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Questions on rpgm2k3

Ok, the how do I make it so that a certain stance (class) can alter its base stats according to what happens in the fight?

i.e. One stance cuts attack down to a fourth of the balanced stance and doubles it every time the character hits, reverting it to the miniscule number if the character misses or after the battle.

Questions on rpgm2k3

whelp I can't afford vx right now, so how do I make my battle system with 2k3?

Questions on rpgm2k3

mmk, think I'll go with VX then. I may have questions later on how to tailor my battle system to the way I want it though.

Alternative to battles

got kind of lost at reading all of this so I'm gonna post this to try and answer the original question:

what if just maybe you used a fallout-ish percentage thing for different skills that would gain exp when you used 'em, and have multiple characters with different abilities and give them missions.

i.e. Your mission is to break into a rich mans house and steal a mystic book, your characters are A) a mage who can blow up stuff. b) a trained assassin who can pick pockets and kill silently (with some kind of background math to determine pass fail rates) and C) a talking frog with a slingshot that shoots knockout rocks. There is also a party going on and lots of people there could possibly be talked into helping you.

You make a plan to have them perform complex time sensitive ops: Frog sneaks in through a window and creeps/hops to the bathroom where he awaits the rich man, who has been fed a poison that causes him to have to use the restroom (insert xlax reference here). Frog then knocks him out and drops fake blood on him. Mage walks through double doors towards the bathroom and screams (fakely) loudly when he finds the body. All the guests rush in while frog sneaks out through the window again. assassin heads up to the book and mage melts the doorhandles on the doorway to the hall and heads out. Assassin picks lock on door to book and case that book is in and leaves. You have infiltrated, stolen, and left succesfully. Is that a suitable alternative, It would involve growth and non story related missions to practice your skills for growth in.

Questions on rpgm2k3

so which would you recommend? I'm pretty open to anything atm.

Questions on rpgm2k3

I am new to making games and want to know if this engine is right for the intended project. I'm willing to learn so if you have any pages with basics overview that would be helpful too.

Its a standard rpg with six characters and I want to be able to tell the game which ones to use when until I get to the point where they all travel together. Once they are together I want the player to have the option to choose who they use to fight. I also have an idea for a stance system, where each character has three stances that alter stats and abilities. If you need an example It is *kinda* like the role system in ff13.

So my question is, can I make rpgm2k3 do this?
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