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Seeking anime artist for cutscenes.

Hello! :3

The title of this post really explains itself;
I need an anime artist to create some hand-drawn cutscenes for my game. ^ ^

If you are able to help, or can direct me to someone you recommend, I'd be very grateful!
If you are an artist, though, please post an example of your work.

I'm willing to negotiate a price! ^a^

Thank you!

*Edit
When I say "cutscenes" I don't just mean one picture for each section of the cutscene. I mean fully animated.
Just thought I should specify. c:

[RMVX ACE] Common events from using items start automatically?

author=Gredge109
The only thing I can think of, is that a script you added is repeatedly calling CE1 for some purpose or whatever.


Well holy crap, man! That seems to be exactly what was happening! O_o

I moved it down to slot 2 and it works fine now.
I guess one of my scripts uses common event 1 as its default.

Anyway, thanks so much! ^w^

[RMVX ACE] Common events from using items start automatically?

Yes, I checked and I'm certain that the trigger is set to "none".

Here's a screenshot of the item:



Sorry, but I'm not sure what you mean by "version". You mean, like, if it's RPG Maker 2003, VX, etc.? I'm using VX Ace, so... O.o

*Edit
Oops, forgot the common event screenshot. x3



That script call is to activate my "infinite emoticon balloons" script, but it does the same thing even if I do a simple "show text" command.

[RMVX ACE] Common events from using items start automatically?

Hello!

I just started editing my items' effects, and I tried to make a common event activate once you use a certain item, and it starts automatically when I start up the game, even without using the item at all.

I have the trigger set to "none" for the common event in the database.

I'm fairly new to this subject, so any explanation and help would be very much appreciated! ^w^

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Ah! Marrend, you never cease to amaze me! O_O

It works perfectly! ^u^

In my game, sellable items don't even exist, so it's fine the way it is.

I'm pretty certain this is the last script I'll need for my game so *coughhopefullycoughcough* I won't need to be a bother anymore. x3

Thanks a bazillion once again! ^a^/)

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Yeah, there's no multiple purchases in my game so I was wondering if I could just remove that entire box and stop it from ever even coming up after you press enter on the item you want to buy. x3

I tried looking around in the script to try and see if I could find which window that was, but I couldn't find it.
(It isn't the "dummy_window" is it?)

I was able to find and edit all the other windows myself, though.

Sorry, I really need to be more specific. > <

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Hello again, Marrend! :3

Could I maybe ask for your help again with the same script?

To put the problem as simply as possible, whenever I buy something, this shows up:



And to put the goal as simply as possible, I'd like for it to not show up.
Could you please help me?

I'm sorry I keep pestering you with these dumb script problems, but you're super awesome at editing scripts so... ^ ^,

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Oh, thank you very much, it works perfectly! ^a^

[RMVX ACE] [SCRIPTING] Help With A Custom Shop Script Please?

Hi! ^w^/)

I'm using Mepps' custom shop script, and the game I'm making only uses "Key Items", so I was wondering if there was a way to remove the item category select when you choose the "Sell" option.

I just want it to automatically assume that the items I want to sell are in "Key Items".

The script is downloadable from here if someone can edit it for me. ^ ^
http://www.gdunlimited.net/scripts/rpg-maker-vx-ace/custom-shop-system/nothing

[RMVX ACE] [SCRIPTING] Remove Character Select When Using Items?

Oh, hello again! x3

author=Marrend
Now, I'm going to take a huge my guess on my part, and say that you probably only need the part about using items out-of-battle.

Yeah, you're right... I guess I should've specified that. Sorry. > <
There will be no items usable while in battle, so I just need it for on the field. :3

*Edit: Just tested it out and it works like an absolute charm!
Thank you very much! ^a^
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