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Legion Saga Arcade

Sidewinder is right.

As I intended for the game to be fully customised from the get-go, the only way to sustain my motivation was to build it in stages, concentrating on only one aspect of development at a time (this didn't work, as it felt like I was having to remake it again and again, with no sign of completion). The graphics were the penultimate stage, and the soundtrack was supposed to be the final one before play-testing.

But when I began to add sound effects... it just didn't work. I even experimented with a score, as I can also produce music, but even that detracted from the experience. Perhaps this is because I'd gotten so used to playing the game without any sound, but in the end I made a conscious decision to axe the soundtrack as I was confident that it would still be enjoyable without it, if not more so.

Also, it kept the file size down, which was important as I intended to port it to mobile at some point. That's why all of the text boxes unconventionally appear at the top of the screen, to make room for touch-screen controls at the bottom.

Legion Saga Arcade

I actually discovered that Arcmagic was also working on a remake when I was already deep into LSA's production. I did feel rather bad about it, I have to admit, as I didn't want it to appear as though I was trying to compete with him.

That being said, we have made very different games -- his is a JRPG and mine is a casual action RPG, with greater emphasis on action. I hope that one day he completes his, as it does look very promising.
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