This game is a work of fiction. All persons, places, religions, laws and names appearing in it have no relation to the real world.
This is a game I would like to share with everyone, which has been in development for over a year.
After a long hiatus, I have decided to finish the game. This was made using MV and it is a non-commercial game. Any feedback or criticism would be greatly appreciated.
The full name is: Megami Ankhanessa no Monogatari (The story of the Goddess Ankhanessa): Journey to the East.
Current version: 0.12 (Alpha).
Chapter 1-3 playable. Chapter 4 has a few bugs but the maps and eventing are complete. This version has the old UI design and intro.
Progress of next version:
- Intro Redone (Complete)
- Chapter 1-4 (Complete)
- Chapter 5 (Complete)
- Credits (In-Production)(80%)
Final debugging and playthrough. (50%)
Customizing UI and finalizing appearance. (95%)
Target release date of full game/beta. (On schedule/early)
Set in the magical world of Eos, a shadow is forming in the east across the demilitarized zone, which separates two powerful nations, the Chaos Imperium in the east and the Holy Empire of Ankhanesia in the west.
They have been in a state of religious cold war for over half a century. The Chaos Supremacists, led by the Imperious-God-Emperor, Xenaphos the Invincible, has been amassing an army in which the world has never seen. An army bred for one purpose – the total domination of the western-lands, and the destruction of all ideologies that do not conform to its ideals.
Meanwhile in the west, the Ankhanesian Empire is fractured. A civil war has gripped the nation, and the Holy Emperor, Cylus I, is in a coma due to the trauma of the assassination of his wife and five children.
Their deaths are a total mystery because no bodies have been found.
The story of the game begins, 14 years later, when the fragile peace between the two nations and their allies, is suddenly destroyed.
The Northern Hemisphere of Eos:
The centre of the map is the north pole. The equator is located around the edge.
Large version: https://rpgmaker.net/games/10201/images/80817/
A young girl from Gailport. A snowy fishing town, in the Prismoni Union, west of the demilitarized zone. She was abandoned at birth by her mother.
Her hometown is attacked by an unknown army from the north, and she flees in search of refuge in the south towards Artisala, the capital.
Karys Sana Merkel
A sorcerer from the Magiocracy of Bilona. She is looking for someone.
A naval officer of the Royal Navy of Pendragonatra.
Rauf's personal maid and childhood friend
An amnesic creature from the astral plane.
An archer from the city of Somensk.
Anya's pet dog, but something is wrong with him.
A mysterious woman. She appears out of nowhere. Is she friend or foe?
No random encounters except on the world map. Enemies can be seen and have line of sight and their own behaviours. They have elemental strengths and weaknesses so a good strategy will save your life.
Random item placement and drops. Each playthrough will always be different.
No level grinding required. All enemies level up with the player.
Certain gear will give the player an advantage.
The number of times you can use a skill is limited until you replenish it by resting or using potions. So that you can't spam the same strong attacks.
Use them wisely.
Day and night system with on-screen clock, seasons, and a dynamic lighting system.
Some enemies only appear at night and are more dangerous and difficult to defeat.
Plenty of puzzles inspired by the game, Chip’s Challenge, a Windows 98 game to rack your brains.
Input chain commands during battles to create combo attacks to inflict more damage. (WIP)
8+ hours of gameplay (and still increasing).
Known Issues/things to know:
- Enemies/bosses may be too boring near the end of the game (just attack...attack...), too easy or too hard. Needs to be balanced in the future.
- The game abruptly ends and does not tell you have reached the end of the demo.
- Weaponskill battle system still being implemented.
- Journal mission log only goes up to 80% into the game and may feel incomplete.
1)Use potions during battle; food and drink after battle
2)Use the esper skill ???? during the rebattle with the acolyte of chaos to survive
3)The Darkfalfa pollen is in the top-right of the cave
4)Do not talk to the girl in the forest
5)You need the moonstone from the skeleton to revive the girl in the cave
6)It is impossible to leave the fort by the main gate
7)Marius can be defeated by protecting yourself with a bubble
8)Sleep at the inn to unlock the missions in the capital
Story and Design: Nakoruru
Graphics: Kadokawa, Enterbrain, Hiddenone, Morillus, Mack, The Infamous Bob Bon, Telmina (Maid), TheStoryeller01, TheHarmp, Avery, ArctheMonkey (Generator), Indrah Arc (Tileset), Pandamaru, Minnow, Chiara, Celianna, Palxan and Verdibona, Chalkdust, Thalzon (Battlers), RavenBlackbird, byBibo, TTKOZ, Cyanide, Sinnista,r Haydeos.
Music and SFX: Kadokawa, Murray Atkinson, YouFulca.
Coding: Yanfly, Moghunter, PrimeHoover, Terrax, Himeworks, Galenmereth.
Visit YouFulca/Wingless Seraph for the awesome music:
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Please follow me on Youtube if you like to see videos of the game.