KEVINCALANOR'S PROFILE
Kevincalanor
519
A button mashing enthusiast with a cat-like attention span.
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Mostly retired, but I still hop back from time to time
Feel free to drop a PM if anything's up
Escape from Ritova's Man...
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
Four girls step into a mansion to get shelter from incoming danger, unaware of where the real danger is.
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Content creation (artistic)
author=Marrend
There's a few ways to allow Kevincalanor to get makerscore for/from this game. One way is to put him on the dev-list as, say, "Other (Optional graphics pack)", or some-such. I-I mean, if that's okay with him! Though, I must temper that with the fact that the only person with the ability to do that would be flowerthief. It's his gamepage, after all. Another way is if Kev submits his resources as media. I believe such a submission would need to go through a queue, but, if it's accepted, he would get makerscore for that.
The same situation could apply to BDFalcon, and his materials?
I'd love to. :3
But... I wonder if it really gets to this level as there no add-on routes currently released with any of the modded parts, even with Eliza which is coming soon ( we're still in october x3 ) one could simply download the game and plus routes and don't ever see one of the parts.
On the plus side, more parts, more possibilities, more motivation for creating custom routes. (One would hope. x3)
About submit as a media, I'll need to take a deeper look on the restriction about it, as all my works were modifications made without contacing of the original creator of the files. (Studio-74's page says you're allowed to modify the backgrounds though)
And yep, same applies to Falcon ^^
PS. Although having zero maker score kinda bothers me, as long as I can share my stuff, there's no real problem on it. ;)
Maybe I should try up a fan or promo art x3
Content creation (artistic)
Content creation (artistic)
Excuse the douple post, this will be linked up on showroom post so on a edit would get messy >.>
It's late release time people! I present you the...
DarkComet's parts pack II: School's out
Contents:
- Eliza's basic T-shirt with 5 stamps. (Small Chest - folded only)
- Tubetop (S only - All except folded)
- Midori's Dress (M and L - All except folded)
- Junko's Track team uniform (All chest sizes - All except folded/stacked)
- Junko's Swim suit, with variant for M sized chest. (All chest sizes - All except folded/stacked)
- 3 Front bangs, with shadow.
- Quick effects for sunset and night tachies.
- Parts from previous pack included.
Previews:
Notes:
- All parts were made keeping the default uniform blue.
- Skin and cloth sections are on separate layers. (i.e. B-Back_L1 is the cloth, while B-Back_L2 the arm.)
- This version is mixed with the original mixed_build_girl, as there was a scary lot of new layers.
It's late release time people! I present you the...
DarkComet's parts pack II: School's out
Contents:
- Eliza's basic T-shirt with 5 stamps. (Small Chest - folded only)
- Tubetop (S only - All except folded)
- Midori's Dress (M and L - All except folded)
- Junko's Track team uniform (All chest sizes - All except folded/stacked)
- Junko's Swim suit, with variant for M sized chest. (All chest sizes - All except folded/stacked)
- 3 Front bangs, with shadow.
- Quick effects for sunset and night tachies.
- Parts from previous pack included.
Previews:
Notes:
- All parts were made keeping the default uniform blue.
- Skin and cloth sections are on separate layers. (i.e. B-Back_L1 is the cloth, while B-Back_L2 the arm.)
- This version is mixed with the original mixed_build_girl, as there was a scary lot of new layers.
Content creation (artistic)
author=GrayDragonEmily
I have recently started working on two custom characters (one of them is my avatar.) Anyway, I'm looking for some music for their themes and don't know where to start.
Heyo there, welcome to Heartache forums ^^
You might want to check Newgrounds Audio section. It have a huge song database for all kinds of stuff, so with some digging you'll sure find something fitting. ^^
author=Marrend
With Tomomi, I'm glad to see that Izumi isn't the only character to use that eye pattern with the base glasses anymore! Saying that, I think one of the custom parts packages has a better pair (of glasses) than the base-model. I, uh, forget which one it is off-hand, though.
