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Lands of Lunori
Sorry everyone this game is killing my brain, I made a lot of mistakes and there is so much code as it is the damage is too great to fix...I will be making another game, but not ABS, but Turn-based battles. Easier on my poor brain
Rm2k3 CBS Freezes
Rm2k3 CBS Freezes
Rm2k3 CBS Freezes
Ok so I moved the Att common events into map events and it worked, but then the common events still stop running as if someone put a stop functions in there somewhere... This is confusing...
Rm2k3 CBS Freezes
Well here I am again seems no matter what I do or look over everything looks fine and at one point worked fine too, now somehow when ever I have the hero attack the enemy, she moves in for the hit then the common event code stops running, surrounding map events do continue to run though...So what am I missing, what would cause a common event to stop running mid way? I checked over and over its not the wait commands or PP events... I am at a loss now...
RM2k3 CBS Targeting Help
Thnx you so much most of this is kinda helping but I know nothing about pointers so I am gonna read that tutorial then try reading this again.
Thank you so much ^.^
Thank you so much ^.^
RM2k3 CBS Targeting Help
ok so I have been having issues with my targeting system for my CBS I am making. I personally have no idea what I am doing lol yet I do...
I want it simple just scroll between a max of 4 monsters. It uses a variable Monster Count that is made before the battle actually starts that determines how many monsters show up on the field, this number does not change when the monsters die though so its set to 1-4.
So The first scrolling I did went through fine but glitched when monsters died, so I made switches for each monsters death...Then my mind goes blank...
So I have variables and switches and common events for this and yet I am stumped how to actually make this work out.
Can anyone help me make this targeting system?
Variables made:
-Target Cursor Controls (for movement)
-Target Cursor (for what monster it is on)
-Monster Count (How many monsters are on the field at a time 1-4)
Switches made:
-E1 Dead
-E2 Dead
-E3 Dead
-E4 Dead
-Targeting (used for the common event Targeting since it is a Para Process)
I have it set to auto target Monster 1 at the start of the system, but from there I am so confused my head hurts... plz assist any way you can thnx
I want it simple just scroll between a max of 4 monsters. It uses a variable Monster Count that is made before the battle actually starts that determines how many monsters show up on the field, this number does not change when the monsters die though so its set to 1-4.
So The first scrolling I did went through fine but glitched when monsters died, so I made switches for each monsters death...Then my mind goes blank...
So I have variables and switches and common events for this and yet I am stumped how to actually make this work out.
Can anyone help me make this targeting system?
Variables made:
-Target Cursor Controls (for movement)
-Target Cursor (for what monster it is on)
-Monster Count (How many monsters are on the field at a time 1-4)
Switches made:
-E1 Dead
-E2 Dead
-E3 Dead
-E4 Dead
-Targeting (used for the common event Targeting since it is a Para Process)
I have it set to auto target Monster 1 at the start of the system, but from there I am so confused my head hurts... plz assist any way you can thnx













