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Carpe Diem: Episode One

Wow, I'm surprised you finished it so fast! Um, the game is a demo right now because the game's not 4 chaptres long, lol it's going to be around 12.

And you can get that chest haha. Well the last person you can talk to to get it is that guy who needs a lamp to read in the dark.....soo.....go find a lamp lol

Games Released in 2010

I released my demo for Carpe Diem!

Demo Released!

I added a review from a friend of mine. He's going to be reviewing each chapter of the demo so check it out, but beware there may be spoilers! Comment and let him know your thoughts :)

Carpe Diem: Episode One

deckiller: Thanks a lot man! I hope you're ling the demo!

edchuy: I agree 100% with what you said that people usually skip the text as fast as possible just to fight the enemy. That's a big reason why I slowed down my text. I want the player to actually read and take in what is being said throughout the game. ......I think I'll change analyzation to analysis xD

fredo: I say just try it again when you're ready. But when you play it just know that you should be fully immersed in it, or as much as possible.

Carpe Diem: Episode One

comment=27284
The intro is so slow and horrible. Analyzation is the ugliest word known to man. The song is not particularly good. The dialog moves way too slowly and everybody is talking about things I have no reason to care about. Just a heads up, long/bad intro is an automatic alt+F4 for a lot of people(myself usually included). I'd look into changing it

Also, for the love of god, please let me scroll through the damn textboxes myself. Nothing worse than having arbitrarily slow textboxes. Point is that you don't know how fast/slow I read. Your events don't require a set text speed either. It's just frustrating. This is the point where I gave up. The hero was going on endlessly(because he was talking so slowly, not because he was talking too much), some carriage was going up the road, and I was like "Screw it." I hadn't even gotten to play yet, and I already wanted to shoot myself. I might try again on a computer where I have rm2003 installed, so I can test play and shift my way through the dialog, but as it is, it just makes me want to rage quit.

That being said, the graphics looked cohesive, the mapping was good, the screens on this site look great. Also, the story sounds like it could be interesting, and what dialog I saw was well-written. It looks like it could be a solid game, but I just don't have any interest in spending my life waiting after that intro to find out.


Dude if you don't want to play the game, then don't. OBVIOUSLY you're not going to know whats going on in the intro, that's why it's called an introduction. If you're not going to give the game a chance then obviously you're not going to enjoy it. The text speed won't change, because that's how my game is set up. It's a slower pace so if you're not up to it then you don't have to play it.
I think if you really want to see if you like the game or not, at least play a little past the intro.

Carpe Diem: Episode One

Thanks for the comment, Deckiller! I'll answer your last question via your message :P

Demo Release Date

Personally, I think the default text speed is just waaay too fast. I think it speeds up the gameplay too much and if you've noticed anything about my game, it's slowed down a lot. The pace is much slower then other games, because I want the player to just relax and play. I don't want the player to zip past the game, I want them to slowly enjoy it. So yeah, you can argue that the dialogue speed is too slow, but again this was just my creative decision and fit the way I wanted to present my game perfectly. I hope it doesn't make you dislike the game though!

NewSig.png

Right xD How could I mess them up?? Haha

InroForest.png

xD It's a letter!

..........or a bunny dinner. ;)

Demo Release Date

Sorry nico it says its pending so all I can do is wait until its out! Idk if i even uploaded it right xD