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Act II - Second Map!
author=Kylaila
Chin up, it's as always critique first. It does look better, so neat!
I really like the look of the cathedral-esque building, I just wonder - the game's symbol above the door seems to pop out a lot due to the strong shadow and the high saturation (should be it?).
Is it attached to the walls or midair?
It is supposed to pop out a bit, but not like floating in midair or something. You think I should make the shadow more precise and closer to the Symbol itself?
Act II - Second Map!
author=nhubi
It's a railing fence, posters wouldn't stick properly, they'd end up ripped in half by the wind or wrapped around one of the railings.
Also in the first shot, what is that on the left in the second alcove between the columns? Is it supposed to be a set of stairs, because the angle of ascent is excessively high if so.
Yes, those are stairs and it depends on the thickness of the posters... Is it such a pain in the eye? Oh I now see that there are no shadows for the posters anyway. >_<
Edited it. Better?
Act II - Second Map!
author=ExtremeDevelopment
1st screenie-The stone sign looks strange and weird in ratio. Other than that, great screenshot with wonderful light effects.
2nd screenie-It's not very clear what that is. Oh and I don't think it's possible to have posters on fence like that :P
Always such a critic! :P Of course you can attach the posters somehow to that fence. Simple Work!
Act II - First Map
Pixel Art, the butcher
author=ExtremeDevelopment
Looks interesting. So does he like play a major role in the story?
He is one of multiple npcs you are going to encounter in Kargstein.
20 - Other Ways of Magic - Vigiles Lucis OST
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