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The Star Rod Chronicles

author=MaskedNightmare
author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.
Son of a... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.


Alright added the music file to the Ver. 1.1.2 rar file. Just re-download Ver. 1.1.2.

The Star Rod Chronicles

author=blackassassin7
Okay, now I've encounteted a missing file error. After entering the rebel camp in the desert to take out their leader, the game crashes because of a missing audio file called "Blodeuyn Desert Dunes". I've checked the bgm files and it's indeed not there.

Son of a biscuit... That's weird... Wonder how that one guy who commented earlier got to the pyramid? Updating now.

The Star Rod Chronicles

author=Devante511
also how to patch the game ?


You'll find out how in the read me. But it's pretty easy, just remember to have both 1.1 and 1.1.1.

The Star Rod Chronicles

author=Devante511
i found it thank you


Cheers! Also went ahead and updated the Ver. 1.1.2 rar file and added the fix. Download link is the same.
https://rpgmaker.net/games/11246/downloads/10885/

The Star Rod Chronicles

author=Devante511
i found it thank you


Cheers! Also went ahead and updated the Ver. 1.1.2 rar file and added the fix. Download link is the same.
https://rpgmaker.net/games/11246/downloads/10885/

The Star Rod Chronicles

author=Devante511
basically i had to restart the game but i dont know which bookcase is it lol im looking i dont see a book case that looks different


Yeah I think I know what happened. Thankfully it was an easy fix and I will update it soon. And like I said, in the back row, what shelves are different from the others?... Like... Size wise.

The Star Rod Chronicles

author=Devante511
thank you so much i been stuck for awhile lol also there is a bug there tbh if you lost after you open the door on the first floor the two guards will start moving then stop


I think I might have an idea why that is... Were you unable to get past them?

The Star Rod Chronicles

author=Devante511
the mayor house with the guards


If you mean where to go to find it, you'll need to go to Rich Town after doing a favor for Jack at the Poor Town Pub. It is at the governor's mansion there. As to where exactly it is... I'd rather not flat out tell you, but I can give you a hint... In the back row in the small library, There is a shelf that is different from the others.

The Star Rod Chronicles

author=Devante511
where is the key in the house lol

Specify. House key to where?

The Star Rod Chronicles

author=KyleLascar
author=MaskedNightmare
- Grinding EXP is meant to be stingy, making it so you can't grind on the same enemy over and over. prevents it from being too over-leveled in some places.
Could you please clarify this point? Are the gaps between levels so huge that it isn't worth it to overstay one's welcome in a certain area/dungeon (which I would simply deem good game design), or did you implement some form of scaling mechanism that gradually decreases the amount of EXP earned based on certain factors like the party members' levels or the number of enemies slain? I've never seen a game convincingly pull off the latter one (maybe some people remember how awful this system was in Shadows Of Evil - Wings Of Time), so this would be a huge downer, considering that the game looks really promising otherwise. When it comes to the concept of diminishing rewards (for doing the same thing over and over), I always prefer an approach that feels natural (see above: setting the gaps between levels just right) over one that feels artificial and patronizing.

Well... I hate to be the bearer of bad news, but EXP decay as you defeat enemies is exactly what I did. However, when I originally worked on that I didn't do the numbers carefully. It's a 5% decay rate for each battle and maximum rate stops at 80%, which means you only get 20% exp from enemies which I admit is quite insane now that I fully understood what it did. Quick example of this in case you're confused, say you fight three wolves. You still get the full 100% rate for defeating 3 wolves which let's say one wolf is 100 EXP each. so that totals it to 300 that round. But because I defeated three wolves and the decay rate is 5%, the next time you fight wolves, you'll only get 75% exp rate from the next group of wolves. I do plan on adjusting it in the next major update so that it isn't completely insane. Like, probably make the max like 40% - 50% instead of 80%. and make the decay rate from each enemy like 0.5% or something like that.
So I guess saying that "It's supposed to be stingy" is a huge misspoke on my part. Because it all honestly isn't supposed to be that bad thinking about it more.
Originally the plan was to try to have enemies level up with you to a certain point, but was too far into development to implement it.
Even with the decay though, the game still flows good for the most part. I've done several playtests and made many balance changes throughout.