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#7. A question for y'all about download sizes.
I don't notice download times until about 200MB, and you'd have to go over 1GB before I start second-guessing my decision to try the game.
Also, custom tilesets and overlays shouldn't have much of an effect on your file size; it's the parallax, music, and video that will inflate your game. For comparison, the VX Ace RTP is 195MB when unzipped, and half of that is audio.
Also, custom tilesets and overlays shouldn't have much of an effect on your file size; it's the parallax, music, and video that will inflate your game. For comparison, the VX Ace RTP is 195MB when unzipped, and half of that is audio.
Combat demo
author=StarSkipp
Loved the idea to have 360 aiming but I'd have to make an extra 40 character sheets for the player and every enemy in the game to make it workable.
Why would you need more charsheets? The player is going to be looking at the cursor, not the gun.
If you're going to be limited to four directions, why bother with aiming? Just shoot the direction they're facing. If you want to be fancy, have an option to move without changing facing (by holding Shift or something). Or have 4 shoot keys, one for each direction (like some arena shooters).
Combat demo
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