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Titan City
Dear MrFrench,
Thank you so much for your continued support! I couldn't help but notice a few extra downloads over that last few days which I must credit to your review. Thank you very much! I really wanted to see what you had to say, but I don't know much french. I'm hoping I will be able to find someone to translate for me.
While I may not have the best reviews I try to keep an open mind and prioritize accordingly. Some of my early builds could have used more polish before they were released, but regardless I think the game continues to make forward progress.
Thank you again for your support. I am continuing to work on the last few game mechanics. Progress has been very slow lately due to real life and work, but I have not given up. I hope I can get a new build for you soon!
Nestalious
Thank you so much for your continued support! I couldn't help but notice a few extra downloads over that last few days which I must credit to your review. Thank you very much! I really wanted to see what you had to say, but I don't know much french. I'm hoping I will be able to find someone to translate for me.
While I may not have the best reviews I try to keep an open mind and prioritize accordingly. Some of my early builds could have used more polish before they were released, but regardless I think the game continues to make forward progress.
Thank you again for your support. I am continuing to work on the last few game mechanics. Progress has been very slow lately due to real life and work, but I have not given up. I hope I can get a new build for you soon!
Nestalious
Titan City
author=InfectionFiles
Subbed! Sounds awesome :)
Thanks for the sub InfectionFiles and welcome aboard.
author=Max McGee
wait did someone say cyberdeck I'm unable NOT to download your game now THANKS A LOT BUD
Enjoy the demo Max McGee. It sounds like you might be a fan of the genre so I hope the work I've done so far meets your expectations. The demo is still in an early form in some ways so things can change pretty quick as noted by my last blog post.
Again, thank you for the support guys!
Nestalious
Titan City
author=Dante_Selvar
I was wondering which knowledge skills are boosted by education and which ones are not since it seemed to indicate not all of them are effected
This is a good question. I kept the descriptions short for some of the skills for various reasons, but in this particular case it is very unclear as to how this skill directly effects game play.
At this time every two levels of the Knowledge skill will increase your damage output in web combat by +1, your health gained from Biology skills by +1, and your defense in web combat by +1.
Once I have completed my next goal of new additions to the game it will also raise your interest rate total by +1 for every two levels. I also have other plans for the skill to come in to use during game play with things like dialogue options, and I will likely extend its applications to a few technical based skills as well. My goal is to reflect that a good education can make other skills more powerful or successful and to let players effect outcomes to certain situations based off this skill selection.
Titan City
author=Dante_Selvar
In this version after leaving the net I was still effected by the warlocks virus status it inflicted died just trying to walk outside of the net, no items i tried could get rid of it either and i don't think a computer status effect is ment to keep effecting johnny out after exiting the net and trying to walk
Thank you for reporting this bug. No status effects the player receives while hacking should linger after the player has disconnected. I will get this fixed.
Titan City
Titan City
Okay... so as I said before RPG Maker hates decimals and is refusing to work with the equation that I was using. Long story short is I'll make some adjustments and add a character in the game that you can talk to so you can get your appropriate interest rate without starting over. I placed this individual at the Chop Doc, Police Station in the Slums, the Park and the Safe House in Neutral Territory.
I updated the description given in the skills menu (I forgot to adjust those) to properly explain how much interest you gain off each skill.
-Investment = 1% every 2 levels.
-Stock Market = 1% every level.
I missed an important line in my script to make the interest payment loop over itself properly. I fixed that so it works every morning now instead of just once (which is the issue you were actually describing Dante.)
As it stands it takes 24 minutes to cycle a full day during game play, minus a few key events that stop time.
The idea behind the rented rooms and housing was to give players the ability to choose when to be somewhere for specific events. The quest that can only take place at a specific time is only one example of a few ideas I have floating around with this type of eventing. At this time I'm not convinced about speeding up the progression of time.
I will get this patched up here quickly and have an update in a few hours.
I updated the description given in the skills menu (I forgot to adjust those) to properly explain how much interest you gain off each skill.
-Investment = 1% every 2 levels.
-Stock Market = 1% every level.
I missed an important line in my script to make the interest payment loop over itself properly. I fixed that so it works every morning now instead of just once (which is the issue you were actually describing Dante.)
As it stands it takes 24 minutes to cycle a full day during game play, minus a few key events that stop time.
The idea behind the rented rooms and housing was to give players the ability to choose when to be somewhere for specific events. The quest that can only take place at a specific time is only one example of a few ideas I have floating around with this type of eventing. At this time I'm not convinced about speeding up the progression of time.
I will get this patched up here quickly and have an update in a few hours.
