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EpiQuest
Well, I was thinking that you wrote somewhere that you wont work on this anymore but it seems I have confused two games. But it also means that I forgot some things I noticed but here goes what I remember :)
In the starting town was that guy that makes teddy's from rat pelt or something, you can walk through the wall next to him.
Reflecting Vampirism doesn't work like I expected. Could be intentional but the damage gets reflected but the heal does not. Meaning that he gets damaged first and then healed by the same amount.
Another thing with reflecting. I'm not 100% sure because its hard to recreate but I'm pretty sure it is the cause for the crash I have sometimes.
Error Massage: "YERD Skill extra line 3268 undefined method 'name' for nil:NilClass"
From what I can tell it happens when a enemy targets another enemy that got itself killed by having a attack reflected to him.
Exp.
Wolf wants to attack with double attack.
Fairy wants to heal Wolf.
So the wolf attacks gets reflected and dies.
The Fairy wants to heal the Wolf and the game crashes.
I could not provoke it often enough to be really sure I guess that would be your job :)
The target probably just don't update correctly because nobody expected a enemy to kill itself. I could also be wrong :p
Edit: Oh yeah, you can teleport while you're in a boat witch isnt really helpful :)
Edit2: Ok seems like I was wrong about my theory about the crash, still it has something to do with reflect.
Edit3: When a enemy has a status effect and flees his sprite reappears when the status effect fades.
In the starting town was that guy that makes teddy's from rat pelt or something, you can walk through the wall next to him.
Reflecting Vampirism doesn't work like I expected. Could be intentional but the damage gets reflected but the heal does not. Meaning that he gets damaged first and then healed by the same amount.
Another thing with reflecting. I'm not 100% sure because its hard to recreate but I'm pretty sure it is the cause for the crash I have sometimes.
Error Massage: "YERD Skill extra line 3268 undefined method 'name' for nil:NilClass"
From what I can tell it happens when a enemy targets another enemy that got itself killed by having a attack reflected to him.
Exp.
Wolf wants to attack with double attack.
Fairy wants to heal Wolf.
So the wolf attacks gets reflected and dies.
The Fairy wants to heal the Wolf and the game crashes.
I could not provoke it often enough to be really sure I guess that would be your job :)
The target probably just don't update correctly because nobody expected a enemy to kill itself. I could also be wrong :p
Edit: Oh yeah, you can teleport while you're in a boat witch isnt really helpful :)
Edit2: Ok seems like I was wrong about my theory about the crash, still it has something to do with reflect.
Edit3: When a enemy has a status effect and flees his sprite reappears when the status effect fades.
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