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Creating Infinite, Dynamic Content
Custom Battle System - Turns
Some custom battle skill ideas based off the above numbers:
Enemy SLOW status effect: -113 to an enemy spd var.
Cast on all enemies by slowing subtracting all the enemy speed variables.
Freeze an enemy by subtracting 200 from an enemy speed var.
Counter attack by setting player speed var to 75 when damage is blocked.
Set a double strike skill for the player that adds 75 speed to players speed var immediately after landing a critical hit.
If you have timed status effects you want to wear off, you could freeze time by setting all characters speed var to -200. This would be useful if you were had a status effect which increases damage taken, or an enemy had a bleed effect draining their life.
Combo streak for thr player could be created by setting player speed multiples over the 75 cap. 225 would be a 3 hit combo, 300 would be a 4 hit combo.
Enemy SLOW status effect: -113 to an enemy spd var.
Cast on all enemies by slowing subtracting all the enemy speed variables.
Freeze an enemy by subtracting 200 from an enemy speed var.
Counter attack by setting player speed var to 75 when damage is blocked.
Set a double strike skill for the player that adds 75 speed to players speed var immediately after landing a critical hit.
If you have timed status effects you want to wear off, you could freeze time by setting all characters speed var to -200. This would be useful if you were had a status effect which increases damage taken, or an enemy had a bleed effect draining their life.
Combo streak for thr player could be created by setting player speed multiples over the 75 cap. 225 would be a 3 hit combo, 300 would be a 4 hit combo.
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