Titan City
author=Dante_Selvar
suggestions
- could there be a way to re-equip/change your weapon during battle, otherwise i tend to stick to one weapon and brawling or kung fu currently.
I managed to find a script by Yanfly that allows players to switch weapons or armor during battles. It has a 2 turn cool down. I think this will work beautifully with the combat system especially since I just added another script that allows player to freely choose a counter attack skill of their choice. Coupled with the different types of skills/abilities I think this will add a great dimension to character development and decisions during battle. It will need some fine tuning and play testing, but I'm rather excited about it. Thanks for the suggestion Dante.
Nestalious
Titan City
That's as far as I got with that particular quest line. Sounds like it all worked though. Yes, there is a way in to the Joker Gang without streetwise. I'll keep plugging away. I really want to finish out the joker gang quest lines to move the game into open territory (let players decide where they go). All in good time. I have other promises to fulfill as well. I should have a patch up by today or tomorrow.
Nestalious
Nestalious
Titan City
author=Dante_Selvarauthor=Nestalious- I didn't try it in a blitz yet but when i went on the mission to change Johnny's identity i could not open both codegates and it told me i only had codebreaker 1.0 even though i did purchase it. i think the problem was it not being "installed" on Johnny like when click item in inventory then click on Johnny so he recieves the skill like all the others.
Dante,
-I found the bug with Codebreaker 2.0. While you weren't seeing it in the correct skill tree (Interface) it would still work properly in a blitz (in other words you can still take down 2 codegates even though you couldn't see the skill). I moved this skill to appear in the Interface skill tree.
- on another note, this could be a matter of preferance but wouldn't pickpocket make more sense as a relflex skill? I can understand how picklock can be considered technical as it can be a more detailed procedure depending but pickpocket seems like it fits best as the dexterity type of skill it usually is the focuses on being quick and unnoticed.
bugs I forgot about
- If you persuade slick to "drop" the credit chip and give the code, it does not add the code to to your journal entry like it does if you bribe the guy.
- the code to get to the second floor on the identity change mission is also not added to your main quest journal entry.
-I found the error with codebreaker 2.0. The item was not set up properly to let you select a player to teach the skill to. I got it fixed and will be part of the upcoming patch.
-Pick Pocket IS a reflex skill. I changed that a long time ago, but never moved it from the Tech Stat during character creation. That's just me being lazy, but it is also miss informative to players. I'll get that cleaned up. The Reflex list is just going to be really long. Actually... that reminds me that I did find a script that can increase the number of choices a player can have on screen at one time. I'll have to dig for that.
-I found the missing script that should have been showing the door code in the quest journal and fixed it. Good find... that particular script was really really really long.
-I didn't take time to flesh out the quest journal for the identity change mission, and now I'm regretting it. That particular part of the quest line is a new addition that wasn't there prior to this patch and I rushed to push it out quickly. I made a quick patch so that you can talk to the person again and get the door code until I update the main quest journal.
You've been incredibly helpful. Thank you very much Dante!
Nestalious
Titan City
Dante,
Good news:
-I found the bug with Codebreaker 2.0. While you weren't seeing it in the correct skill tree (Interface) it would still work properly in a blitz (in other words you can still take down 2 codegates even though you couldn't see the skill). I moved this skill to appear in the Interface skill tree.
-That's a good idea about weapon swapping. I'm rather positive I could pull it off. Maybe I'll dig around and see if there is a script available for that particular action to save me some work.
-I did alter the amount of experience received from taking down AI and reduced the chance to receive IP. This was a balancing act I felt was necessary to keep IP a rare enough resource and to slow leveling down a tad especially since cpu cores are an easy target in early stages of the game.
-6:47:31 is a decent amount of time and it sounds like you were accomplishing quite a bit. I'll keep this in mind for play balancing as I continue to add more content.
Thank you again for the feedback!
Nestalious
Good news:
-I found the bug with Codebreaker 2.0. While you weren't seeing it in the correct skill tree (Interface) it would still work properly in a blitz (in other words you can still take down 2 codegates even though you couldn't see the skill). I moved this skill to appear in the Interface skill tree.
-That's a good idea about weapon swapping. I'm rather positive I could pull it off. Maybe I'll dig around and see if there is a script available for that particular action to save me some work.
-I did alter the amount of experience received from taking down AI and reduced the chance to receive IP. This was a balancing act I felt was necessary to keep IP a rare enough resource and to slow leveling down a tad especially since cpu cores are an easy target in early stages of the game.
-6:47:31 is a decent amount of time and it sounds like you were accomplishing quite a bit. I'll keep this in mind for play balancing as I continue to add more content.
Thank you again for the feedback!
Nestalious













