LIRRIANSTUDIOS'S PROFILE
Profile of Lirrian Studios - https://lirra.yolasite.com/
Lirra: Thrones and Dagge...
Your throne is usurped, your family massacred. You now have to rely on allies and close friends where you once had servants and nobles, reclaim your throne and establish stability within the realm.
Your throne is usurped, your family massacred. You now have to rely on allies and close friends where you once had servants and nobles, reclaim your throne and establish stability within the realm.
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Lirra_World_Map.jpg
Screenshot Survival 20XX
author=dethmetal
I like the RMXP RTP more than that of any of the makers that came after it. The screenshot looks amazing, by the way. Is that tileset edited or is it one of the default ones? It's been a while since I'm used RMXP.
My only suggestion is the window - as it is, it looks like it's just a big gaping hole in the wall. Is there a window tile you can use, or some sort of transparent "glass" tile? And if it's not supposed to be a window, perhaps there should be a railing of some sort in front of it.
Just vanilla RTP out of the box.
The gap is a window is just a placeholder in till i find something better, so i just went with the panorama. Its the door onto the balcony, the curtains get closed during the cutscene so its only seen for a matter of seconds anyway.
[RMXP] UMS over maps
So im using ccoa's Universal Message System V1.8.0 and use the mode with the text boxes and speech bubbles etc.
When i teleport to an other map the engine brings up problems with the lines below. Apparently the event ID you use for your dialogue location is still in play for other maps. So i can't use ID 006 on map#1 on map#2 because im on the wrong map.
This is how i understand it anyway. The engine and script is old but has anybody else come across this problem? How do i fix it?
Results from google display solutions i don't understand such as using variables.
# center on the event specified
event_x = $game_map.events.screen_x
When i teleport to an other map the engine brings up problems with the lines below. Apparently the event ID you use for your dialogue location is still in play for other maps. So i can't use ID 006 on map#1 on map#2 because im on the wrong map.
This is how i understand it anyway. The engine and script is old but has anybody else come across this problem? How do i fix it?
Results from google display solutions i don't understand such as using variables.
# center on the event specified
event_x = $game_map.events.screen_x
Screenshot Survival 20XX
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