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The Child of Fire
Excellent, this time everything worked without a hitch and I could complete the game. Thanks again for an entertaining game. I clocked out at 45+ hours and beat the final boss at level 88. While I was probably overleveled, the game is - nevertheless - fairly challenging when the players don't use everything at their disposal, but I'm sure it can be finished faster and at lower levels.
That being said, maybe the game's description could mention that this is a behemoth of a game. Initially, I thought I could just save the world quickly, but then I was positively surprised at this game unfolding into an epic adventure on a whole larger scale. Keep up the great work, I'm looking forward to and wish you success for your future endeavors.
That being said, maybe the game's description could mention that this is a behemoth of a game. Initially, I thought I could just save the world quickly, but then I was positively surprised at this game unfolding into an epic adventure on a whole larger scale. Keep up the great work, I'm looking forward to and wish you success for your future endeavors.
The Child of Fire
Don't beat yourself up, sh*t happens. :)
I'll complete the game as soon as possible, but I'm afraid the game.exe is missing again in version 1.3.
I'll complete the game as soon as possible, but I'm afraid the game.exe is missing again in version 1.3.
The Child of Fire
Thanks for the useful explanations.
It shows how much effort you put into the battles/skills, the story dialogue and the dungeons with their excellent "switch pathfinding puzzles" and their overall interesting designs. Unfortunately, the final dungeon is plagued by a few issues, including the final boss fight, because of which I wasn't able to complete the game yet:
- skill "Spin Slash" (which, by the way, lacks a skill description) shouldn't be usable outside of battle from the menu.
-, area 7 (second party part): I think Eric's skill set (fire) has been mistakenly bestowed upon .
-, area 7 (second party part): In the central upper area, there are two clusters of three flames grouped together that don't move (there's probably something wrong with the eventing here).
-, area 8 (second party part): It seems something's wrong here. There is an exit to another area, which I didn't take, because I hadn't fully explored area 8 yet. When I defeated the monster that guarded the treasure chest, the game suddenly told me that my work here was done and warped me out, with no way of coming back and opening the treasure chest. I think defeating said monster mistakenly activates the trigger for clearing the area.
- During the last phase in the final boss battle against, things don't seem to work as intended. All attacks from both parties (also items and counters), no matter if buffed to the limit, deal 0 damage (with the exception of "Luminous Judgement" skill that deals 700+ HP damage, but only occurs randomly), all of the final boss's attacks miss and he can't be afflicted with debuffs and status ailments. Furthermore, skills don't cost MP anymore. Since I can't check the final boss's HP and have no way of knowing if he can even be defeated under these circumstances, I didn't want to wait for further "Luminous Judgements" until the final boss might or might not fall.
It shows how much effort you put into the battles/skills, the story dialogue and the dungeons with their excellent "switch pathfinding puzzles" and their overall interesting designs. Unfortunately, the final dungeon is plagued by a few issues, including the final boss fight, because of which I wasn't able to complete the game yet:
-
Simon's
-
Shrine of Morteous
Katherine (ice/water)
-
Shrine of Morteous
-
Shrine of Morteous
- During the last phase in the final boss battle against
Saigg: God of Destruction
Susan's
The Child of Fire
I mostly had a great time with this game so far, so thanks for your efforts, happy_myrrh. Admittedly, the random encounters are HP sponges and can drag on, but at least the player knows early on it's in his best interest to use the best available skills. Also, battles get a bit easier if the player finds the Ultimate Element Gems (it's a pity there isn't any hint related to them; I simply stumbled upon them by chance because the game didn't let me explore the Shrine of Water's final area at first). Two combos that work very well throughout the game (as soon as available) are Ultimate Water Gem + Lily's Winter Sword (high chance that random mobs lose their turns by being frozen) and Eric's Undying Flame + Firestorm (four guaranteed critical hits) against boss monsters after all party buffs and enemy party debuffs have been applied.
Since I'm nearing what I believe to be the end of the game (Shrine of Death), I would like to tie up some loose ends. Edit: I just found new clues in the settlements and subsequently all Mystery Merchants. Took a lot of legwork, though, especially for the ones in the Light and Fire Shrines.
Furthermore, I was wondering if at some point it will be possible to enter the building (plateau) at Holy Summit. Out of all the inaccessible buildings, this one looks the most like it could serve another purpose.
Edit: Finally, I would like to provide you with a list of (minor) bugs:
- Obstruction mapping:
-- Surtrian Airship: The pots in the southern area aren't solid.
-- Lava Caverns, area 2: The second switch isn't solid anymore after activating it.
-- Lava Caverns, area 2: The small bridge (one tile) that leads to the southeastern corner of the map is solid, thus making it impossible to reach the treasure chest in that area.
- Contrary to what the skill description states, Eric's passive skill "Lucky Child" seems to increase only his luck.
- Does Lily's skill "Impenetrable Bubble" work as intended? At least King Tovin's "Meteor Calamity" skill (during both boss fights) was able to damage me nonetheless.
- Upon the first visit at Riverside Port's inn: If the player doesn't talk to the innkeeper and simply enters the room on the far-right side, he doesn't need to pay 60 Gold.
