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This game is a work of fiction. All persons, places, religions, laws and names appearing in it have no relation to the real world.




This game started out as a short story that I wrote for an English assignment during my high school days. It developed into something much more complex since Japanese animation became one of my main hobbies and inspirations.
Now all those ideas have been fully realized into a game, which I hope, everyone can enjoy.

The full name of this project is: Megami Ankhanessa no Monogatari (The story of the Goddess Ankhanessa): Journey to the East.

Current version: 1.02 (Beta).
Recommended age: 13+ Contain elements of fear, cartoon violence, mild bad language and reference to alcohol.

Controls:
Cursor Keys - Movement, Z - Interact, X - Menu/Cancel, Hold shift+Direction - Dash.
Psychic Combat - Cursor Keys, Z, X, A, S.
Chain Combo commands - Cursor Keys, Z, X.
(Recommended you don't change these keys especially Z, X, A, S as they are needed to be inputted correctly during combat).

Featured Video:

Music: Danmachi OST, Voice: SNK Playmore



Set in the magical world of Eos, a shadow is forming in the east across the demilitarized zone, which separates two powerful nations, the Chaos Imperium in the east and the Holy Empire of Ankhanesia in the west.

They have been in a state of religious cold war for over half a century. The Chaos Supremacists, led by the Imperious-God-Emperor, Xanaphos the Invincible, has been amassing an army the likes of which the world has never seen before. An army bred for one purpose – the total domination of the western-lands, and the destruction of all ideologies that do not conform to its ideals.

Meanwhile in the west, the Ankhanesian Empire is fractured. A civil war has gripped the nation, and the Holy Emperor, Cylus I, is in a coma due to the trauma of the assassination of his wife and five children.
Their deaths are a total mystery because no bodies have been found.

The story of the game begins, 14 years later, when the fragile peace between the two nations and their allies, is suddenly destroyed.


The Northern Hemisphere of Eos and the Prismoni Union:
The centre of the map is the north pole. The equator is located around the edge.

Prismoni Union map: https://rpgmaker.net/games/10201/images/83109/




Risa Fujisaki
A young girl from Gailport. A snowy fishing town, in the Prismoni Union, west of the demilitarized zone. She was abandoned at birth by her mother.
Her hometown is attacked by an unknown army from the north, and she flees in search of refuge in the south towards Artisala, the capital.


Karys Sana Merkel
Karys was an outspoken and troublesome girl during her childhood.
As punishment, she was sent to study at the Sisterhood of the Silbermond Convent: A famous but really strict religious institution, dedicated to the worship of Silvia, and renowned for its research in water magic.
She has come to Prismoni to look for someone.


Rauf Williams
A naval officer of the Royal Navy of Pendragonatra. He is the childhood friend of Queen Henrietta. He commands the fastest ship in the navy, the HMS Pegasus.
Rauf is an orphan, abandoned on the streets when he was a child, but later taken in by a Rothian merchant family.


Victoria Pennington
The national champion of making tea in the kingdom of Pendragonatra. She may look like an ordinary maid, but she is a top-grade martial artist and a devout Silvanian. Rauf's personal maid and bestfriend.


Nezumi
An amnesic creature from the astral plane. He is looking for his master, but can't remember what he/she looks like.


Anya Kournikova
An archer from the city of Somensk. She is traveling to Artisala to see her parents.


Olev
Anya's pet dog, but something is wrong with him.


???
A mysterious woman. She appears out of nowhere. Is she friend or foe?





No random encounters. Enemies can be seen and have line of sight and their own behaviours. They have elemental strengths and weaknesses so a good strategy will save your life.

Random item placement and drops. Each playthrough will always be different.

All playable characters and bosses have voiceover.

No level grinding required. All enemies level up with the player. New allies will join the party at a similar level to the player. Certain gear will give the player an advantage.

The number of times you can use a skill is limited until you replenish it by resting or using potions. So that you can't spam the same strong attacks.
Use them wisely.

Day and night system with on-screen clock, seasons, and a dynamic lighting system.

Plenty of puzzles inspired by the game, Chip’s Challenge, a Windows 98 game to rack your brains.

