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This is so Fun (Photography)
http://www.lytro.com/picture_gallery
Click on the parts of the images you want focused.
This technology apparently will be part of the cameras of the future. Much greater control of our pictures.
Click on the parts of the images you want focused.
This technology apparently will be part of the cameras of the future. Much greater control of our pictures.
Gearing Up and Pace of Distribution
A lot of the most recent games I have played seem to fall flat when it comes to end game rewards. Dragon age One and Two, I took the gear I had mid game and brought it all the way to end game. I bought DLC and did not even manage to clearly upgrade my gear since I chose to play them as an after story. Every time I picked something up, I would hope it was something new and exciting but just found a lot of trash. It wasn't too difficult for my wife to get the best gear in Oblivion upgraded the way she liked it. I pretty much remember Final Fantasy 13 being like this too. Gear was very sparce and some top notch stuff was available early on. Money to upgrade was the biggest factor holding you back from ultimate gear; Not challenge or exploration, unless a day of farming Adamantoise sounds like fun. Then there were a lot of optional end game fights that mostly rewarded you with something equal to or less than what you already had.
I don't know if it is just me who doesn't feel impressed by end game rewards as of late. It needs to be considered in both professional and amature rpgs. Can you say you put a lot of thought into gear distribution and reward material as you make games? Do you even have an endgame, or does it just go story driven by that point?
I don't know if it is just me who doesn't feel impressed by end game rewards as of late. It needs to be considered in both professional and amature rpgs. Can you say you put a lot of thought into gear distribution and reward material as you make games? Do you even have an endgame, or does it just go story driven by that point?
The Welp Advice Corner
I thought this forum could use a a catch-all thread for things you really would not make a topic or a blog for. Maybe you just would like to know how to do something where one simple answer would suffice. Maybe you have to choose between two ideas in your design, but its a little thing thats a matter of taste and you would like to see what will go over better. Basically for the minor details of things; to ask a simple question and get a simple answer. The idea of the topic is not to generate discussions or debates, only to offer your know how and opinions about a question being asked. I would think of it as something similar to talking to a friend live on instant messenger and asking "hey, do you like this" or "Is it a good idea if I..." but a little more impartial. I have had talks with people on messenger that made me design my game better because they helped me see a lot of ideas I should nix, and reinforced what were the better parts of my design.
What are your best time savers and shortcuts?
Do you want to talk to your computers? (and consoles)
Do you want voice recognition to play a large role in running computer programs and browsing the internet? I have read a few articles where people speculate this is the future. It's great for those who need to overcome a disability. If I were expected to adapt to such a change, I would be miserable. If you could replace your mouse by using your voice, would you?
Video games that use motion sensors are becoming mainstream. I already think it looks ridiculous to see someone hopping around in their living room playing fake tennis. Am I weird for thinking a person using a traditional controller to play fake tennis is any less ridiculous?
Voice recognition to make games hands free also makes me feel uncomfortable. I don't want to see a day I play my rogue on WoW and say "Sinister Strike, Sinister Strike, Sinister Strike, Eviscerate, Get out of Fire!" I think of speaking as something interpersonal, and talking to my computer would make me feel like a crazy person just talking to myself.
Video games that use motion sensors are becoming mainstream. I already think it looks ridiculous to see someone hopping around in their living room playing fake tennis. Am I weird for thinking a person using a traditional controller to play fake tennis is any less ridiculous?
Voice recognition to make games hands free also makes me feel uncomfortable. I don't want to see a day I play my rogue on WoW and say "Sinister Strike, Sinister Strike, Sinister Strike, Eviscerate, Get out of Fire!" I think of speaking as something interpersonal, and talking to my computer would make me feel like a crazy person just talking to myself.
Dinosaurs and Dragons in ancient art
I wonder how many of you might be fascinated by the amount of art depicting dragons and dinosaurs before the age of paleontology. I have always thought of an ancient world totally in the dark about the former giants that roamed the earth. There are classical writings about such things that I chalked up to pure imagination. Now I can imagine how many people may have really believed in these things, because they had reason to. Imagine the effect it would have to belong to a non scientific world (or the early scientific world that predated the middle ages) and come across the sprawling bones of some former giant beast. I guess one would have to assume people came into contact with these remains from time to time, though we seem hard up to acknowledge these encounters had any kind of significance before paleontology was established. It would interesting to see how much ancient people would care about these finds.
Did the concept of "Dragon" emerge from dinosaur bones? I think the answer is yes when talking about the European dragons. I read something about eastern dragons are said to have come from the sea.
Some art depicts dinosaurs with astonishing accuracy. If they just had bones to work with they put the image together very well. This site showed me some very cool examples. http://www.genesispark.com/genpark/ancient/ancient.htm
(creationist website, I know, but the point is in showing the art)
Did the concept of "Dragon" emerge from dinosaur bones? I think the answer is yes when talking about the European dragons. I read something about eastern dragons are said to have come from the sea.
Some art depicts dinosaurs with astonishing accuracy. If they just had bones to work with they put the image together very well. This site showed me some very cool examples. http://www.genesispark.com/genpark/ancient/ancient.htm
(creationist website, I know, but the point is in showing the art)
Your memories of the early days of the internet
Browsing the internet feels like a pretty homogeneous experience in today's web. It is going interesting places, but often I want some of its old spirit back. I miss sensing the common person's mark on the internet even if they came in the form of geocities monstrosities.
I used to use the internet like I was on a safari and would be fascinated with what I found. Feels like its whole cultural pulse is now concentrated in facebook(meh) twitter(stupid) wikipedia(awesome) youtube(half good, half star search) and reddit(sweet). Something feels missing with the internet population being concentrated in these metropolis sites. It could be the sense that users were exploring a frontier but are now just filling out millions of content from the same templates. Businesses take priority over everything in a search engine; unique personal pages are just buried now.
