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HARLANCORE'S PROFILE

Hello! My name is Jason Harlan and you can find my first game project, "Dakota the RPG" here. I am a huge fan of classic RPGs from the 80s and 90s, and this is my love letter to that era. I think of myself as an artist first, and this is a vehicle for my work. Instead of one pixel art style, this game includes a variety. In order to be able to switch styles I had to create a story where this would make sense, so expect some strange twists and turns along the way.

If you love turn-based rpgs, but are tired of the traditional stories, then I think you'll enjoy what I've done. It is only the first part of a larger story, but in it's own way, it is self-contained and should not feel unfinished in any way.

For me, the most exciting time in video game history was the 90s, when CD-ROM based systems hit the shelves, such as the Turbographx CD and the Sega CD. Games like Cosmic Fantasy 2, Lunar 1 and 2, and the Ys games are what made me into a hardcore gamer for life. So, when it comes to influences, expect this era to factor in heavily.

I am also inspired by early computer games like Ultima, so expect a bit of that era thrown in as well.

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Showing my Gratitude

Hello everyone. My name is Jason Harlan, and I recently uploaded a game called "Dakota the RPG". I used to make downloadable paper models called "Boxpunx" under the name Harlancore. Maybe you've heard of them?

I have been visiting this site for years while working on my project and found it to be an incredibly valuable resource. So I want to first say THANK YOU to everyone who has taken the time to answer questions, point people in the proper direction for answers, and of course to all the script writers. Without people like you I would have never been able to make my ideas a reality.

I think of myself as an artist, not a programmer, and RPG maker has been a wonderful tool for testing out my pixel art creations, but I never thought I would ever try to make a complete game. That is, until one day when I was looking at all my unfinished projects and thought, "What if I combined them all into one game?"

So, I began thinking of a story that would allow for such madness, and "Dakota the RPG" was born. That may sound a bit generic, but I wanted a name that wore its genre on its sleeve. On the surface it may seem like a traditional RPG, but as one goes deeper, it becomes anything but traditional.

At its core, "Dakota the RPG" is a celebration, or tribute to RPGs in general, while attempting to be unique and original. Whether I succeeded or not is of course up to the player, but that is what I set out to do.

Although I own and have used all the various engines, I chose RPG maker VX ACE because I had spent the most time with it and had a pretty good understanding of how to change and adjust the code to make it do what I wanted to. And, except for some sound effects and a handful of songs, I cleared out all the assets and created everything myself from scratch. Every pixel you see was drawn by me. Most of the music was created by me as well.

Anyway, I hope I get some feedback, for better or for worse, and hopefully I can find a positive way to contribute to this community since I feel like I owe so much to it.

Thanks again, RPGmaker.net! I am forever grateful.

Jason Harlan (aka Harlancore)
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