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Ticking HP
I have found another way of fixing the "crash on inputting commands when at zero hp" in a way that still lets damage roll if an actor takes lethal damage. I did it by skipping actor command input processing if hp is not above zero with "if BattleManager.actor.hp > 0". Specifically, modify Scene_Battle to the following:






I have not encountered any major issues with this, but there may still be problems I have not encountered and very likely a more efficient way of accomplishing this. Also, this may be incompatible with scripts that modify the actor command list.
I have not encountered any major issues with this, but there may still be problems I have not encountered and very likely a more efficient way of accomplishing this. Also, this may be incompatible with scripts that modify the actor command list.
Ticking HP
I think I got it to work. On line 71 change .min to @hp + (@hp_target / @hp_target.abs) Damage and healing seem to be functioning and rolling properly. I will say if I come across any issues with this change.
Edit:With this edit Healing skills will not work outside of battle, but this can be worked around with himework's "common event variables" script and have the healing skill call a common event and use a script call $game_variables = $game_actors[$game_variables].mat and further manipulate the variable you use, then use the change actor hp event. Hope this explanation helps people use this. Also, residual damage like poison does not "roll".
Edit:With this edit Healing skills will not work outside of battle, but this can be worked around with himework's "common event variables" script and have the healing skill call a common event and use a script call $game_variables = $game_actors[$game_variables].mat and further manipulate the variable you use, then use the change actor hp event. Hope this explanation helps people use this. Also, residual damage like poison does not "roll".
Ticking HP
Thanks for responding! Just to make sure it wasn't something else causing an error, I copied the script directly from this page to a new, blank project. When run, before the title screen boots up it says this:
Script 'Ticking HP' line 71: SyntaxError occurred.
unexpected '.', expecting ']'
@hp = .max
Script 'Ticking HP' line 71: SyntaxError occurred.
unexpected '.', expecting ']'
@hp = .max
Ticking HP
I've almost completed my 1st game! This is a momentous time for me!
I've almost completed my outstandingly craptastic 1st game. This is the 1st stepping stone in making my dreams into a reality through game development! I cannot express how much potential I feel right now. Just one or two more slightly less craptastic games until I can move on to making my stories into a reality! I just decided to share my excitement with the denizens of this wonderful site! It's only a matter of time until the game is submitted :D
[RMMV] Preview of Talk & Empath Battle System (like Shin Megami Tensei)
I haven't seen many systems like this in RPGs, so well done! I think your Empath System adds does character to battles, and the Encounter flavor text further adds to this. I like it when games give the opponents a bit of personality like your game does instead of encounters just seeming like things for the player to fight. It makes it feel like you are actually combating an opponent instead of battling stuff the computer throws at you.
Long paragraph short, I like your Empath System!
Long paragraph short, I like your Empath System!
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