.
Darkcomet Pack is the one with the glasses, however, It's sure better to have both parts packages x3
@GrayDragonEmily You can check them and some useful info at the Showroom post.
Also... Darkcomet's preview icon shows the glasses =p
Edit:
author=MarrendWell... yep, it looks a little off. :\ (Tomomi's tachie is flawless and looks quite nice though ^^)
As for Keiko, her eyes seem a tad too bright. Maybe tone them down a bit? I dunno. This could just be a personal thing than anything else.
Please note that it's not a fault of design or anything like that. The problem is that using high values on Saturation and/or Lightness makes the darker sections bright too. Levels and Vibrance is better suited for light ups and downs.
I can give a few details on the subject if you like. ^^
Content creation (artistic)
Delayed post again...
Was expecting to combo it with the next release of Comet's custom parts pack but a few parts aren't cooperating. >.>
Would post pictures of the complete ones, but I used them already. <.<
Anyhow on a more important note...
Thanks, I need to hurry up and re-do the ending pic x3
Was expecting to combo it with the next release of Comet's custom parts pack but a few parts aren't cooperating. >.>
Would post pictures of the complete ones, but I used them already. <.<
Anyhow on a more important note...
author=Render
So I'm forcing myself to kill the incarnation(s) of writer's block and did an outline today! So far I'm outlining the introduction events for Megumi, Akane, and Fujiko. Progress is actually going pretty quickly. I'll probably post a very beta version of this bunch of things in early October. Hopefully sooner.
EDIT: Kevin, I'm going to try finishing the rest of Eliza's files in October. Correction: It WILL be done in October.
Thanks, I need to hurry up and re-do the ending pic x3
Content creation (artistic)
author=MarrendThis time you are thinking too much. It would be more troublesome to Jae change his ID now instead of keeping 96. x3
Jae was looking for two slots. You rescinded two slots. Sounds like this could be a thing.
The cancel is becuase all the recent ID talking brought up that I haven't gave any real info/tachies about the chars before reserving the IDs, and kept this way from about 5 months, so was about time to look over the need of keeping them.
I ended up finding a interesting concept about IDs.
I can divide my characters on two Profile types, and therefore files:
"Main" (Eliza-Yuriko-Alessa) and "Support" (Ysuki-78)
Support chars don't have a route, therefore don't have affection changes, plus, are very unlikely end up in cameos. So they don't really need a unique ID. They can be bypassed on ID lists or charts as well, so you can just skyrocket the IDs to any 3-digit number. Leaving short, organized IDs for mains.
Didn't tested it extensively but, I've play tested stories with a chars using 900 and 1023 as IDs
On the very unlikely case of a support's cameo create a ID conflict, the cameo-creator can simply copy-paste the targeted support profile somewhere with ohter ID due the lack of affection changes.
Also worth of notice, this system let's you use and hide as many characters you want to, now having a male tachie builder it sounds quite useful.
The video linked on the post went private... Crap, I'll figure out a way around this and get a DL link if needed, somehow.
Sidenote time!: We don't have a swimsuit set because most chars don't like the beach, or they dislike it because they don't have a swimsuit?
Started working on one based on Junko's model x3.
Content creation (artistic)
author=Marrend
I kinda thought that image was for his own characters
This remebered of one thingy ^^
Was outlining Yuriko's route lately, although I still cannot write story's, and noticed that there's no real need to use Ysuki on the route.
Therefore, I won't be needing the IDs 77 and 78, as any NPC's I may need can be easily tossed to a second profile .txt as they won't have routes. (A NPC don't need a affection meter, so a crossover can be rigged to a copy of his profile on whatever ID the maker want to.)
Side note: Still running Havoc at Photoshop in the meanwhile x3
Content creation (artistic)
author=Marrend
Well, gee, I guess doing a CG picture-ending might be a thing for Wolfpack? The sunset one might be appropriate, at any rate. *Possibly reading too much into things*
I already made one x3
I've made it after the first beta, so it's only on Render's version of the files, with a resorting of the ending.
