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Umbral Soul

author=WheelmanZero
Wow, you guys are just too much. Thank you all for the kind words, they really mean a lot. I'm dealing with a few other medical issues, but nothing life-threatening, and working on the game is one of my favorite pastimes. That said, it's really no trouble for me to keep plugging away at it. Besides, I want to give something back to everyone here at rmn for being so awesome to me.

Edit: Alright, blog's up as requested. I hope everyone enjoys it.


Glad you are doing okay now :)

Great blog, waiting in anticipation!

Umbral Soul

Oh, got a honorable mention in the blog, lol.

Don't worry about it though - I only ever asked about approximates for release anyway, there is no problem it's not coming exactly this year end.

Good luck with your job search and happy coming Xmas/New year :)

Seraphic Blue (English) Review

author=Spermidine
It's funny how you overemphasize every little flaw in your Lakria Legends review, but here even serious issues don't affect your high score. Seraphic Blue is certainly impressive as a RPG Maker 2000 game, but the unbalanced battles are a real buzzkill, and the "I want to kill myself! This story is so dark and mature!"-like story won't impress any grown (wo)man nowadays.


If you were to actually read the reviews - they are very similarly ranked by me in the end.. with the only exclusion being one getting +0.5 and another getting -0.5 to balance the overall rankings they have.

Real grades would be 4.0 and 4.5... although if we had up to 10 star system with .5 interval - the real would be more like 7.5 vs 9, a slightly bigger gap.

With lakria the problem is that issues are somewhat similar but to a bigger extent AND it has nothing to offer that would redeem it... Loads of extra issues too - from critical gamebreaking bugs that essentially invalidate your save file unless you tamper with it to rescue it to pretty much 'features' which make the game a slog instead of fun.
For example in Seraphic Blue - the combat was a nice pace for the whole length of the 60 hours I played.
In Lakria - ~20 hours in I was already searching for the optimal speedhack multiplier to struggle through the 0.0000001% chance of combined rare monster + loot drop combination for 100% completion.. one after the other after the other after the other... can't imagine a madman who would actually do it on x1 speed and I consider myself pretty hardcore on average, rarely resorting to speedhacking even when games take 200+ hours, as long as their grind is actually meaningful and fun.

Umbral Soul

Any spoilers on when you 'approximate' the release of the final update? I assume that's not the Dark Rebirth one.

Nocturne: Rebirth (English)

author=eplipswich
Well, I'm sure you've Brave Cleared the final boss and got something, right? Now, when you check your most recent save, check the item glossary and look for the item that you got for Brave Clear. The description of that item is the hint to the post-game content ;)


Was there supposed to be save option after credits? Quite sure I had none. If I remember correctly, then it was some spear like looking object for brave clear, can't remember name, but can't find it in inventory in the pre boss save.

Hmm, maybe some glitch, will need to replay the boss fight when I have time.

Galleries and other stuff unlocked just fine.

Nocturne: Rebirth (English)

Finished the game just recently, thanks again for the translation :D

The battle system and custom sprites sure are great. Character customization is very cool and skill system is unique. Game is rather challenging if you aim for full brave clear. Had to replay a few late bosses, the final boss was a bit annoying with insta death, I even had all 4 chars die together once or twice >>

Story was rather plain and predictable, but it's not too bad and kept you going. Nothing near the level of seraphic blue, at least.

The secret places system is rather fun along with mini puzzles - not hard, but challenging enough to be entertaining. You usually don't repeat same thing more than a few times, most of puzzles are unique.


Also noticed people talking about post game content, what is that? Oo After I won it just showed final cutscenes + credits and I was back to main menu with last save before the final boss fight.

Well, all in all - another great job, eplips :) Looking forward to more of your works, you sure have good picks ^^

The Top RM Games Of All Time

Last post a year ago, eh. Just want to bump this, since the list helped me find quite a few good games.
Been playing RPG Maker games since around 2003-2004 from time to time, but didn't realy bother to make an account, which I did just recently

Anyway - here goes my current top 10, still need to play a few games with good reputation, but I doubt it will change any of the top 6-7:

1. Seraphic Blue
2. The Way
3. A Blurred Line
4. Alter A.I.L.A. Genesis
5. Demon Legacy
6. Star Stealing Prince
7. Wine & Roses
8. Master of The Wind
9. Phantom Legacy (Redux)
10. Tales of Drunken Paladin

Seraphic Blue (English)

Woah, I never expected something of similiar quality to blurred line and the way on rpg maker again for sure...