Are there some aspects of your earliest days on the internet that give you a sense of nostalgia?
I used to use the internet like I was on a safari and would be fascinated with what I found. Feels like its whole cultural pulse is now concentrated in facebook(meh) twitter(stupid) wikipedia(awesome) youtube(half good, half star search) and reddit(sweet). Something feels missing with the internet population being concentrated in these metropolis sites. It could be the sense that users were exploring a frontier but are now just filling out millions of content from the same templates. Businesses take priority over everything in a search engine; unique personal pages are just buried now.
Are there some aspects of your earliest days on the internet that give you a sense of nostalgia?
Regarding use of face sets
I am assuming the answer to this is pretty much a no brainer, but thought I might as well get opinions, so
My main hero now has a set of 12 available expressions in her face set. I started the game only having a couple of them. So I have been reviewing every line of dialogue she has, choosing the expression that best fits. Not only is it tedious to try to capture every little nuance in what she may be saying, but I am starting to imagine
the rapid changing of expressions being very distracting to the player. Originally I thought all this attention to detail would be appreciated by the player. What do you think?
If you have ever seen someone try the same thing in their game before, did it win or did it fail?
My main hero now has a set of 12 available expressions in her face set. I started the game only having a couple of them. So I have been reviewing every line of dialogue she has, choosing the expression that best fits. Not only is it tedious to try to capture every little nuance in what she may be saying, but I am starting to imagine
the rapid changing of expressions being very distracting to the player. Originally I thought all this attention to detail would be appreciated by the player. What do you think?
If you have ever seen someone try the same thing in their game before, did it win or did it fail?
Looking for cool battle animations
I plan to design a lot of my spell animations, but it is not something I want to spend a large percentage of my game making time working on. I am asking if anyone will let me use some spell animations they designed as an alternative to using the animations that come in Rm2k3. Tell me the link to your game if you want to help out, and let me know if there are ones you do not want me to use. (I will give credit in my game) It takes me quite a while to make anything that looks decent, so if it comes more naturally to you, it will be a great help. If everything goes right they will be placeholders until I get around to making my own. So no one is confused, I am talking about the animation programming and not just animation resources.
(BTW, this is a side view battle system)
(BTW, this is a side view battle system)
If someone took something from your game
Have you ever had someone take something from your game and use it in their own?
I am not talking anything coincidental or by chance; I mean something you KNOW could only be unique to your game and somehow you found it in another. Disclaimer: ironic posting for a community who at large freely uses ripped graphics and copyrighted songs.
Example 1: You open a game and lo and behold- the maps are exactly the same as the ones you made, or maybe slightly altered in a way that is not fooling you.
Example 2: "That is my game art/original music composition!" Say you are Lun and you open someone's game and their story is told using your own prerendered backgrounds, just as they were in your game. This goes beyond chance. Say you are MaladroitHim and you stumble on a game that uses all the graphics Teo made for you plus ripped off your game's main theme that you composed.
__________________________________________________________________________________
One thing that happened to me was
Example 3: I had designed this blackjack minigame. Now making a blackjack game is not the most novel thing in the world, itself; but the stlye of this minigame, the graphical layout, as well as how it played were perfectly mimicked in a way too uncanny to be chance.
This is the screenshot I discovered
http://www.rpgmaker.net/games/239/screenshots/708/
I don't want to make this too long, but if you played Angels of Exodus, this is an exact mockup of the blackjack game with a couple graphical differences, like the background that was chosen. It has the exact same menus, layout, and gameplay touches
I had. Even the same sound effects were used. How many blackjack games in rpgmaker are refereed? Answer, I don't know- but he has one standing right in the place where my referee stood.
I do not mean to chastise this person at all, I have been playing his game and it is actually really good so far. In fact, I feel flattered to be honest and I don't have a lot of reason to get emotional about a minigame I made seven years ago. It makes for a good question though. How would you feel if something from your game was ripped/doppleganged? What means would you go through to rectify the situation?
I am not talking anything coincidental or by chance; I mean something you KNOW could only be unique to your game and somehow you found it in another. Disclaimer: ironic posting for a community who at large freely uses ripped graphics and copyrighted songs.
Example 1: You open a game and lo and behold- the maps are exactly the same as the ones you made, or maybe slightly altered in a way that is not fooling you.
Example 2: "That is my game art/original music composition!" Say you are Lun and you open someone's game and their story is told using your own prerendered backgrounds, just as they were in your game. This goes beyond chance. Say you are MaladroitHim and you stumble on a game that uses all the graphics Teo made for you plus ripped off your game's main theme that you composed.
__________________________________________________________________________________
One thing that happened to me was
Example 3: I had designed this blackjack minigame. Now making a blackjack game is not the most novel thing in the world, itself; but the stlye of this minigame, the graphical layout, as well as how it played were perfectly mimicked in a way too uncanny to be chance.
This is the screenshot I discovered
http://www.rpgmaker.net/games/239/screenshots/708/
I don't want to make this too long, but if you played Angels of Exodus, this is an exact mockup of the blackjack game with a couple graphical differences, like the background that was chosen. It has the exact same menus, layout, and gameplay touches
I had. Even the same sound effects were used. How many blackjack games in rpgmaker are refereed? Answer, I don't know- but he has one standing right in the place where my referee stood.
I do not mean to chastise this person at all, I have been playing his game and it is actually really good so far. In fact, I feel flattered to be honest and I don't have a lot of reason to get emotional about a minigame I made seven years ago. It makes for a good question though. How would you feel if something from your game was ripped/doppleganged? What means would you go through to rectify the situation?













