LORSQUIRREL'S PROFILE

Squirrels, nuff' said
Legend of Amara
In a small village in the middle of nowhere something is about to happen that will change the future of Zulavin. A new legend will be born and a forgotten foe faced once again.

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Legend of Amara

Thank you Linkis. The game still needs work, but I appreciate the compliment.

Chapter 2 is coming along now. It will be longer than chapter 1 in total, mostly because this is the chapter that introduces the overworld and side areas that you can investigate and explore. Chapter 2 will have more combat to do, both optional and story important, and the chapter will be called The Ageless Blade.

Shadow Fate

Just downloaded and tried the first 20 minutes. I played this when it was still being developed in the kinda alpha era and it feels even better then it did back then. I definitely recommend playing it.

Legend of Amara

Act 2 will a month or two out, so if you decide until then it will be awhile. Just feel free to play, whenever.

Legend of Amara

I've been thinking about changing the way the quest log looks, but that may require changing out the script I'm using for it. Still looking into it.

I really wanted to show a little bit of what a normal day was like for the people of the town, or at least what it's like for the characters. I feel like a did a decent job, although there are things I wish I had the resources to do differently.

Yes. I am thinking about replay value at this point along with several weapons, armor and quests that will only be available if you take certain paths later on. The party conversation were pretty much added in on a whim at first, but they will become a bigger part of the game as it goes on.

Well, the main thing with the Focus and Channeling stones is that they are actually part of the story and the world I've been writing that Vallenfell exists in. I will say that they most likely won't be getting removed, but I will say that there is a point in the game where they fall in how often they are used, and that I am thinking of cutting down their cost for the act 2 release. And even if I don't. The MP cost will become negligible as the game goes on, and replaced with how long it takes for spells to be cast.

Well. The way I looked at the slime was like this: How do you kill a gelatinous blob? Smash it? It would splatter for a moment and reform. Stab it? It's a gelatinous mass, what the hell would stabbing it do? Cut it in half? It would most likely split into two. Shoot it with and arrow? It would eat it. Basically the only logical way I could think of killing something like that was with magic.

Thank you for taking the time to come back and give your opinion again. I hope to see you come back around again for the act 2 release.
-LS

Legend of Amara

Act 1 and 2 are going to be more linear. 3 is going to be more open along with 4, and 5 will probably go back to being more linear, but not as much as 1, or 2.

Legend of Amara

I'm currently working on developing Act 2, refining and adding to Act 1 and fixing any bugs that come around. So It's going good, just slow. Still need to go back and readjust the combat for act 1, though... I'll go do that now.

Legend of Amara

Thank you for your thoughts by the way. I'm a little sad that you won't be around for most of the updates, but I look forward to your opinions when the game is complete.

Legend of Amara

Lillian is more supposed to be impulsive, or spontaneous. She does care about her family, but if something seems like a larger priority, she'll focus on it almost to a fault.
Feel the troll of that love/secret/angry/anything possible letter. No one shall ever truly know what it contains within it.

Legend of Amara

*Leans back mysteriously in chair until face is partially covered in shadow* Sister? What sister?

Legend of Amara

Added a few new pictures that better represent what the game looks like at present.
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