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Just Do It! - Anti-Procrastination Initiative
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
I'm actually getting better at pictures lately. It'll just be something I have to learn as I go along, hair-pullingly stressful as it could possibly be. I'm just that determined. You are also correct, and I am definitely interested, Kazesui. Send it my way. I was directed to the Variable Pointer Tutorial by link_2112, and I think I sort of get it. Won't know until I practice. By the way, in the mode7 plugin, does anyone know if controlling the camera zoom is an option? I haven't figured out a way as of yet, though it might have something to do with offset and the z axis. Perhaps. Anyways, thanks guys for the help! If there's anyone else with valuable information, please let me know.
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
Zachary, I have switched to using RPG Maker 2009 Ultimate. Including the DynRPG patches. And I have been using comments for awhile now to keep track of information. So, everything should be fine.
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
author=Sated
I'm going to put on my Craze hat and point out that this would be way, way easier for you to code than to event. As much as I love RM2K/3, they are not the place for expansive custom battle systems such as this...
What disturbing imagery you got there.. However, I have no coding knowledge whatsoever, so I'm fine doing this in 2k3. It's what I'm used to. Thanks for the input though. :)
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
author=Zachary_BraunThank you so very much! And yes, you have it right. I want use the database as little as possible, except for things like maps.. though I'm not too certain what you mean by design document. If you could explain more fully, that'd help a lot. Also, I'm not very good with pictures.. I might change my mind though if that's the case. especially since they might be more versatile, even. That reminds me. I played this game awhile back, I can't remember what it was called, but the battle graphics were so much like the Tales Of series. The games was even made in 2k3. Any ideas of what it was called?
Hi Jeyson,
It will help to create a design document for your battle system. Inside this document, you should make lists for yourself about what the player must accomplish. It will be like a checklist of things to do. Dyn RPG is not necessary to create a customized battle system in RPG Maker 2003, it will only make it easier based on what kinds of designs you have.
For example, if your customized battle system uses pictures, you can use one of Cherry's picture plug-ins to set up pictures by variable. This would be incredibly helpful if the player character is customized by the player, as it would allow you to base the player graphic on choices the player has made in the past. Enemies and virtually everything else, likewise.
A key element to creating your own battle system is completely abandoning the standard RPG Maker databases. Those hero growth, items, equipment, and magic tabs in the Database editor all become dead weights when you have the ability to set up the gameplay as you like it. You will need to decide how you want everything to behave. It is important to make a concrete decision now, while you are still in the planning phase, as it will determine the direction you will journey in.
I also recommend looking up the game mechanic documents of older RPGs like Dragon Warrior and Final Fantasy to see how they handled all of their variables and gameplay. They are available for perusal at gamefaqs.com. It will give you some ideas on how to proceed, and about how statistics like STRength and AGIlity figure into gameplay.
(HELP PLEASE) 2k3 BATTLE SYSTEM/MENTOR
I have been looking everywhere for custom battle systems but I can't find any that would work with what I want to accomplish with my game.
I'm using 2k3 as stated in the subject, and I have it DynRPG patched.
The thing is, the kind of battle system I want to make does away entirely with the default battle system. Basically I am doing away with random encounters in favor of only mini-bosses and main bosses. These battles would be fought on maps that I create instead of in a battle system/event. And I want to do a lot of stylization in the battle system. 3 on 3 or 4 battles at most. And I have no idea how to start. I don't know the formulas needed to determine damage or hit%. No idea how to account for armour.
I guess what I really need is a mentor. Someone who's been around the block tons of times with 2k3 and knows how Dyn plugins work. If someone could at least help me with the battle system, I would be entirely grateful.
I should specify a little more about the battle system. First off, the party will be changing constantly as choices made outside of conflict will determine if you gain or lose party members, acquire or lose items (some of the detrimental to surviving easier or not). There is also a weight limit system, that I have a rough prototype of in-game as I type this. And I want this to carry over to the battle system as well. as having too much on your person would cause your speed to drop. I also want to do special event battles where the main character or party fight with harmful conditions the entire battle that can't be removed, but may offer special boosts and instances based on the type of condition. For example: if you're hungry, skills cost more, but HP gained back from food is doubled. Whereas if you're tired/exhausted, there is a high chance of falling asleep for 1 or two turns, but you'd gain back a bit of health upon waking up depending on how many turns you'd been asleep for.
So yeah.. In my eyes, that's a rather ambitious task for one man. Which is why I would love help with it or a mentor through my entire project.
If you guys are interested in the mentor position, please hit up my inbox. Otherwise, a reply on this Topic that in some way gets me started on the battle system would be greatly appreciated.
I'm using 2k3 as stated in the subject, and I have it DynRPG patched.
The thing is, the kind of battle system I want to make does away entirely with the default battle system. Basically I am doing away with random encounters in favor of only mini-bosses and main bosses. These battles would be fought on maps that I create instead of in a battle system/event. And I want to do a lot of stylization in the battle system. 3 on 3 or 4 battles at most. And I have no idea how to start. I don't know the formulas needed to determine damage or hit%. No idea how to account for armour.
I guess what I really need is a mentor. Someone who's been around the block tons of times with 2k3 and knows how Dyn plugins work. If someone could at least help me with the battle system, I would be entirely grateful.
I should specify a little more about the battle system. First off, the party will be changing constantly as choices made outside of conflict will determine if you gain or lose party members, acquire or lose items (some of the detrimental to surviving easier or not). There is also a weight limit system, that I have a rough prototype of in-game as I type this. And I want this to carry over to the battle system as well. as having too much on your person would cause your speed to drop. I also want to do special event battles where the main character or party fight with harmful conditions the entire battle that can't be removed, but may offer special boosts and instances based on the type of condition. For example: if you're hungry, skills cost more, but HP gained back from food is doubled. Whereas if you're tired/exhausted, there is a high chance of falling asleep for 1 or two turns, but you'd gain back a bit of health upon waking up depending on how many turns you'd been asleep for.
So yeah.. In my eyes, that's a rather ambitious task for one man. Which is why I would love help with it or a mentor through my entire project.
If you guys are interested in the mentor position, please hit up my inbox. Otherwise, a reply on this Topic that in some way gets me started on the battle system would be greatly appreciated.
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