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Power to the authors!
Odds are that people will end up doing it before it becomes relevant anyway, I guess. And on second thought, it's probably because it's so simple that I didn't think of it. Though my ideas generally work, they're sometimes overly complicated. And I never notice until someone comes up with something simpler.
Power to the authors!
That's an unbelievably simple fix, I can't believe I didn't think of it. So Story 25's condition is going to be story 24?
Power to the authors!
author=Dozen
There are more ways to fix that than a complete retcon. It's up to him how he solves his own mistakes, if at all. It's not like he gets paid for it. Don't use "have to" so much.
True. But I mean the entire point is to solve inconsistencies. Well actually, I guess in this case, it's to allow all 8 endings to be unlocked in a single playthrough, but technically because of an inconsistency all 8 can be unlocked already. So what would be the point of solving one inconsistency and creating another?
Anyway, maybe there's another way to do it, but right now there's only like one line in the ending that refers to the second half of the storyline, if I recall correctly.
I suppose you could recode so that if you've met Shihoko through Miki's plan, you can still get to the coach storyline, but that might end up being confusing because essentially there'd be the coach and Masashi simultaneously. I guess another idea is (here it comes) write in another way to meet Shihoko,
Besides, neither of those methods have to do with "not requiring early story events."
...What about an exception though? Something special, like, if the harem ending ever gets written, then it needs all other 7 characters' endings and the Masashi plot for Shihoko. Otherwise for Shihoko's normal ending you have to do it normally.
Power to the authors!
author=flowerthief
If I were going to make another way to complete all routes, I would be more inclined to change Shihoko's route to not require the early story events.
You'd have to completely rewrite the ending, then, since most of the actual dialogue actually refers to the early events.
author=flowerthief
I think I would prefer not to add another way to meet Akari, tho, since there are already 3 ways to meet her.
Makes sense, I just remember thinking that because it also makes sense for Miki to ask you to fetch her phone at random intervals, not only right after you talk to Akari. Also, I thought it odd that it's impossible to meet Hinami without having met Akari. At this point, though, I feel like I simply did all that work to give myself a sense of accomplishment.
By the way, I seem to recall what seemed like almost a taunt...at the end of the first Saturday, Akari shows up for a brief moment, and the player says something along the lines of "Do I know that girl? Probably not." And I didn't find anything like that in the story files. (Which I suppose makes sense since it's right after the player tells you about how Saturdays are shorter and all that, I suppose it's not a "story.") But is that connected to anything at all? Or...is that supposed to demonstrate a "random Saturday event"? I never could figure that part.
Power to the authors!
You actually got it on 101 Mode? You're insane.
Anyway, I tried Shihoko's route that way initially when going for 8, then checked the story file, Shihoko's ending requires both 28 and 51 done. You can go through the whole Masashi storyline, but it simply stops suddenly after Masashi reveals that Shihoko won't even give him the time of day anymore, it doesn't go to the story that unlocks the ending.
As far as Riho's route, probably all you would need to do is remove the hashtag from the condition on story 25 on the next upload. But then, yeah, at most you can only get 7/8 endings. I have an idea for how to reconcile that, but it's kinda space-consuming.
I had been thinking about this for a while, and thus ended up with a wall of text. I apologize and thus have blocked it off so that you don't have to scroll past it if you don't want to read it. (I spent way too much time on this. Hopefully it's readable and intelligible.)
Anyway, I tried Shihoko's route that way initially when going for 8, then checked the story file, Shihoko's ending requires both 28 and 51 done. You can go through the whole Masashi storyline, but it simply stops suddenly after Masashi reveals that Shihoko won't even give him the time of day anymore, it doesn't go to the story that unlocks the ending.
As far as Riho's route, probably all you would need to do is remove the hashtag from the condition on story 25 on the next upload. But then, yeah, at most you can only get 7/8 endings. I have an idea for how to reconcile that, but it's kinda space-consuming.
