NILEPRO'S PROFILE
NilePro
3
Search
Filter
[2k3] Scripted Scene Assistance
It was helpful, but I'm looking for that "ominous" touch. He is supposed to walk and face my hero, talk, then walk back to his place, finish his speech and finally initiate the teleport. I have multiple problems:
1. He doesn't actually appear until I step on the event that triggers him.
2. When he walks to the hero, his sprite points down instead of to the right, even though his path is set to make him stop, facing the right.
3. Likewise, I don't know how to make the hero face the villain when they talk.
4. I can't figure out how to make him walk back to his original place.
5. I don't know how to have my character move as part of the script.
1. He doesn't actually appear until I step on the event that triggers him.
2. When he walks to the hero, his sprite points down instead of to the right, even though his path is set to make him stop, facing the right.
3. Likewise, I don't know how to make the hero face the villain when they talk.
4. I can't figure out how to make him walk back to his original place.
5. I don't know how to have my character move as part of the script.
[2k3] Scripted Scene Assistance
I need assistance on making a scripted scene. The main character is supposed to walk into a room, and upon stepping on a certain tile, he triggers the main villain to notice him and then it will trigger a conversation between the two. The main villain is supposed to walk around in fixed baths and stopping to talk. At the end of the scene, both characters are sent to a new map.
I'll attempt to do it myself, but I'm unsure of how to consistently use the same sprite for multiple events.
Thank you for your help.
I'll attempt to do it myself, but I'm unsure of how to consistently use the same sprite for multiple events.
Thank you for your help.
Locked Doors and Vanishing Events
Thank you thank you thank you! I found a more simplified way of handling things. I eliminated the need for an inventory by using puzzle-based item system. I basically set it up so that containers using the "item" have a variable attached to a specific object that uses said item. Thank you so much for your help. I'll have to impliment a more hardened system in a later rpg.
Locked Doors and Vanishing Events
Locked Doors and Vanishing Events
author=Milennin
If reading tutorials didn't help then the only solution is to play around with them switches and variables until you do understand how they work. And honestly, it's not that complex.
I've tried.
Locked Doors and Vanishing Events
Steam VX Ace Giveaway - Part 3 (Sprite challenge) - Submissions closed
Can we use copyrighted characters so long as ownership is provided and that the sprite is hand-made?
Locked Doors and Vanishing Events
author=Link_2112author=NileProhaha Well, that particular thing works by you waiting while I write something up :3author=Link_2112Okay, how would that work?
I'll write something up for you
Oh, okay. ^^'''
Locked Doors and Vanishing Events
Locked Doors and Vanishing Events
author=Link_2112author=NilePro... by using a switch! At the end of the code for talking to it you turn on a switch. That switch is used as a trigger condition for page 2 of the event that will be a teleport event.
That is to say switching it from a simple speech event to a teleport event by using a key on it...
You can't delete an event permanently. You need to use a switch to activate a blank 2nd page for one time events.
I have a lot of trouble setting up events, if you could guide me to a better tutorial than the one the site provides OR tell me yourself that would be just dandy.













