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[RMMV] Should I Make My Game Commertial?
author=KrimsonKattauthor=LascivawareOh, okay. Sorry.author=KrimsonKattNo. Even if someone is mean to me, I rarely retaliate because it hurts my feelings to hurt others. I was trying to help you.author=LascivawareIs that supposed to be a dig? Because yeah not a lot of people download my games. Not really sure why. Though, a lot of my older games (pre Chronicles the Lost Page) have a lot less downloads displayed on this site than they should due to there being so many updates and only the "main download" is counted for downloads. No one is trying Chronicles: The Lost Page and it saddens me. It's a year old and doesn't even have a review out yet despite being 100% complete. One of many examples why review events, especially events like the "Review Pirates" event with it's bounty system need to come back to incentivize reviews. Anyways I've already decided to not make my next game commercial and work for now on building my brand while making the best games I can instead of trying to push for a commercial release.
Have you looked at your analytics?
It's okay, sweetie. You haven't done anything wrong in my eyes.
Put your heart into your game so you have no regrets!
Effervescent_Fantasy_3.png
author=KrimsonKatt
What exactly is this dialogue supposed to mean? It's completely incomprehensible. "lo it's roots till our soil carrying the remains of our lost?" What dialogue even is this? And couldn't you just say "our perfume" instead of giving this super overly long and obscure French word that just means the same thing?
It hints that Clairet enchanted L’Arbre de la Connaissance to make a road from the remains of the fallen to lure other celestials down her path.
Poetry.
Marsha is referring to the tree of the knowledge of good and evil.
Effervescent Fantasy™ Ⅰ Encore All Ages Version
author=KrimsonKatt
I like the mapping, it's really nice, but how exactly did this game pass the verification when the description under the 1000 word requirement with little to no detail given on what the game is even about? No character bios, no world description, no plot description, etc. No shade to the developer, but the page probably needs a bit more fine tuning, especially with all the overly-flowery language and weird trademarks.
Thanks for noticing how much effort I put into the maps!
I develop games improvisationally. I have to be careful with what I reveal so I don't mislead the gamer.
This game is free unless it's for charity, I don't accept donations, and the trademark sends a clear message to scammers that I will enforce my rights if I find my audience is being taken advantage of.
[RMMV] Should I Make My Game Commertial?
author=KrimsonKattauthor=LascivawareIs that supposed to be a dig? Because yeah not a lot of people download my games. Not really sure why. Though, a lot of my older games (pre Chronicles the Lost Page) have a lot less downloads displayed on this site than they should due to there being so many updates and only the "main download" is counted for downloads. No one is trying Chronicles: The Lost Page and it saddens me. It's a year old and doesn't even have a review out yet despite being 100% complete. One of many examples why review events, especially events like the "Review Pirates" event with it's bounty system need to come back to incentivize reviews. Anyways I've already decided to not make my next game commercial and work for now on building my brand while making the best games I can instead of trying to push for a commercial release.
Have you looked at your analytics?
No. Even if someone is mean to me, I rarely retaliate because it hurts my feelings to hurt others. I was trying to help you.
[RMMV] Should I Make My Game Commertial?
My coffee is brewin'
The Legend of Gaymak: Queer Awakening
I may not be able to participate so soon after the last event, but I have to say this one looks beautiful!
SWEET SIXTEEN
author=Marrend
It's exactly games like Acceptance 2ugar Diet where I'm glad I'm a veritable nobody on this site. Anyways, feedback part 2Electric Boogaloo.
Sugar Rush by Soulrain
This is a funky little platformer, but, I kinda wish the checkpoints and respawn mechanics worked differently. Though, I think the game is largely geared to being family-friendly, and that having Lily pulled up by a hook, and being sent back to the last known checkpoint is likely part of that. Still, it's a little aggravating to have to sit and watch the process. Though, perhaps one can also look at this mechanic as the game's way of saying, "here's this part of the course again, now do it again, only do it right/better."
Effervescent Fantasy 1 Cross by Lascivaware
I'm not sure about half of what the characters are saying. A number of terms that are thrown around are entirely foreign to me, and over my head. I'm also at a loss of what to do. There's a boulder I can push, and a statute, but, I can't say for sure if the writing on the statue's plaque has anything to do with the boulder, or if moving the boulder to the "correct" position will do anything. Or, if that is even a puzzle that the game expects me to solve.
I can't say for sure if I'm a fan of the combat, where there's abilities that miss without fail, but then a follow-up ability is used that is the actual, desired effect. I can't say for certain if there is a better workaround for the intended system, or if I can properly identify what the intended system is. I will say some of the cut-scenes in combat that trigger off of the "Enchant" ability toes the line for acceptable content for my personal tastes. Though, I might be a bit prudish on this point.
Dead Velvet by grimurex and Raganoxer
Walking can definitely be faster.
As soon as I went from a long hall of bathroom stalls into to walking among a field of clouds, I lost all sense of direction. Maybe before that. It was certainly the moment that defined my loss of interest to continue playing. I suppose part of the challenge is to make sense of the teleport maze, and I have to give a few props to theGun of Blastinggun mechanic. Still, I don't think this game is for me. I don't doubt there are fans of this kind of game, though.
Emily's Sweets Event by Vaccaria, OzzyTheOne, and Delsin7
Text cut-off right in the intro. I didn't detect one anywhere else in my play, but, it's a minor issue, at best.
It took a number of retries, confusion, and attempts, with some icons I couldn't quite identify until later (the pizzelle?) but, I did, eventually, get the hang of the process. I can only personally deal with one order at a time, though, on a lark, I spawned, like, five customers in quick succession. Certainly an information overload for my poor brain.
Though, if there is one other thing I want to note, it's that the icon for the cupcake with a cherry on top and the cupcake with chocolate on top look exceptionally similar to me. I swear, I made a chocolate-topped cupcake three times to serve to a customer, and had to face-palm each time it was denied, and I realized I made the wrong thing. I get that the icons have to be a certain size to fit inside the thought-bubbles, but, I thought I should mention it regardless.
I love the feedback you gave me because it's honest.
Move the rock to the left of the remains in the pond and follow the road from Clairet's effigy while unclothed breaking her enchantment on the others to reveal a chest and allow entry into the inn once 50,000 lire has been collected.
The sweets are an optional collectible.













