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[RMMZ] How can I event to walk Stairs down diagonal ?

author=pianotm
Hmm...
This is something of a thought experiment. I've never actually tried this.

Common event set to parallel process with a switch:
If right or left button is pressed. Move to the right or left diagonally.

On screen event:
If on stairs, turn on common event switch. If off stairs, turn off common event switch.


Thats it thx a bunch :)

[RMMZ] How can I event to walk Stairs down diagonal ?

author=pianotm
Two ways. Both easy.

Event set to player touch and beneath player.
In the event, havre a move command set to automatically move the player.
Move the player diagonally down the steps.
Set another event at the bottom to do the same thing coming back up.

Second way, make it a narrow staircase. Make sure it's passable on the diagonal. Have an 8 directional movement plugin.


I was thinking of that too, but what if the stairs are longer ? Of course I could just event it so that he moves from end to end, but I rather dont wanna do that, I want the player to be able to stay on the stairs if he Chose to do so. It should feel more natural.

What is a Stable Map size ?

author=Antilurker77
I use touch encounters and some of my maps are at around 90x70 with no real lag issues. (MZ)


Thx for the Info, gonna share my up to date situation as well, for others that might be curious.

My 1st map is 150x150 with no events so far but with over 1500 Doodads on it XD
I use Community Lightning and I common event my Clock and Date with pitures on my Screen and so far everything is Stable, no framedrops. Thou it does take 1-2 seconds to load a map if I move to it.

[RMMZ] How can I event to walk Stairs down diagonal ?

Sample Picture

Like Title says, I want to make it possible for my Character to walk stairs up or down Diagonal, how can I event that or are there any Terrain or Region tag plugins for that ?

What is a Stable Map size ?

author=Cap_H
Yeah, lighting script might be quite demanding on a larger map. I would recommend to create overlays instead, especially if you only have four maps total.


I also used 1920x1080, that could also have added to the Problems XD, Yeah I think thats the route I gotta go most likely. Thou I will still try it 1st on my new smaller map, that lightning script just looks to good hehe

[RMMZ] What's the alternative to YEP Region Restriction on MZ ?

author=Liberty
Isn't one of the free Visu plugins region-restriction based? or was it one of their current ones? I'm prettys ure they have one


Yeah I believe it would be Move Core but I was not able to figure it out. I had an Idea how but before that I found Hudells one. It works just like Yep Region Restriction, so all good.

[RMMZ] What's the alternative to YEP Region Restriction on MZ ?

Nevermind Cyclone-Maps from Hudell does that too.

[RMMZ] What's the alternative to YEP Region Restriction on MZ ?

Just like the title says.
I know that VisuStella took over and I'm sure she did port yanflys plugin
but I can't find it..

What is a Stable Map size ?

author=Cap_H
try to divide these huge maps into section and give each section a personality. You don't need slums and market square on a single map.
That said, huge maps weren't a problem in VX ace, but the newer engines are far more demanding, because of higher resolution and because of plugins being an external solution. XXL sprites of yours are many times more demanding than 32x32 sprites (check sizes of files).
Also, I think some events might cause more troubles than others. If you want a big map, try to make your eventing as clear as possible and try to make it smooth before you start adding plugins.


Instead of the usual 42x42 I made mine 84x42, thx for the Advice I keep that in mind. Most of my frame drops started when I used TerraxLighting and Mog TimeSystem. Maybe I should just event that stuff instead

What is a Stable Map size ?

author=Sooz
I am just going to say, if "immersion" is your goal, a grid-based SNES-era JRPG engine is probably not your best choice.


I think you can make a 2D game immersive. That being said I could try going with unity but at the same time I gotta be realistic. Im a one Man show and using an engine like Rpg Maker does take a lot of work of my shoulder plus there are a lot of great scripts already available, so that in the end I can focus more on my Story and art I will add to the game.

Anyway I moved on with 150x150 for now, if it ends up still to be to big, its easier to cut down because of the layers that are available to me this time around
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