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KASHIRA'S PROFILE

I am a college student who is currently studying criminal psychology (yes, I know, a far cry from game development, but it is the only interesting course my college offered.) However, I find game design far more fun and interesting than my classes. Honestly, I am no more and no less interesting than anyone else- I adore Roman history, video games, herbalism, cats, mythology of all sorts, philosophy and many other random, unconnected things.

Any and all games I work on will have a strong emphasis on story, character development and world lore. This is because I enjoy writing quite a bit, I think a good RPG should have a detailed plot and world- and because even small details add depth. I am not saying that gameplay and battles are unimportant or that they will take a backseat to everything else; simply that my main focus is creating interesting plots, "living" characters and worlds.
Spira Mirabilis
A low-fantasy RPG set in a unique world, where choices will matter.

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Spira Mirabilis

In Regard To Magic In The World of Calurin


Magic is something very common in most fantasy games, including but not limited to high fantasy worlds. As it has been previously stated, Calurin, Spira Mirabilis's world, is a low fantasy setting. Therefore, sorcerors will rarely be seen or mentioned. In fact, the mercenary sorceress, Raela (whose house I have already posted a screenshot of) is the only magic user that will be met early in the game. There are other mages, but none of them will make an appearance until later.

No, they do not have their own hidden village, city, island, fortress, or anything of the sort to be discovered. If they did have something of the like, they would be hunted down and either studied, killed, or both, by those who want to study magic and find a way to replicate it so that normal people can use it. Instead, the handful of magic users who will be found, will live in towns, villages, or cities, among more normal people. Living in an otherwise mundane society allows them to basically hide in plain sight, making them more difficult to find than if they were strange hermits.

Yes, there are some sorcerors who wear the traditional robes, hats, hoods, gowns, et cetera. This is because those people are studying magic in the most traditional ways that they can read about, including attempting to adopt the "sorceror's garb" that prolific magicians in the past wore. Why? Because, today, those magic users are misguided in the thought that a mage's garb was more than just because of personal taste and for the sake of comfort. The mages today who dress similarly to the mages of the past do so because they mistakenly believe that a traditional mage's attire is a necessity, likened to a warrior's wearing armor. They do not realize that dressing the way they do can draw unwanted attention and is not necessary.

Magic has been on the decline for the past five hundred years and the people of Calurin do not understand why it is far more rare than it was in the past. Or why even now, there are occasional people who are born as magic wielding anomalies. These people are not children of or chosen by the gods, for there is not a single deity with a domain over the forces of sorcery, which only elicits further confusion among the inhabitants of Calurin.

As for healing: apothecaries, priests and those who run infirmaries do not usually wield magic. They typically rely on plants, potions, unguents, bandages, stitches and other healing concoctions that they can create. They are skilled in their area of expertise, but there is nothing mystical about their abilities.

Yes, Kashira will have a couple of magic users join her party. However, they will not make an appearance early in the game. They also have a reason to join, a reason that is not "I use magic, let me help you."

Spira Mirabilis

Why Does Spira Mirabilis Have No Heroes Or Villains?

Countless games, whether they are released by a well-known company or one of us independents, end up casting the protagonist as a hero in one way or another. That is not to say those characters are always cheerful, upbeat people who are morally sound. It is to say that most games tend to cast the protagonists as people who do not do morally questionable things and in some cases, they are either "Chosen Ones," destined for greatness, or there was a prophecy written about them stating that they were destined for good things. Again, this is not all the time, but it does happen quite frequently.

The reason that the protagonists of Spira Mirabilis are not heroes is quite simple. To begin with, the main protagonist is a mercenary. Mercenaries, as a rule, aren't exactly heroes. They usually have their own fair share of vices, they aren't always chipper and typically do things their own way. Yes, they can do good things, but they do want and need to be paid for what they do, regardless of whether they are erradicating a group of monsters that are invading a town, or they're investigating something. At the same time, mercenaries, no matter what kind of person they might be, do find themselves having to do things they don't like or agree with.

As an example, Kashira Tvastri -the main protagonist- is not an upbeat, cheerful, gentle, soft-spoken woman with nothing but good intentions, nor is she under the age of eighteen. She is a sarcastic, outspoken, blunt, tactless lady who has no qualms about arguing when she does not agree with someone. She, like most mercenaries, does enjoy drinking and gambling (not exactly vices, but few typical "heroes" let it be known that they enjoy such things.) She also has a fondness for getting paid for the things she does, which should not be surprising. She eventually finds herself in over her head- and she gets involved in things she would rather not, because she has no choice in the matter. She is not out to save the world, nor are her companions.

There are no "villains," there are antagonists. They are not inherently evil people, even if the things they do are "bad" or "wrong." There are always reasons for the heinous acts that the antagonists commit. They may not be the sort of motives that are easily agreed with, but they are motives nevertheless. No one is "evil" just for the sake of "being evil."
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