MIRACLE'S PROFILE
Miracle
1044
∧_∧
( ͡° ͜ʖ ͡°)
⊂ つ
(つ ノ
(ノ
\ ☆
| ☆
(⌒ ⌒ヽ /
\ (´⌒ ⌒ ⌒ヾ /
(’⌒ ; ⌒ ::⌒ )
(´ ) ::: ) /
☆─ (´⌒;: ::⌒`) :; )
(⌒:: :: ::⌒ )
/ ( ゝ ヾ 丶 ソ ─
Excuse me sir, do you have a moment to talk about Wii Fit Trainer?


( ͡° ͜ʖ ͡°)
⊂ つ
(つ ノ
(ノ
\ ☆
| ☆
(⌒ ⌒ヽ /
\ (´⌒ ⌒ ⌒ヾ /
(’⌒ ; ⌒ ::⌒ )
(´ ) ::: ) /
☆─ (´⌒;: ::⌒`) :; )
(⌒:: :: ::⌒ )
/ ( ゝ ヾ 丶 ソ ─
Excuse me sir, do you have a moment to talk about Wii Fit Trainer?



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Pokémon RMN Version
Back a few years (!!) ago Ratty and I thought of an idea for Tomamer



Tomamight functioned like Voltorb/Electrode did in the official series (Mimic-behavior) but with Berries. I was just thinking yesterday that Tomamer should evolve when planted like a berry and grows into Tomamight haha



Tomamight functioned like Voltorb/Electrode did in the official series (Mimic-behavior) but with Berries. I was just thinking yesterday that Tomamer should evolve when planted like a berry and grows into Tomamight haha
Pokémon RMN Version
Pokémon RMN Version
Pokémon RMN Version
Pokémon RMN Version
author=Seiromem
Will you be doing all the types eventually?
maybe! Steel is the only type with all the pokemon designs finalized, so I'll have to wait before doing more.
Pyramystic fan art

Pokémon RMN Version
Pokémon RMN Version
I don't think it's anything game-breaking. there are even worse pokemon in the official series who don't need a choice item to become absolute monsters, ie Talonflame, Ferrothorn, etc.
Pokémon RMN Version
Demine - Demon and mine
Diablode - Diablo and explode
Flauret - From its evolution's name, with the suffix -et(te) meaning 'diminutive'.
Flaurum - Flaura (plant life) and aurum, which is latin for gold.
Diablode - Diablo and explode
Flauret - From its evolution's name, with the suffix -et(te) meaning 'diminutive'.
Flaurum - Flaura (plant life) and aurum, which is latin for gold.
Sozora's Labyrinth
Probably not :) I've lost most of the resources that I've been working on, and I don't really have the free time to devote to this project.
The good news is that I've played a few RM games that have given me some good ideas, if I ever find myself working on this again it will most likely be much less linear.
Thanks for the post :)
The good news is that I've played a few RM games that have given me some good ideas, if I ever find myself working on this again it will most likely be much less linear.
Thanks for the post :)
















