IMMORTALDREAMS'S PROFILE
ImmortalDreams
125
I'm ImmortalDreams, the creator and visionary behind "Fae Rebirth". Fae Rebirth is my in progress RPG Maker game.
I have always had a passion for telling stories, whether they are written, drawn, or interactive. I've been designing games for eight years, but despite my ability to create RPGs with Game Maker, there were problems. The sheer amount of time and effort involved, in addition to making my own resources, was weighing me down. That's when I decided to try RPG Maker. What I really wanted was to be able to tell my stories and focus on the actual games. RPG Maker has helped me do that by speeding up or eliminating many processes and leaving room for creativity.
I have always had a passion for telling stories, whether they are written, drawn, or interactive. I've been designing games for eight years, but despite my ability to create RPGs with Game Maker, there were problems. The sheer amount of time and effort involved, in addition to making my own resources, was weighing me down. That's when I decided to try RPG Maker. What I really wanted was to be able to tell my stories and focus on the actual games. RPG Maker has helped me do that by speeding up or eliminating many processes and leaving room for creativity.
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Fae Rebirth
Fae Rebirth
author=Dark_Metamorphosis
I played the first version of your game, so I'm looking forward to try it out again! :)
I know it can be a bit of a huzzle to polish or improve upon different versions (I have done the same for my game a lot!) But in the end It's really worth it, and by then It's easier to keep the rest of the content in a better quality as well :)
Keep rocking with the game! Subscribed!
Thanks! I hope you like it. :)
Fae Rebirth
author=TheBadMan
It's a pretty good game, the mapping needs more work in some places but it's nothing major, you can improve it, the storyline and the characters seems interesting so far.
I like it and I subscribe.
PS: Are you the girl in your avatar? If yes, you're hot. XD
Thanks for playing the demo and subscribing. I'm doing some major map editing lately. An improved version of the demo will come out when I'm done, but I'm not sure how long that will take.
PS: I am the girl in my avatar. ;)
Fae Rebirth
author=PixelGem
This was an amazing game to play and its only the demo! :O
Thank you so much, PixelGem! I took a bit of a break from this project, but I'm working on improving it again.
First Demo Release
Thanks for the response. I read it and made some changes. Firstly, I reactivated the Attack and Guard battle commands. I also made it so the actors can learn some special combat attacks instead of the ones I had.
I'm not sure how to stretch out the romance with the duration of this particular chapter. Maybe I could make it more subtle or put it in future chapters.
The entire Secret Guard being there needs to happen at the end for a reason.
I'll add more dashing to the maps, because it sounds like an important player preference.
I don't know why the Heal skill exits out of the menu. I think it's just how the engine works. I'm not sure how I can fix that. Ruby isn't a language I'm good at.
I noticed the 500T problem as well. It was left over from when encounters were still too high. I made it 250T instead.
You don't sound too harsh. I really appreciate the feedback. It helps a lot. Still, are my maps really horrendous? Looking at Archeia_Nessiah's tutorial makes me think I should remap quite a few things. I don't think everything is awful, though.
I'm not sure how to stretch out the romance with the duration of this particular chapter. Maybe I could make it more subtle or put it in future chapters.
The entire Secret Guard being there needs to happen at the end for a reason.
They are encountered through various parts of the game world in chapter two as boss battles.
I'll add more dashing to the maps, because it sounds like an important player preference.
I don't know why the Heal skill exits out of the menu. I think it's just how the engine works. I'm not sure how I can fix that. Ruby isn't a language I'm good at.
I noticed the 500T problem as well. It was left over from when encounters were still too high. I made it 250T instead.
You don't sound too harsh. I really appreciate the feedback. It helps a lot. Still, are my maps really horrendous? Looking at Archeia_Nessiah's tutorial makes me think I should remap quite a few things. I don't think everything is awful, though.
First Demo Release
Thank you for the feedback. I really appreciate it.
I'll work on the castle glitch and spelling mistakes you mentioned ASAP.
The towns surrounding Averdene are for decoration. I think I will delete them to prevent confusion.
The hit skill is only active when the player doesn't have a weapon equipped(eg. Elyn at the beginning).
I'll also shorten the treasure chest messages.
There are a few cutscenes where I would like to keep the text automatic, especially the opening cutscene, but there are other pieces of dialog that probably should progress via player input.
I'll work on the castle glitch and spelling mistakes you mentioned ASAP.
The towns surrounding Averdene are for decoration. I think I will delete them to prevent confusion.
The hit skill is only active when the player doesn't have a weapon equipped(eg. Elyn at the beginning).
I'll also shorten the treasure chest messages.
There are a few cutscenes where I would like to keep the text automatic, especially the opening cutscene, but there are other pieces of dialog that probably should progress via player input.
Release Something Weekend
My demo is here: http://rpgmaker.net/games/5115/
Release Something Weekend
I can't submit my game yet, because my game page status is still pending. I guess the admin's are pretty busy approving everyone's pages. Maybe I should have made my page sooner. Oh well...
Release Something Weekend
I guess what I meant was, can we release something before our midnight if the website's midnight is before ours? The RMN clock is six hours ahead of mine.
Release Something Weekend
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