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CyF26.PNG

Yeah it's practically impossible to beat Bahamut (he has 99999 HP/LF by the way... in a game with low HP/LF numbers) but if you DO beat him then in the final game there will be something for that.

I said it was practically impossible but it is possible... kinda, get to Rank 99 with focused skill points in the Body, Mind, and Soul categories that benefit you against him and use the Can of Whoop-ass item (It takes 9999 HP/LF from all enemies and you can use it 5 times, you can only find 2 in the game though and they're very hard to find) I'd say if you played through the game a whole lotta times and gathered many Cans of Whoop-ass + high stats you might could beat him and because it's a possibility someone might do it just in case I'm putting something in for it.

CyF28.PNG

I like it too... although I think he was chosen to be the boss simply because I needed something related to a giant gem + being something I can use with a water theme and he fit the bill.

Turned out pretty well even though he's one of the "simpler" bosses in the game. I like to fight him on an extremely low level because it makes the whole buff/debuff gimmick of the battle all that more important.

CyF23.PNG

I love that area, it's my most favorite area in the game because it's hella beautiful.
In fact you go through it to get to the mainland simply because of how beautiful I think it looks I thought you needed to see it atleast twice.

Anytime I'm mapping something and it's not going the way I want it to I just go back and look at the Trade Route's mapping.

CyF20.PNG

Well... I try to pick sprites that atleast work with the style of the battle chars without being limited to only using Tales of the World 2 & 3 sprites... which would suck... because then the game would just be Tales of the World: Cyber Radiance... or something... which would suck.

I should also note that all the battle chars where ripped by me personally because people tend to leave out unnecessary animations when making battle chars the default way (because I think there's a limit to the amount of animations you can have that way right?) and I also rip most of the battle backgrounds myself too because it's hard to find ones that work with this style.

But yeah I'm pretty happy with my consistency for the most part.

CyF24.PNG

Ugh... the system is ok but I could do better.
I'd really like to go back and add somehow do you say... pazazz to it before the game is done.

CyF21.PNG

Yeah it's from Terranigma (SNES, made by Enix/Quartet)
Great game if you haven't played it btw.

I didn't rip it though and it's been so long ago since I got it I have no idea where it was anymore (look for modern tilesets since that's what I tend to look for when making this game's towns)

CyF25.PNG

lol yeah I had a feeling that might happen with some people (it was the good rollercoaster kind of dizziness and not the sick one right? ...hopefully...)

You'll notice Zoei's comment when you first get there about not know if they or the place is moving. That was me kinda commenting on it (I tend to use Zoei for forth wall breaking-ish commentary on things without actually breaking the fourth wall).
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