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Illustrious
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Maps, mockups, and portraits!
I like how they all derp in the first pic.
Seriously like the art but it's too good for the menu ahahah
Seriously like the art but it's too good for the menu ahahah
Get Ready For a Total Makeover!
Usually I do not like people redesigning things rather than progressing development, but I think this game could benefit from it. Show us what you got.
RMVX is Square
@Pokemaniac
I was just playing the Angry Birds theme song and at the same time looked at your avatar.
http://www.youtube.com/watch?v=7UCm6uyzNE8
Fun to watch.
I was just playing the Angry Birds theme song and at the same time looked at your avatar.
http://www.youtube.com/watch?v=7UCm6uyzNE8
Fun to watch.
RMVX is Square
author=Craze
So you're pulling a FFXIII and making everything before knowing how and where to use it? Sounds like a waste.
No no no, that would be foolish. As far as story goes this game is already written. What I meant is I go to another area of design that I have a better idea of how to plan for and start making it. I really try to do this at last resort because I have a bad time when I aim to catch up with work that's too far ahead of where I am at.
Aftermath is moving along greatly.
A guy with such genuine enthusiasm for his project. Gotta love it.
It is the seed of what makes great things.
It is the seed of what makes great things.
Trailer
Forever Across Dreams Introduction/Reflection
You warm my battle hardened soul. Those games aren't here because I dont think they stand the test of time well. Maybe they work for nolstalgia or looking back on RM history. I truly don't recommend playing FAD again. Even if you get past the rubbish graphics, the leveling system is near impossible. You absolutely MUST go to the battle trainer and get to level 4 or better. Plus one map has a game stopping bug if you enter it from the wrong direction. Most people don't find that little path though. AOE, well enjoy. I still think its cool.
Anyway, I know how reviewers look at things nowdays. It was a game from a growing community learning their styles and techniques. Kinda what I said about the standards thing earlier. Without being there some have no context on why so many games back then had less polish.
Last note: I am considering putting out a video for this game in the near future.
Anyway, I know how reviewers look at things nowdays. It was a game from a growing community learning their styles and techniques. Kinda what I said about the standards thing earlier. Without being there some have no context on why so many games back then had less polish.
Last note: I am considering putting out a video for this game in the near future.













