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[RMMV] Project: Minerva
Hello everyone! I am here to post up my RMMV gaming project that I am developing. The game's title is called "Project: Minerva".
What's the setting like?
The game's setting takes place in a distant future where civilization on Earth is running scarce. The planet is in a bit of a captivity and is held in such a dystopian state of living. There are harsh conditions and laws to be followed, which eventually lead into the game's plot.
So what's this game about?
So this game is about survival. No, it isn't a survival-esque game, but the message for most of the game is to simply stay alive and do what you would normally do on a day-to-day basis. There are no heroes/heroines in this game. You climb through the lives of people who may or may not have an impact on the story. It's totally up to you. There is no "chosen one" or evil lord. There is only you. Another message in the game may give off the impression of trusting no one, but as the story develops you will realize more elements that present the characters you control which much bigger roles, but it is solely up to your decision-making to make that happen.
What genre is this going to be classified under?
This is an RPG in both genre and traditional sense. However, there are influences from both jRPG and wRPG elements. Although it may or may not be to your liking, but the graphics are limited to 2D, but I will try my best with the help of graphic artists to produce the best 2D quality game art that I can and hope you guys enjoy it.
Any fun features?
Features in the game will include decision-making that may affect a character's role in the story. Being an RPG, there will of course be leveling of characters as well as class/job development to help improve your characters' battle experience. A Tactical Battle System will hopefully be implemented (for the software I'm using, that could take a while so I'll have to recruit from people for that specific job). There'll be tons of mini games as well as a user-friendly tutorial. I'm going to make the class/job system as open and diverse as I can, with tons of different ways to build your characters. I have a bunch of other ideas jumping around in my head, but I'll add on to them as I begin to get feedback from you all.
What's the setting like?
The game's setting takes place in a distant future where civilization on Earth is running scarce. The planet is in a bit of a captivity and is held in such a dystopian state of living. There are harsh conditions and laws to be followed, which eventually lead into the game's plot.
So what's this game about?
So this game is about survival. No, it isn't a survival-esque game, but the message for most of the game is to simply stay alive and do what you would normally do on a day-to-day basis. There are no heroes/heroines in this game. You climb through the lives of people who may or may not have an impact on the story. It's totally up to you. There is no "chosen one" or evil lord. There is only you. Another message in the game may give off the impression of trusting no one, but as the story develops you will realize more elements that present the characters you control which much bigger roles, but it is solely up to your decision-making to make that happen.
What genre is this going to be classified under?
This is an RPG in both genre and traditional sense. However, there are influences from both jRPG and wRPG elements. Although it may or may not be to your liking, but the graphics are limited to 2D, but I will try my best with the help of graphic artists to produce the best 2D quality game art that I can and hope you guys enjoy it.
Any fun features?
Features in the game will include decision-making that may affect a character's role in the story. Being an RPG, there will of course be leveling of characters as well as class/job development to help improve your characters' battle experience. A Tactical Battle System will hopefully be implemented (for the software I'm using, that could take a while so I'll have to recruit from people for that specific job). There'll be tons of mini games as well as a user-friendly tutorial. I'm going to make the class/job system as open and diverse as I can, with tons of different ways to build your characters. I have a bunch of other ideas jumping around in my head, but I'll add on to them as I begin to get feedback from you all.
Hi guys
Hello it's been a while. I wasn't exactly active here before, but I'm deciding to be a part of the community now. :)
I hope to meet and have fun with you guys! I have a project of mines that I am working on. :D
I hope to meet and have fun with you guys! I have a project of mines that I am working on. :D
[RMMV] Battle and leveling system
Hello everyone! I have a few questions that I want to ask concerning both the battle mechanics of the game, as well as the leveling system. Please, any help is appreciate and thank you in advance!
1. ) Enemy Sprites - I want to know if I can incorporate enemies sprites that have enough frames for an animation instead of just one sprite. Is this possible? And if it is possible, is it also possible for enemies to have animated attacks? I have began watching a few tutorial videos from this person (https://www.youtube.com/channel/UC6Ae_j4iVUtJ1eqYa-TR_4A) and I have discovered that you are able to have your player(s) walk up to the enemy and attack, as well as camera motion and dynamics for their attacks via plugins. So can you also do these things for the enemies?
2. ) Leveling Skills - A lot of RPGs allow skills that a player can usually learn; the most common way being by simply leveling up. That's pretty traditional and cool yes, but my question is if it is possible to make the skill leveling system less linear? What I mean by this is that if it's possible to perhaps learn two or more skills from the same level, BUT only having to chose between one of them to learn! In some PvP-based MMORPGs, people post guides about character builds, because the skill learning system can branch off into different sections of different skills being learned from the same level requirement. This (in my opinion) helps to make the character's skill progression less linear and more interesting in which the player playing the game can always make a new game file with a new way to build their characters throughout the game. It could potentially make the game more fun in that sense. So is something like this possible? (I guess the term would be to have a Skill Tree?)
3. ) Class Change - Last but not least I would want to know if changing between Classes are allowed (while still using the same character). Now what I am asking probably already exist, but I what I am also wondering is if it is possible to incorporate this as an option during leveling the character. So let's say for example that (warning: poor naming examples ahead!) Blue is a Knight (how original, right?). Blue just leveled up to level 20; he is issued an optional class advancement to a Paladin. Is something like the example given possible? And if it is, can this also work for multiple classes? (e.g. - Blue has reached level 20 and has an option of advancing either to a Paladin or a Dark Knight).
Thank you for your time! Any help and tips are appreciated! :)
1. ) Enemy Sprites - I want to know if I can incorporate enemies sprites that have enough frames for an animation instead of just one sprite. Is this possible? And if it is possible, is it also possible for enemies to have animated attacks? I have began watching a few tutorial videos from this person (https://www.youtube.com/channel/UC6Ae_j4iVUtJ1eqYa-TR_4A) and I have discovered that you are able to have your player(s) walk up to the enemy and attack, as well as camera motion and dynamics for their attacks via plugins. So can you also do these things for the enemies?
2. ) Leveling Skills - A lot of RPGs allow skills that a player can usually learn; the most common way being by simply leveling up. That's pretty traditional and cool yes, but my question is if it is possible to make the skill leveling system less linear? What I mean by this is that if it's possible to perhaps learn two or more skills from the same level, BUT only having to chose between one of them to learn! In some PvP-based MMORPGs, people post guides about character builds, because the skill learning system can branch off into different sections of different skills being learned from the same level requirement. This (in my opinion) helps to make the character's skill progression less linear and more interesting in which the player playing the game can always make a new game file with a new way to build their characters throughout the game. It could potentially make the game more fun in that sense. So is something like this possible? (I guess the term would be to have a Skill Tree?)
3. ) Class Change - Last but not least I would want to know if changing between Classes are allowed (while still using the same character). Now what I am asking probably already exist, but I what I am also wondering is if it is possible to incorporate this as an option during leveling the character. So let's say for example that (warning: poor naming examples ahead!) Blue is a Knight (how original, right?). Blue just leveled up to level 20; he is issued an optional class advancement to a Paladin. Is something like the example given possible? And if it is, can this also work for multiple classes? (e.g. - Blue has reached level 20 and has an option of advancing either to a Paladin or a Dark Knight).
Thank you for your time! Any help and tips are appreciated! :)