Sadly, with the latest tachie related updates, the CG's is now outdated.

I plan on remaking it as a different picture, in other place and outfit, but still not sure if it'll get off the ground.
Other than that, here's the latest, last, beta version, including the most recent tachies x3
Aside from the English correction and minor tachie set-ups (That will be made after the correction) it's the final version of Eliza route.
By the way, just noticed that due having two installs of Heartache I ended up forgetting to put Megumi's beta on the Showroom all this time, sorry :\
To Render:
The .txts of course, remain the same. But, I've noticed that I derped around and was written the ending two times on them, one in ElizaMain and again on ElizaExtras.
The one that was on ElizaMain, which asks for the CG on the final branch, is the right one.
Just need to cut it and paste it over the one in the Extras file. x3
The one that was on ElizaMain, which asks for the CG on the final branch, is the right one.
Just need to cut it and paste it over the one in the Extras file. x3
Content creation (artistic)
author=JaeJaeAgogo
So many Tachie, thank you! I got started the profile for the girl on the left yesterday, I think I'll enjoy this. You can throw me anything, hehe~
Are ID numbers 76 and 77 taken?
I'm glad you liked ^^
Yep, they are. :\
ID 73 = (Reserved for LorSquirrel)
ID 74 = Yamisaki Eliza {Kevincalanor, Wolfpack, unpublished}
ID 75 = Yamisaki Alessa {Kevincalanor, Wolfpack, unpublished}
ID 76 = Nakamura Yuriko {Kevincalanor, Wolfpack, unpublished}
ID 77 = Sakamoto Ysuki {Kevincalanor, unpublished}
ID 78 = (Temporary reserve for Kevincalanor)
ID 79 = Empty
ID 80 = Hashimoto Midori {Ertad, unpublished}
I don't really mind about changing my reserves placing, (including Ysuki as she don't have a real amount of stuff atm.) but Yuriko play a secondary role on Eliza's route and changing her ID now would end up delaying the release of the WolfPack.
Can I suggest the IDs 96 and 97? Both are clear. ^^
(You can check-up the full ID list on the Technical tab)
Side note: A little before the release of the beta Yuriko's surname where changed from 'Nakamura' to 'Sakamoto' because of duplicates. :p
author=Marrend
Oh, right. I guess the original release of the Wolfpack would be considered "in progress" content, now that I think about it. I may have labeled it as "unavailable content" when Kevincalanor came back, and was like, "I'm re-working this from practically the ground-up."
The funny part is, when I came back the plan was to just drop off the completed route without further delays or betas, as I had the English fixed from a freind at DeviantArt.
Somewhy, I decided to review the files. The "ShadowWolf Eliza" from Extinction wasn't someone able to fall in love with someone in a short TimeSpan like 101 days after all, so mistakes were likely to happen on the conversion to a still shady Schoolgirl. And found a considerable amount of problems.
In the end, the first and last beta are both, completely different and disturbingly similiar, there's a few of scenes that stood the same through nearly 2 years, while a few were completed re-worked to make more sense. x3
Content creation (artistic)
author=Marrend
Did I, or did I not make a post that detailed which characters are considered "in progress/demos", and who made them? I swear, I made that post!
That would come very handy for further reference, so probably there's already one lost somewhere around x3
I made a .txt with the IDs and what I found about them to track the betas but, as I already said a few times, I bypass stuff every now and then when scouting. :\ (just like I probably missed this chart)
Also, there's one thing I wanted to ask out and forgot on the last post.
I fell some lack of info around the betas, a "sanity level" (Yeah, I rly liked that chart x3) or a "description tweet". Something that gives you a idea of how the girl are before playing her, without creating spoilers.
I just can't get anything of the such the right way. >.>













