PANCAKE'S PROFILE

Search

Filter

Map035.png

Fantastic work. The big city at the west middle portion fits its surrounding landscape perfectly. And that southeastern continent looks like Australia.

012.png

Nice catch, thanks for pointing that out! It's actually there in the game files but cut off in the actual scene. Now I also notice another mistake: there's a few better tiles for the end cart also hidden in game files. Gotta love vSNES!



I wonder how this compares to your own one? :D

And wow, does Evoker look fantastic. Inspiring looking work with rips. I'll have to play it as soon as I get a chance. Hope to run into and see that wheel-train in motion too!

Here's the end tiles if you'd like to use em too.

018.png

The font is 'Alagard'.

I tried to implement bitmap pixel fonts/scripts at first but that turned out to be a hair-ripping unworkable mess for me... then I settled on Chrono Trigger's font, but while a little more authentic and almost pixel perfect, it felt too plain after a while, so here we are.

three_member_group.png

The reason bars are usually placed at the bottom - there's often nothing else interesting going on there. Even the prettiest pixel lava there is now practically useless space. On the center screen enemy sprites themselves are the main occupation in battle anyway and you'd watch if they change shape or status and whatnot, tougher to keep track of that if the bars keep overlapping them.

SS4.PNG

There's a script to fix that problem with font being cut off (A in Attack there). I think it's Text Cache by mithran that helps with it.

SS3.PNG

This graphical style is absolutely beautiful, even if it's based on RTP like so. And very well mapped, no space wasted etc.
Pages: 1