I simply can't put my words into how amazing this game is, thanks a lot for your effort on translation!

I can't believe it's so underrated.. I simply had to make an account to comment this, while I never realy bothered before, even with blurred line it only made me ponder..

I will separate into sections and try to explain why the game deserves more love in my opinion:

1) Gameplay:
This is something I both enjoyed and hated at the same time..

The game starts out rather easy, you can learn it's mechanics, which is fine. It becomes totally brutal halfway in though...

I love challenge and tactics, but this is challenging... in a wrong way - basically as game is heavy on text, usually before you fight an important boss battle - you will need to see the dialogues for 5-10 minutes. Afterwards starts the boss fight, where boss uses a trick or a strength you could NEVER predict, even if it was hinted somehow before, resulting in a complete failure as first try big time. The most frustrating was boss you had to poison.. I had no chance to do it first time, simply because at that point in the game support was rather useless. As for other bosses.. you actually had the chance if you got the 'stars align' kind of luck and managed to discover bosses trick before he putted it up, which mostly was keeping the table clear of all elements.. until bosses started to get void ability and it went crazy...

What is weird is that difficulty dropped a tonn when it got closer to last few chapters.. monsters gave too much exp and you pretty much overpowered most bosses with general equipment, not needing any tactics at all..

Balance is huge issue.. mages seem.. lacking to say the least... yan is a truly OP killing machine late game if build for critical with correct equipment.. get her to ~120 crit along with her self ability - results in ~90% crit chance with insane attack speed and attack which is VERY close to cap. Pretty much she dealt more dmg than other 3 characters.. well, 2, considering 1 mostly healed.

Overall I enjoyed the challenging aspects of the game, especially late game mini bosses.. but main bosses could realy use some tweaks.. instead of being random figure out what this boss does and swap into needed equip..

2) Sound:

Rather atmospheric, but the variety is lacking, considering game takes so much time >>

3) Graphics:

Not the strongest aspect of the game, just like blurred lines it's mostly weak, but at least a lot of stuff is custom made, and there are rather pretty artworks as well.

4) Characters:

The best there can be - characters you can actually relate to, both the variety and depth of characters is impressive to say the least. Unlike most JRPG's.. ah, let's be honest - 99% of RPG's are based on rainbows and friendship as a virtue.
The only fact is - some characters lacked development, like vene.. even though she was my favourite character, I could say she was rather flawed.. not in a way of personality, but in a way of contradicting herself big time.
But outside of a few minor flaws - that's one set of characters I will actually remember out of hundreds and hundreds of RPG's.

5) Story:

Again a mixed opinion - it started out well, went better, then went downhill, then better again, then downhill again and the final wrap up was rather satisfying.. this is a rather weird summary, but I can't reveal much more without spoiling too much..
I guess I will still spoil a little though - antagonists were simply lackluster.. especially the trio family. Vene responded rather greatly to their ideas - 'shut up, bitch', pretty much summarised my opinion on how stupid their reasons actually were.. It was pretty much a facepalm throughout whole dialogs...

Instead of viewing it as an usual black vs white type of story, it's better to view it as a story of a change in one's character. A dark story about the reality of feelings and growth of one as a persona.


Overall: A lengthy(52 hours was my last save, and that's not counting I had to replay some battles, which easily puts it to 55-60 hours if we also add up the time for final battle + ending) rpg which packs you enough challenges to keep you entertained combat wise, a rather good pacing of leveling(you won't realy have to grind if you are good), while offering a rather interesting world, story and a set of main characters, lifes of whom intervene in different ways.

You can rarely encounter an RPG aimed at mature audithory, which is not all about good beating evil and friendship, so it's a game I thoroughly enjoyed in the end. I would definitely pay for this instead of crappy RPG's we get nowadays.
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