Input chain commands during battles to create combo attacks to inflict more damage.

10-15 hours of non-stop adventuring.




Story and Design: Nakoruru
Graphics: Kadokawa, Enterbrain, Hiddenone, Morillus, Mack, The Infamous Bob Bon, Telmina, TheStoryeller01, TheHarmp, Avery, ArctheMonkey, Indrah Arc, Pandamaru, Minnow, Chiara, Celianna, Palxan and Verdibona, Chalkdust, Thalzon, RavenBlackbird, byBibo, TTKOZ, Cyanide, Sinnistar, Haydeos.
Art: Michael Rookard, マゼラン.
Music and SFX: Kadokawa, Murray Atkinson, YouFulca, Derek & Brandon Fiechter.
Coding: Yanfly, Moghunter, PrimeHoover, Terrax, Himeworks, Galenmereth.
Voice: SNK Playmore, Konami.

Visit YouFulca/Wingless Seraph for the awesome music:
https://wingless-seraph.net/

Please follow me on facebook if you like to show your support for the game:
https://www.facebook.com/mausuproductions/

Please follow me on Youtube if you like to see videos of the game.
https://www.youtube.com/channel/UCfYK6AUEaATBHph5RQZkIkQ

Latest Blog

v1.02 Released (Fixes some bugs)

This is the latest version to address some bugs that were in v1.01.

- The safe in John's house will work beyond the last day of the 1st month.
- Hid the HP number for the penultimate boss since it wasn't displaying the right number.
- Chamber of Riddles: Got rid of a pointless battle, which is supposed to be instant gameover.
- All NPCs in Pern have dialogue.
- Minor dialogue corrections and some new dialogue.
- Weather changes before the final boss.
Old save games from 1.01 should work for 1.02.

Posts

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Frogge
"nothing can beat the power of gay"?
5723
Holy shit this actually looks great and this is coming from someone who hates the mv rtp
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Edit: How did you make the game that large? It's more than 900 MB.
What... who the hell do you make a real working clock? Please say it to me... I work three years whith the RPG Maker MV now... but I cant make an working clock... what do I make wrong... xP

Anyway, this Game looks pretty awesome. Sorry about my bad english, haha...
author=Kirisuma
What... who the hell do you make a real working clock? Please say it to me... I work three years whith the RPG Maker MV now... but I cant make an working clock... what do I make wrong... xP

Anyway, this Game looks pretty awesome. Sorry about my bad english, haha...

Download the demo from moghunter website and you will get a working clock.
author=Tw0Face
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Thanks for trying out my game.
author=Tw0Face
Seems like you're using a lot of Moghunter scripts. Just as Frogge, I don't like the MV RTP at all, but hell... this looks awesome. I'll give it a try.

Edit: How did you make the game that large? It's more than 900 MB.
It has a lot of music and parallax maps. Every region has its own music. Every character has their own theme. There are 3 standard battle themes and several boss themes. Characters have their own voice etc.
Man this looks good, well done (+1 SUB)
I decided to give the demo a try. :)
I only played until the cave part but I really really like what you have done with the game so far.
The maps look just gorgeous! Inside and outside. It's a pleasure to explore. I really love the look of the game, from the rooms, characters to the towns outside, to the map.. it looks really nice!
The story sounds interesting too, the prologue was good and I'm curious to see what you have planned for our protagonist.
I didn't get to play around with the skill system but the "tutorial" about the skills in the river house left me really interested in it too.
The battle system.. ahhh. Honestly I found the battles a little hard. Considering you can't save unless you find a save point, I mean. The first part was a bit of a nightmare to me until I figure out the best way to go about my escape. lol
The journey in the cave is going a bit better though. XD
Overall, this is looking like a promising game. Keep up with the good work!

