GRETGOR'S PROFILE
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.
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Let's Play: Kiddo's Puzzcade v1.1
I recommend you play my new game if you'd like. It's so much better than this, I tried to step up my game in puzzle design quite a bit, and I think I kinda succeeded.
Let's Play: Kiddo's Puzzcade v1.1
Thank you for another LP! To be fair, I don't even remember what I changed in it between 2015 and 2018. It's been so long XD
Shadow Seeker Boss Fight! The Shackled
Let's Play: Kiddos Puzzcade
Thanks for the LP! I'm glad you took the time to record this. It helped me see some (pretty big) mistakes I made that I originally overlooked.
For instance, that consistency problem where one can't push a rock to an apparently empty space, I'll make sure I never let that pass in my games again, since it makes the game's rules feel inconsistent. And yeah, the dark levels were unfair due to the narrow corridors that made navigation a pain in the butt, plus the problems with not being able to see certain obstacles before it was too late. All things I need to improve for my next games. Also, it's true that most puzzles were way more laborious than they were challenging, that's another thing I need to be careful with when creating such things.
Thanks for the feedback, I'll avoid these mistakes in the future. I'm sorry the game was a bit underwhelming (and at times laborious), I hope my next game is going to be better.
For instance, that consistency problem where one can't push a rock to an apparently empty space, I'll make sure I never let that pass in my games again, since it makes the game's rules feel inconsistent. And yeah, the dark levels were unfair due to the narrow corridors that made navigation a pain in the butt, plus the problems with not being able to see certain obstacles before it was too late. All things I need to improve for my next games. Also, it's true that most puzzles were way more laborious than they were challenging, that's another thing I need to be careful with when creating such things.
Thanks for the feedback, I'll avoid these mistakes in the future. I'm sorry the game was a bit underwhelming (and at times laborious), I hope my next game is going to be better.
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