or am i going to wrong way with this?
spoiler
InfectionFiles
the world ends in whatever my makerscore currently is
3999
Holy shit! benos is alive!

And cool looking game, love the world map.
author=benos
spoiler
'm assuming the demo ends after fighting Lady Constaindes at Merrin Base, does it? Or am i going to wrong way with this?
spoiler

You do not fight her, and that's only one third into the game.
I'm playing this now. I'm pretty impressed. I have some issues, have found some mapping/collision issues (I've walked into the wall a few times), I find the balancing a bit... off at some points, but overall, not bad. +1 Sub

Edit: Ok so I got to the boss fight with Karys. So... The mosnters are starting to chunk. I got lost, like, bad. The path over the water in the southern area is VERY hard to see. The orcs are far too strong, the boss literally two shotted Karys... There's some extreme balancing issues. Also, why is there a rapier skill for Risa when she doesn't even have access TO rapiers at this point? I've found a bow and an axe which she can't use. She's level 13ish for me now and no new skills. Maybe I'm doing something wrong here, but... Also the armor is WAY too expensive for how little cash is available. 12K? Are you kidding?

You've got a great concept but this is just, ahhh... unfinished. I'll give it more of a shot once it's balanced further. I'm no noob at JRPGs, but this just is stacked against the player.
Sorry to hear you are having trouble but thanks for the feedback.
Are you using Pryokinesis on the orcs? They are weak to fire but strong against physical attacks. Trust me, they won't stand a chance against fire.
Bows and axes aren't meant for Risa but for other characters in the story. I will consider unlocking them to give the player more flexibility and choice.
She gets access to rapiers later and be able to use rapier skills.
I didn't want to throw everything at the player all at once.
Those armors sold in the shop are high end gear which you don't need at this point.
The focus of the first chapter of the story is to survive and not fight everyone, and scavenge for gear.
I will move the tree that is covering the bridge crossing so it's more obvious.

Unlike other characters in the party, Risa can only learn skills from defeating bosses.

Perhaps this video will help you. I just made a playthrough of the part you're having trouble with. As you can see, fire attacks should be taking off half or more off the orc's hp and destroying the wolves. Let me know if this doesn't happen in your game.
]https://www.youtube.com/watch?v=T7pBRTdLlIU&feature=youtu.be
Oh! try uploading this as a flash game too in Newgrounds. I've seen a lot of flash games uploaded there using RPGmaker.
author=moekyun
Oh! try uploading this as a flash game too in Newgrounds. I've seen a lot of flash games uploaded there using RPGmaker.

I will have a look at it. But will a 500mb game work as a browser game?
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