I'll go back to hunting bats (while wanting to run from those nasty slimes) now! :O LOL
author=kittyblue
I decided to give the demo a try. :)
I only played until the cave part but I really really like what you have done with the game so far.
The maps look just gorgeous! Inside and outside. It's a pleasure to explore. I really love the look of the game, from the rooms, characters to the towns outside, to the map.. it looks really nice!
The story sounds interesting too, the prologue was good and I'm curious to see what you have planned for our protagonist.
I didn't get to play around with the skill system but the "tutorial" about the skills in the river house left me really interested in it too.
The battle system.. ahhh. Honestly I found the battles a little hard. Considering you can't save unless you find a save point, I mean. The first part was a bit of a nightmare to me until I figure out the best way to go about my escape. lol
The journey in the cave is going a bit better though. XD
Overall, this is looking like a promising game. Keep up with the good work!

I'll go back to hunting bats (while wanting to run from those nasty slimes) now! :O LOL
Thanks for playing my game. Glad you liked it. I know the game isn't as polished as I wanted it to be. The battles may be too hard or too easy. If I've got time, I might go back and rebalance the game a bit more.
Here are some pointers for anyone else who may find it hard at the start:
Remember to equip the dagger before you leave your house.
Do not approach any soldiers/armies on the world map.
You do not need to fight everyone in Gailport. It is possible to avoid all the soldiers before meeting the old man.
Search bookcases, cupboards, chests etc, for potions and random items.
Slimes are weak to fire.
Make a Discord channel, so peepz that visits here can make suggestions, quick feedback, and bug reports.
author=moekyun
Make a Discord channel, so peepz that visits here can make suggestions, quick feedback, and bug reports.

Thanks for the suggestion.
benos
My mind is full of fuck.
497
spoiler
'm assuming the demo ends after fighting Lady Constaindes at Merrin Base, does it? Or am i going to wrong way with this?
spoiler
InfectionFiles
the world ends in whatever my makerscore currently is
4314
Holy shit! benos is alive!

And cool looking game, love the world map.
author=benos
spoiler
'm assuming the demo ends after fighting Lady Constaindes at Merrin Base, does it? Or am i going to wrong way with this?
spoiler

You do not fight her, and that's only one third into the game.
I'm playing this now. I'm pretty impressed. I have some issues, have found some mapping/collision issues (I've walked into the wall a few times), I find the balancing a bit... off at some points, but overall, not bad. +1 Sub

Edit: Ok so I got to the boss fight with Karys. So... The mosnters are starting to chunk. I got lost, like, bad. The path over the water in the southern area is VERY hard to see. The orcs are far too strong, the boss literally two shotted Karys... There's some extreme balancing issues. Also, why is there a rapier skill for Risa when she doesn't even have access TO rapiers at this point? I've found a bow and an axe which she can't use. She's level 13ish for me now and no new skills. Maybe I'm doing something wrong here, but... Also the armor is WAY too expensive for how little cash is available. 12K? Are you kidding?

You've got a great concept but this is just, ahhh... unfinished. I'll give it more of a shot once it's balanced further. I'm no noob at JRPGs, but this just is stacked against the player.
Sorry to hear you are having trouble but thanks for the feedback.
Are you using Pryokinesis on the orcs? They are weak to fire but strong against physical attacks. Trust me, they won't stand a chance against fire.
Bows and axes aren't meant for Risa but for other characters in the story. I will consider unlocking them to give the player more flexibility and choice.
She gets access to rapiers later and be able to use rapier skills.
I didn't want to throw everything at the player all at once.
Those armors sold in the shop are high end gear which you don't need at this point.
The focus of the first chapter of the story is to survive and not fight everyone, and scavenge for gear.
I will move the tree that is covering the bridge crossing so it's more obvious.

Unlike other characters in the party, Risa can only learn skills from defeating bosses.

Perhaps this video will help you. I just made a playthrough of the part you're having trouble with. As you can see, fire attacks should be taking off half or more off the orc's hp and destroying the wolves. Let me know if this doesn't happen in your game.
]https://www.youtube.com/watch?v=T7pBRTdLlIU&feature=youtu.be
Oh! try uploading this as a flash game too in Newgrounds. I've seen a lot of flash games uploaded there using RPGmaker.
author=moekyun
Oh! try uploading this as a flash game too in Newgrounds. I've seen a lot of flash games uploaded there using RPGmaker.

I will have a look at it. But will a 500mb game work as a browser game?
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