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Beacon Zero (Demo 1.0)
No problem, oh and the music is excellent I wasn't sure if it was created by yourself or taken from a professional site so wasn't sure if I should comment on it lol so kudos there XD
Oh one last thing I thought was odd was the barrel enemies shading, when they walk forward the light should stay on one side but I'm guessing you inverted the 3d model to give the effect of it walking forward, that's just a nit pick though XD
And I guess while I'm nit picking lol it seems off that there's no shading on any of the buildings or barrels so they don't seem like they have any depth
Oh one last thing I thought was odd was the barrel enemies shading, when they walk forward the light should stay on one side but I'm guessing you inverted the 3d model to give the effect of it walking forward, that's just a nit pick though XD
And I guess while I'm nit picking lol it seems off that there's no shading on any of the buildings or barrels so they don't seem like they have any depth
Beacon Zero (Demo 1.0)
Hi I just gave your game a try and I thought it was good XD obviously being Version 1.0 means it has its problems but it also has good points as well :)
The pro's
1. I like that the arts different its a change over the usual RPG maker stock graphics
2. The badge systems a nice addition
3. From what we got of the story it kept me engaged up to the end ^^
4. I also liked the intro sequence beats waking up in a bed like alot of games seem to do,
5. The huds also pretty nifty
Anyway a posts not going to help you at all its it just praise and I think Unity covered these but these are the problems I picked out.
The con's
1. I've noticed cash is pretty useless at this point, it would have been nice if the guy who you talk to after the first barrel fight sold you items instead of fully healed you, or if he at least charged you
2. You probably know this but the barrel enemy is to big so it clips under parts of the scenery such as trash heaps
3. R.O.B is kinda weird it just seems like it should have the most hp and as unity said it would be nice if its attack did just a little damage
4. some skills are pretty OP for instance you can stun enemies pretty much 100% if not 100% of the time, and R.O.B's crunch is far stronger than any of his other attacks and it doesn't cost that much more.
5. Finally pretty obvious one but the boss is bull XD I'm guessing since you were stopping it at this part you didn't care to much if it was beatable still kinda sucks though, not sure how much HP it has but I could only deal about 350-450 dmg before it spammed repair, lol funny thing is though you can run from the fight and it counts as you beating the boss for some reason so I guess I did technically beat it XD
Anyway hope this helps I'll totally play the next version you bring out ^^
The pro's
1. I like that the arts different its a change over the usual RPG maker stock graphics
2. The badge systems a nice addition
3. From what we got of the story it kept me engaged up to the end ^^
4. I also liked the intro sequence beats waking up in a bed like alot of games seem to do,
5. The huds also pretty nifty
Anyway a posts not going to help you at all its it just praise and I think Unity covered these but these are the problems I picked out.
The con's
1. I've noticed cash is pretty useless at this point, it would have been nice if the guy who you talk to after the first barrel fight sold you items instead of fully healed you, or if he at least charged you
2. You probably know this but the barrel enemy is to big so it clips under parts of the scenery such as trash heaps
3. R.O.B is kinda weird it just seems like it should have the most hp and as unity said it would be nice if its attack did just a little damage
4. some skills are pretty OP for instance you can stun enemies pretty much 100% if not 100% of the time, and R.O.B's crunch is far stronger than any of his other attacks and it doesn't cost that much more.
5. Finally pretty obvious one but the boss is bull XD I'm guessing since you were stopping it at this part you didn't care to much if it was beatable still kinda sucks though, not sure how much HP it has but I could only deal about 350-450 dmg before it spammed repair, lol funny thing is though you can run from the fight and it counts as you beating the boss for some reason so I guess I did technically beat it XD
Anyway hope this helps I'll totally play the next version you bring out ^^
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