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Deathbed

The images uploaded for this game are in serious need of updating. I'll get around to that at the next round of mapping.

Holy Redesign Batman!



Old menu design on left. New menu design on right.

Screenshot Survival 20XX

author=Lascivaware
I learned how to use the shadow pen and when not to.
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Im not sure it works in the cave.

Screenshot Survival 20XX

author=Xenomic
At the end of mapping stuff, having difficulties with some maps. I posted about this in another topic, but the final dungeon has 5 Realms to it with 5 room per Realm (based on the 5 concepts of Nature, Civilization, Time, Space, and Chaos. It is a Hololive fangame, for those that aren't aware).

These are the maps I've done so far:

Civilization:

Room of Civilization - Stone Age:



Room of Civilization - Iron Age:



Room of Civilization - Medieval Age:



Room of Civilization - Modern Age:



Room of Civilization - Future Age:





Nature:

Realm of Nature- Creation:



Realm of Nature- Water World:



Realm of Nature - Ice Age:



Realm of Nature - Forest:



Realm of Nature - End Times:





Chaos:



So the gimmicks with Nature is it loops around both ways, and there are damage tiles and other terrain hazards, but it's a fairly straightforward Realm. Civilization is more straightforward, as it's one exit only, though there are on-screen enemies to deal with in each room. Chaos is the rough one, as it wraps around the entire map and is a teleport maze. There are indications of the right paths, but it's a bit tricky to get to the exit.

I don't know what to do with Space or Time yet, been sitting here the entire day thinking on Space since I figured that'd be easier to do than Time, but no dice! Once I get these two Realms done, I can finish the rest of the mapping for the game and then start working on the next phase (probably starting with enemies so I can start testing them).


Time realm make puzzles which have timers or time limits, like getting from room to room in a certain order quickly to open a central exit.


Space could be a void in which the obstacles are difficult to see, invisible, or move around. Traps which close on a room removing space also seem fitting

Screenshot Survival 20XX



Is this enemy way too dark?

Game Content Rules

author=Liberty
I think as long as you have a warning on your page it should be fine. Or as long as it doesn't have the option of, like, certain racist terms thrown in (which I don't think it would, right?) it should be fine.


No racist terms but one of the possible descriptive words for the gun is literally racist. I guess I'll just really need to play test to see where the line is though. Currently there are 14,641 possible name combinations with 100 million planned.

The warning will be very cleqr though.

Game Content Rules

How strict is RMN on offensive language in games? I don't mean on the game page but in the actual game.

The reason I ask is I'm making a game which has a dark theme and dark humor. Though the designed dialog will be tame, the weapons have randomly generated names where each word of the name is random. Some of those words are curse words, some of them can be innocent on their own. However, in the right combinations could take on more offensive meaning.

For example, the word penetrate on its own isn't a dirty word and has a valid meaning in weaponry. Combined with a particular f word, it automatically takes on a sexual meaning.

The names of the guns are four words: blank blank of blank. Yes, it tends to generate a lot of inappropriate content when the words are often innuendo or intentionally edgy.

Threatening Naughty (censored) of Sci-Fi could be a trigger but for those like myself with a dark sense of humor think it's hilarious.

Where does RNM stand though?
I was considering making a "PG pack" which replaces the edgiest stuff cutesy, playful words but don't want to build the first version and have it retrospectively banned.

Creating Infinite, Dynamic Content

I'm glad this was helpful despite my lack of pictures and writing it half tired!

May 14th Update

Interesting dungeon mechanic.

[RMMV] I need some ideas for a game title

Mortal Dilemma