JACKARAIS'S PROFILE
Jackarais
50
Hello, I'm Jack. I'm a Canadian comic artist that likes to explore and draw and snuggle dogs.
Right now I'm working on a small Rm2k3 game based on my webcomic, which is linked below.
I hope you have an awesome day. :)
Right now I'm working on a small Rm2k3 game based on my webcomic, which is linked below.
I hope you have an awesome day. :)
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[RM2K3] Is there any way to play battle animation without pausing?
Hello all, I'm making little pickups in my game. I wanted to play a quick "+1" animation every time the player touches one of the pickups, but I can't figure out how to make the animation play without pausing the player movement.
Here's an example. My recording software hitched a little when the player grabs the second coin but I am holding the right arrow key down the whole time.
Here's the code for the pickup:
My guess is that there's no way to play a battle animation on the map without pausing player movement...in that case, is there any other way I could do this?
Thank you for your time,
Jack
Here's an example. My recording software hitched a little when the player grabs the second coin but I am holding the right arrow key down the whole time.

Here's the code for the pickup:

My guess is that there's no way to play a battle animation on the map without pausing player movement...in that case, is there any other way I could do this?
Thank you for your time,
Jack
[RM2K3] Parallax backgrounds and lag.
Hello! I'm playing around with making parallax backgrounds in my game, because I enjoy how organic it looks. But I'm wondering, does this method cause extra lag? Here's a test map I'm working on:

Before I go further, though... Have any of you tried this method on larger maps? I'm seriously considering building most of my maps on a drawn background like this, but I worry that since it's a whole drawing (instead of being made up of tiles) that it will cause lag for the game.
Honestly I just need to test it out, but I wanted to know if any of you have any insight on the matter.
Thank you so much for your time, you guys.
- Jack

Before I go further, though... Have any of you tried this method on larger maps? I'm seriously considering building most of my maps on a drawn background like this, but I worry that since it's a whole drawing (instead of being made up of tiles) that it will cause lag for the game.
Honestly I just need to test it out, but I wanted to know if any of you have any insight on the matter.
Thank you so much for your time, you guys.
- Jack
[RM2K3] Battle test cannot be initiated.
Hi, I'm new here, so I apologize if this is the wrong forum to post this in.
I recently purchased the official english translation of Rm2k3 this past month, and I've run into a problem with the engine. If I'm in the Database attempting to test a battle, I run into this error: "File creation has temporarily failed. Battle test cannot be initiated."
Why would this happen? Do I need to reinstall the engine? And if so, I'm not quite sure how to safely do that...I'm worried that I might be forced to purchase another copy of I uninstall it...? I'm sorry if that sounds naive. I'm just not sure what I'm doing.
Thank you in advance, I hope you all have a lovely day.
I recently purchased the official english translation of Rm2k3 this past month, and I've run into a problem with the engine. If I'm in the Database attempting to test a battle, I run into this error: "File creation has temporarily failed. Battle test cannot be initiated."

Why would this happen? Do I need to reinstall the engine? And if so, I'm not quite sure how to safely do that...I'm worried that I might be forced to purchase another copy of I uninstall it...? I'm sorry if that sounds naive. I'm just not sure what I'm doing.
Thank you in advance, I hope you all have a lovely day.
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