Personally, I was thinking that you could just as easily meet Hinami first (by fetching Miki's phone: just make that a separate story instead of a branch off Akari's), then meet Akari through Hinami, which could technically be the only new(-ish) story you'd have to write. You could make it in the same vein as when you find out that Akari is Hinami's friend, to make it simpler and ease work on yourself, or not and be creative. To avoid inconsistencies, you could potentially make it a requirement that you haven't met Akari any other way thus far, like you did with all the other ways. This should open back up an 8-ending playthrough after fixing Riho's route. I ended up working out (what I think is) the simplest way of going about it (as far as minimal story changes goes).
So there would be Miki's standalone phone story (hereafter labeled A) with conditions 61 in 5, 55 in 3, and 16 in 1 not done. The end of story A could jump to story 65. Otherwise you'd have to find every "65 done" in file 6 and every "65 in 6 done" in all the other files and add "OR" "A done" or "A in 7 done" (assuming you'd put it in 7) to each. I looked already and the only one I saw was story 4 in file 7.
If you wanted Story A to be significantly different from story 65, then I suppose it wouldn't be necessary (not that it technically is anyway). Originally I was thinking remove it as a branch from Akari's story altogether and simply replace that (which you could still do, but then it would become actually necessary to replace the condition, or cut out story 4).)
Story 21 in file 6 would need the added condition of "A in 7 not done." Branch B would need a jump to what I'm calling story B (With condition "B done"), but which otherwise would be exactly the same as branch B. Branch B in story 27 in file 6 would need to replace "D: 22 not done" with "D: B done"
For clarity: Story A = Miki asking player to retrieve phone without having met Akari (Assuming game stories 7)
Story B = Skipping personality check and having player retrieve phone for Miki 1st time (See story 21) (Assuming game stories 6)
The three conditions for story A are the three original ways to meet Akari
Story 65 in file Game Stories 6 is where player actually meets Hinami using story B (Has met Akari and 3rd time Miki's phone)
Story 21 is the story where player either meets Hinami(Branch A/Story 22) or fetches phone for Miki 1st time (Branch B)
Story 27 is where the player does (Branch A), doesn't (Branch B) or fails to (Branch C) correct Akari's pitch. Branch D (from Branch B) is the 2nd time Miki asks player to retrieve phone.
-------------------------------------------------------------------------------
There would then be the new story where you meet Akari through Hinami (hereafter labeled C), with conditions 61 in 5, 55 in 3, and 16 in 1 not done, and whatever relationship with Hinami to ensure that the player has met her. Story 7 in file 7 would then require the additional condition "C not done." After this, all possible outcomes should converge. Anything requiring story 7 done or not done may need to add OR C done or not done, these being story 59 in file 6, 31 in file 7, and stories 8, 19, 20, and 21 in file 11.
For clarity:
Story C is where player meets Akari through Hinami. (Assuming game stories 7)
Its conditions are the three other ways of meeting Akari
Story 7 is the story where the player has met Hinami and Akari separately and learns that they are friends
----------------------------------------------------------------------------
Thus, 3 stories have been added, and B is from a jump. C replaces another and A cuts out 1 story and replaces another. Overall, only one less story must be viewed in order to obtain all endings using this method. Not that that matters.
So there would be Miki's standalone phone story (hereafter labeled A) with conditions 61 in 5, 55 in 3, and 16 in 1 not done. The end of story A could jump to story 65. Otherwise you'd have to find every "65 done" in file 6 and every "65 in 6 done" in all the other files and add "OR" "A done" or "A in 7 done" (assuming you'd put it in 7) to each. I looked already and the only one I saw was story 4 in file 7.
If you wanted Story A to be significantly different from story 65, then I suppose it wouldn't be necessary (not that it technically is anyway). Originally I was thinking remove it as a branch from Akari's story altogether and simply replace that (which you could still do, but then it would become actually necessary to replace the condition, or cut out story 4).)
Story 21 in file 6 would need the added condition of "A in 7 not done." Branch B would need a jump to what I'm calling story B (With condition "B done"), but which otherwise would be exactly the same as branch B. Branch B in story 27 in file 6 would need to replace "D: 22 not done" with "D: B done"
For clarity: Story A = Miki asking player to retrieve phone without having met Akari (Assuming game stories 7)
Story B = Skipping personality check and having player retrieve phone for Miki 1st time (See story 21) (Assuming game stories 6)
The three conditions for story A are the three original ways to meet Akari
Story 65 in file Game Stories 6 is where player actually meets Hinami using story B (Has met Akari and 3rd time Miki's phone)
Story 21 is the story where player either meets Hinami(Branch A/Story 22) or fetches phone for Miki 1st time (Branch B)
Story 27 is where the player does (Branch A), doesn't (Branch B) or fails to (Branch C) correct Akari's pitch. Branch D (from Branch B) is the 2nd time Miki asks player to retrieve phone.
