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Draw Speed

author=orochii
When the coding is being made by a wolf, you have to expect it to be fast and painless. Like a ninja.
True, true. WolfCoder did say that, "I am neither woman nor man but wolf!" so this wolf is only going by a wolf's reputation. That said, I hope my question still gets answer, though.

Draw Speed

After reading all that, I have only one question: How are you so good?! Seriously, how did you get so good at programming to do something of this scale, but to have everything not only fast, but also stable!?

Map Tree

Thanks for being so be ahead of the game. I'm, also, so glad to hear the feature will apply to MIDIs, as well. RPG Maker has some surprisingly good MIDI that deserve to be heard as much as possible. A lot of my favorites are from RPGM2K3; they include: _battle_boss, 001-Battle01, 002-Battle02, 011-LastBoss03 (especially when it's sped up), 2003CyberCity, 043-Positive01, and 057-Negative06. Also, I'm glad to hear that it might also work for battles cuz that's practically unheard of; this one would be a pleasant surprise because everyone expects to have the battle music start over.

I'm great minds think alike when it comes to that annoyance. The Suikoden Series often has that problem but mostly with battles; this is due to the battles being so easy, there over in a few seconds.

I have one more quick question before I end this post: I don't know if the map tree has anything to do with question, but is it possible in RPG 20XX to have shopkeepers accessible from any tile that counts as their counter if the developer has shopkeepers roaming? I don't think I need to tell you how aggravating it is when you just want get something quick, but the shopkeeper roams so randomly, it takes forever for them to get to the counter.

Well anyway, thanks for answering my question, and keep up the great work!

Map Tree

So glad to see you came back, WolfCoder, you were missed (at least I did, anyway).

I haven't posted on this site in years, but when I saw this update, I knew I needed to come out of lurker status once again to ask this important question: will the options in the map tree section of the engine allow game developers to have the area music continue right where it left off after battles and maybe events?

I can't begin to tell you how annoying it is to have battles CONSTANTLY restart the area music over and over again. This problem is so bad in some games, both professional and amateur, that for years, YEARS!, since they've been out, you're now only able to hear what they sound like in full, especially if the songs are only played once. Now, what I just said usually isn't a problem in RPG Maker games because you can just listen to song by opening the music folder, but it would be great if RPG 20XX could fix a problem that's plagued the video game industry for too many years.

Anyway, thanks again for coming back, and also, thanks for all the hard work you've done, and I'm sure will continue to do. I wait in excited anticipation to see what you'll come up with next!

Hello, everybody!

Hello, I'm HolyPaladin.

I'm a long-time lurker, first time poster at RMN, and while I don't anticipate that I'll be much of an active member of the community due to being more of a speak-when-necessary type of guy, I do hope to get along well with everyone, and hope that my comments will not seem too intrusive on the community.

Well, that's my short intro; hope to see ya around!
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