ISRIERI'S PROFILE
-Mysterious forum member since 2012
-Occasionally appears
-Has yet to make an RPG
-Occasionally appears
-Has yet to make an RPG
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Super RMN World
author=halibabica
Thewroldworld may never know.
Never capitalize OF in a title!
I'll probably look at more levels this Tuesday.
zelda028.png
Difficulty: Challenge vs Frustration
On the other hand, with RPGs there's Always A Way Around Things if the game's structured properly. The most obvious being level grinding as LockeZ said. Or some kind of strategy you can use against each enemy like Use Fire on Water Element and all that jazz. As long as you have the proper resources and play smart, you'll make it through. But with platformers, your resources are often dependent on how well your reflexes are. Sometimes a game might present a real nasty roadblock. And unless you have the patience to practice it, that could become very frustrating since you'll be stuck in the same spot until you inevitably get better.
Now that I think about it, the problem is pretty much the same thing between genres. I think it's more dependent on the kind of games you prefer to play, cuz it seems to me people have more patience with certain kinds of gameplay.
Now that I think about it, the problem is pretty much the same thing between genres. I think it's more dependent on the kind of games you prefer to play, cuz it seems to me people have more patience with certain kinds of gameplay.
I believe I'm the third strongest among us.
So... I just deleted one of the LP videos that I spent hours doing. I feel like a colossal idiot. God freakin' damn it. ;.;
So you want to be a game developer?
author=kentona
One caveat I should mention is that your first project will fail. When you first start you are bursting at the seams with all the cool ideas you're going to do and without any experience you'll make a garbled mess. It is a fact of Gam Mak.
I love how true this is. I went into my first game knowing this already and figured, "What the hey, let's use it as the training wheels to help me make a proper one down the road." And I can definitely say that the experience of making one bad game only serves as a foundation for improvements afterward. That is, you can only go up.
Also: Make a game you would want to play is very good advice because really now. When you make a game you would like, you're catering to your own personal strengths through the design of it!