- Riverside Port: If the player engages the soldiers with Eric alone (instead of returning to the inn) and wins the fight, nothing happens afterwards and the soldiers are still alive (it seems you might have fixed that one already). Also, when engaging the soldiers with Eric and Lily, the soldiers don't disappear upon defeat (might or might not be intentional), thus trapping the player in an endless loop of the same fight, even though it would have been possible otherwise to overpower all enemy soldier parties. Furthermore, when the player is supposed to avoid the soldiers and at this point reenters and leaves the inn (through the front entrance), Riverside Port's outside map is reset to the status when Eric was alone, while the player is still able to advance by returning to the inn and leaving through the window (an easy fix would be to lock the inn during the chase segment). This oversight provides an excellent opportunity for some early-game power-leveling (and the enemy drops aren't bad, either).
- Eclipse Village: When opening the treasure chest on the plateau that contains a Life Charm, it's mistakenly called Health Charm in the pop-up window.
- Eclipse Village: When Raime is supposed to place her hand on the crystal, the Sage's sprite isn't solid (can be walked over), but can still be talked to.
- Shrine of Darkness: When opening the treasure chest that contains the Book of Statuses, it's mistakenly called Book of Ancient Magic Power (or something like that) in the pop-up window.
- Frozen Riverside Town: Every time when leaving and reentering the inn, the player can pay the fee for staying the night by talking to the innkeeper, even though there isn't any need for that (the room that contains the save/heal statue is open regardless of whether the player pays the fee for staying the night, whereas said room in Emberia's inn later remains locked until the player pays up).
- Winter Woods: The boss fight against Lurker Mother can be skipped, since the trigger isn't present in the bottom row of the two tiles wide passage leading to the exit.
- The Explosive Barrel isn't removed from the inventory after using it (story cutscene). Even worse, it can be used in battle; I noticed this too late, so I don't know if using it (up) in battle before clearing the way inside the Emberia Caverns halts progression.
- Ancient Crypt, floor 4: Fire, water, light and dark spheres (one of each) can be seen in the bottom left corner of the map (probably some event that shouldn't be visible).
Since I'm nearing what I believe to be the end of the game (Shrine of Death), I would like to tie up some loose ends. Edit: I just found new clues in the settlements and subsequently all Mystery Merchants. Took a lot of legwork, though, especially for the ones in the Light and Fire Shrines.
Furthermore, I was wondering if at some point it will be possible to enter the building (plateau) at Holy Summit. Out of all the inaccessible buildings, this one looks the most like it could serve another purpose.
Edit: Finally, I would like to provide you with a list of (minor) bugs:
- Obstruction mapping:
-- Surtrian Airship: The pots in the southern area aren't solid.
-- Lava Caverns, area 2: The second switch isn't solid anymore after activating it.
-- Lava Caverns, area 2: The small bridge (one tile) that leads to the southeastern corner of the map is solid, thus making it impossible to reach the treasure chest in that area.
- Contrary to what the skill description states, Eric's passive skill "Lucky Child" seems to increase only his luck.
- Does Lily's skill "Impenetrable Bubble" work as intended? At least King Tovin's "Meteor Calamity" skill (during both boss fights) was able to damage me nonetheless.
- Upon the first visit at Riverside Port's inn: If the player doesn't talk to the innkeeper and simply enters the room on the far-right side, he doesn't need to pay 60 Gold.
- Riverside Port: If the player engages the soldiers with Eric alone (instead of returning to the inn) and wins the fight, nothing happens afterwards and the soldiers are still alive (it seems you might have fixed that one already). Also, when engaging the soldiers with Eric and Lily, the soldiers don't disappear upon defeat (might or might not be intentional), thus trapping the player in an endless loop of the same fight, even though it would have been possible otherwise to overpower all enemy soldier parties. Furthermore, when the player is supposed to avoid the soldiers and at this point reenters and leaves the inn (through the front entrance), Riverside Port's outside map is reset to the status when Eric was alone, while the player is still able to advance by returning to the inn and leaving through the window (an easy fix would be to lock the inn during the chase segment). This oversight provides an excellent opportunity for some early-game power-leveling (and the enemy drops aren't bad, either).
- Eclipse Village: When opening the treasure chest on the plateau that contains a Life Charm, it's mistakenly called Health Charm in the pop-up window.
- Eclipse Village: When Raime is supposed to place her hand on the crystal, the Sage's sprite isn't solid (can be walked over), but can still be talked to.
- Shrine of Darkness: When opening the treasure chest that contains the Book of Statuses, it's mistakenly called Book of Ancient Magic Power (or something like that) in the pop-up window.
- Frozen Riverside Town: Every time when leaving and reentering the inn, the player can pay the fee for staying the night by talking to the innkeeper, even though there isn't any need for that (the room that contains the save/heal statue is open regardless of whether the player pays the fee for staying the night, whereas said room in Emberia's inn later remains locked until the player pays up).
- Winter Woods: The boss fight against Lurker Mother can be skipped, since the trigger isn't present in the bottom row of the two tiles wide passage leading to the exit.
- The Explosive Barrel isn't removed from the inventory after using it (story cutscene). Even worse, it can be used in battle; I noticed this too late, so I don't know if using it (up) in battle before clearing the way inside the Emberia Caverns halts progression.
- Ancient Crypt, floor 4: Fire, water, light and dark spheres (one of each) can be seen in the bottom left corner of the map (probably some event that shouldn't be visible).
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