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i'm a musician and i guess i'm a game dev now too.
Moon Tree
Something is wrong on Station 34. Originally created for IGMC 2015.

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Moon Tree Review

Thanks for your feedback! It's important to remember this game was made entirely in a month, so it's not quite as in-depth as we wanted it to be (plus, we were limited to RPG Maker 2003). Yes, the gameplay is very fetch quest-y, but our plan of making a more non-linear adventure exploration game wasn't exactly suited to a one month game contest. The full version will be truer to our original vision (including stealth that is far less Pokemon-like!).

author=thesacredlobo
To be clear my issue isn't with the basic gist of the plot, but with the VR Helmet. My problem with this device is that virtual reality, by definition isn't real and as such the character can't be on the station itself. Yet with the way the game is presented were supposed to believe that my actions taking place in a virtual simulation are somehow having an affect on the physical world.


There is no VR helmet actually! The technology in this version wasn't really designed around realism (or even analogous to existing VR tech) - in fact, we're very aware that the way VR functions in this version of the story is a major plot hole, which is why we're completely rewriting and redesigning it in the new version, with more focus on plausibility. The green filter during the VR sequence is purely an aesthetic choice, I won't deny that, but it will remain, because fictional technology is fun.

author=thesacredlobo
...the story also suffers a bit from how it shoehorns the letters from our pen pal into the story. In my opinion it would have been better to start the game with our protagonist writing a letter to his pen pal with a desperate request for a response or having the protagonist reading through old letters while mumbling about how communications between the stations are down because of the actions of stupid adults. As it stands the letters just feel shoved into the game in order to establish the type of bond between the protagonist and his pen pal in a way that completely breaks the flow of the narrative.


They're not "pen pals", they are in a long-distance relationship. Ollie and Dylan are boyfriends. Again, this will be more firmly established in the new fleshed-out story. As for the emails, don't worry, there will be plenty more.

Thanks again for taking the time to review Moon Tree, and I hope you'll play the full version when it's released! We assure you it will be a drastic improvement over a small 20 minute game we put together in 30 days.

Moon Tree

author=Asphodel
Lovely game. I didn't even know the things in the dock area were ships, though.
I thought they were just barriers to help you hide.
The text was a bit hard to adjust to at first, but everything else was fine to me.
Nice job.


Thank you! I'm glad you enjoyed it. The text might've been hard to read if you didn't have the RM2k3 fonts installed (in the fonts folder). For reference, it should look like this:

Moon Tree

author=Pikasprey
This looks cool. Are you okay with others doing Let's Plays?

Of course! Feel free.

Moon Tree

Firefly84
Reached the ships but don't know how to go further. The NPCs send you out of the area and no ship is reacting...

Yes, the stealth section is something we intend to overhaul, there are quite a few issues there (it had to be designed around wonky event-based RM2k3 stealth, and we need to make a visual distinction for which specific ship you can interact with). Sorry about that. The dialogue tells you which ship you need - try the one at the very end of the area.
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