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Don't Repeat Yourself

Yeah, what Max said. RM2K's script system is Turing complete, (or would be if it could access infinite memory, of course,) and the large blocks of script implementing the turn-based strategy minigame I was discussing are definitely code. I see "events" as more of a paradigm, describing the way the script code gets activated.

Don't Repeat Yourself

Yeah. Kentona has offered to add TURBU to the Engines section here once I get it far enough along that you can build and play projects with it. It's not finished yet, but I've gotten pretty far.

Don't Repeat Yourself

Yeah, I know exactly what you mean about the scripting not being anywhere near powerful enough. You will be able to do that right in TURBU. That was my main motivation for starting to work on it.
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