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Lesser Key Devil
Defeat 72 demons with a band of teenagers and bridge the gap between life and death!

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Lesser Key Devil

Ahh I totally forgot to add go to labels to the other fights so it wouldn't loop, but that's fixed now. Thanks for letting me know.

The dungeon exits are also fixed. For Karin, did you mean once she was first introduced? I changed it either way, since I agree with you there.

All these fixes have just been uploaded with an updated demo.

I haven't been able to replicate the pathfinding issue, so it makes it harder for me to pinpoint it, but if it never happens in the museum I have an idea on how to fix it.

Thanks again Ell1e!

Lesser Key Devil

@shayoko

I was actually planning on making a stat reset function later on from the headquarters, so players can change things up. I'm glad you enjoyed most of the game though, and as for your questions:


- The location you don't go to will be there for later in the story, and by then the enemies/quests/optional bosses will be different than if you had chosen it first.

- Yes, having Life will change her dialogue if you choose "I want to help too." Her side story in general will change later down the line depending on if you chose the Life style or not. There will be other moments not related to her that will also change depending on what style your character is.

Lesser Key Devil

Sorry shayoko, that was a bug that was recently addressed and fixed in the current download. Ell1e also brought it to my attention.

Basically I forgot to update the variables that checks whether or not her current level is different than the level she was before battle started, but it's fixed now, if you're willing to re-download.

Lesser Key Devil

Thanks for bringing that to my attention; the download is updated to fix this. I went ahead and fought enough enemies as Aria to level up a couple of times, and it works fine now.

So to those who wanted to play as a female main character instead of a male one, the updated download will allow you to do this (38 and higher downloads will have this fix)

Sorry for the slow response; went to sleep an hour before you posted.

Lesser Key Devil

I appreciate the comment hiromu. The next chapter will be done by the middle of March. From then on, I plan on releasing one chapter every two weeks until I hit the epilogue.

Yellow Magic wants to LP your games

Since you want a more modern/sci-fi setting, my own game is a little bit of both.

Link: http://rpgmaker.net/games/7400/

At the moment it's a demo of the first two chapters which should take about 3 hours to complete. The game's made using Ace and doesn't require the RTP to play.

choices.png

There are in battle choices, but this isn't one of them.

And maybe he takes baby steps? Should I free up the poor guy's ability to move?

Lesser Key Devil

Two scenes can't be played without the mouse, being the level up scene and character creation. I might add in keyboard functionality for the two of those if everyone's against using the mouse, but this game was made with the mouse in mind.

Map.png

It's similar to the style of Desktop Dungeons, at least that's what gave me the idea. The grid is there to better figure out where your character will end up after clicking on the spot with the mouse. It also shows where rest spots are (blue grid areas) where a certain item acts like a tent.

This doesn't mean you're unable to move with the directional keys though.

Lesser Key Devil

I'm happy you're interested in trying the game. The demo's looking to be released by the 25th, which gives me ample time to finish up the final events for one of the pathways in the second chapter.

Basically by then your character chooses who he or she will team up with, so in a way it's like making two different chapters in one.

Edit: I say two different because the dungeon and main quest changes too depending on who you go with.
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