-------------------------------------------------------------------------------
There would then be the new story where you meet Akari through Hinami (hereafter labeled C), with conditions 61 in 5, 55 in 3, and 16 in 1 not done, and whatever relationship with Hinami to ensure that the player has met her. Story 7 in file 7 would then require the additional condition "C not done." After this, all possible outcomes should converge. Anything requiring story 7 done or not done may need to add OR C done or not done, these being story 59 in file 6, 31 in file 7, and stories 8, 19, 20, and 21 in file 11.
For clarity:
Story C is where player meets Akari through Hinami. (Assuming game stories 7)
Its conditions are the three other ways of meeting Akari
Story 7 is the story where the player has met Hinami and Akari separately and learns that they are friends
----------------------------------------------------------------------------
Thus, 3 stories have been added, and B is from a jump. C replaces another and A cuts out 1 story and replaces another. Overall, only one less story must be viewed in order to obtain all endings using this method. Not that that matters.
I had been thinking about this for a while, and thus ended up with a wall of text. I apologize and thus have blocked it off so that you don't have to scroll past it if you don't want to read it. (I spent way too much time on this. Hopefully it's readable and intelligible.)
author=DozenWhich four events are those?
Or make it necessary, but then a full harem ending becomes impossible and four story events go down the drain
author=DozenBtw, while I was looking through there, I saw that in order to meet Hinami with the phone incident, you have to choose not to even attempt Akari's first soul check to get Miki's phone the second time, and besides, it's just some aff down if you fail the looks check to meet Hinami (it's also probably much sooner than the phone method). I can't see why getting the phone in the first place is a good idea, unless you're looking for certain stories for the record.
8. If you've got 30 looks already, meet Hinami in the morning. Otherwise go fetch Miki's phone when she asks.
Power to the authors!
I stand corrected as well. It appears as though Story 25 in Game_stories_5 has "#Condition = 20 done" instead of a normal condition call, and if I've figured this out right then the hashtag means it doesn't actually call the condition. I imagine in order to actually get all the endings (especially in 101 mode), it would take some extreme luck and knowledge of the game. Or cheating. What would be the "other way" to get Shihoko's ending though?
Power to the authors!
I meant if going off-topic was taboo. I didn't see why anyone should mind if I looked through the code. Still, not even looking through the code, I figured out how to meet all of the characters, but turns out that method was a bust since, after reviewing the code, I found out that So unless there's something I'm missing...
meeting Shi through Miki cuts out the first half of her story, and thus the ending. But it's mostly Tsubasa that seems to cause problems, as in order to meet her and do her story, you either negate Shihoko's first half and thus her ending, or negate meeting Riho early on, which then in order to meet Riho you must meet her through Miki so you can't meet Akari through Keika, which means that to meet Akari you must either skip Tsubasa's story or skip Riho's story by not helping either of them.
Power to the authors!
Found and finished a week before 2.0? Of course. So will the 2.0 update wipe/otherwise mess with the percent completion I've already completed, seeing as you added in a couple of "Bedroom Story Events," or do I get to keep progress on my completionist rating?
(On a completely different matter, being lazy and not posting on main discussion, you just HAD to make it impossible to get all built-in endings on the same playthrough, didn't you? Unless I missed something but I even looked through the story code and found nothing. Being new here, it's not extremely taboo to do something like this, is it? I figured it's easier on everyone (Not that I expect any of this to actually get answered anyway, since it is off-topic and all))
(On a completely different matter, being lazy and not posting on main discussion, you just HAD to make it impossible to get all built-in endings on the same playthrough, didn't you? Unless I missed something but I even looked through the story code and found nothing. Being new here, it's not extremely taboo to do something like this, is it? I figured it's easier on everyone (Not that I expect any of this to actually get answered anyway, since it is off-topic and all))
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