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Lux Libertas - Early recordings
What are you thinking about right now?
author=nhubiI have I believe all of the rtps in my computer Just to play safe I went to the download page & reinstalled all of the rtps there Then I tried running the game again & I'm getting the same What's unusual salso is I tried his other game & it runs fine Just that one game I'm pretty stumpedauthor=Pdr313Redwall's latest isn't VX Ace it's VX. Make sure you've got that rtp, they are different.author=nhubino I can play the other vxace games well I used to have crash problems with some older games but I finally figured that problem is that I had a different version of thre 95 rtp I located other versions of that rtp & got itt to woork So I was wondering if this could possibly b something similar
Pdr313 do you get that error on any other VX game?
What are you thinking about right now?
author=nhubino I can play the other vxace games well I used to have crash problems with some older games but I finally figured that problem is that I had a different version of thre 95 rtp I located other versions of that rtp & got itt to woork So I was wondering if this could possibly b something similar
Pdr313 do you get that error on any other VX game?
What are you thinking about right now?
author=nhubiYes I know Thats why I was trying to figure out He di try to hrlp me figure it out When I press start game A big white screen opens up wherein in the upper corner it says Microsoft visual c ++ runtime library is labele on the border The screen says runtime error then on the next line it gives the thread Programs :/C:/Users:/DSownloads:/ Game.exe Then below that It says This application requested a runtime error to terminate in an unusual way Please contact the applications support team for more information When I click on that screen The next screen says rgss has stopped working etc Checkfor solutions etc when u click on details it says APPCRASH LOcation game. exe version number Under Faulty node It says Game .exe THen it lists serial number etc When I click on check for solutions The whole thing crashes completely I dont know if anyone may b familiar with this Ive tried ownloading different variations of microsoft visual c++ & installed all of them but I still get that same crash Does anyone have any ideas please
Actually if it's for Redwall's latest iteration then there's already been a lets play put up for it so it can be played. This may be something else.
What are you thinking about right now?
author=LockeZThnk u for the suggestions but I already explored that possibility & am still getting a runtime error message When prompted to look at the details one of the sections say faulty node: game.exe I don't know if that'll help identify where I may b doing something wrong
Sounds like probably the author didn't include the RTP, which is a package of graphics and sound shared by many RPG Maker games. So people who have installed RPG Maker or installed certain other games already have the RTP but you don't have it.
You can download the RTP for free here from the official RPG Maker website, or complain at the game's author until he includes it in the game. He really should be including the RTP if he's releasing the game publically to anyone other than other game developers.
Edit: Just saw that it's Redwall10's game. I recognize his name. You're probably better off downloading the RTP yourself instead of trying to get him to fix his game installer. It'll save you some headache.
What are you thinking about right now?
Hi I'm not sure where to go to get a solution to a particular problem I recently downloaded a game from here & I'm having trouble playing it in which when I press start I get a runtime error crash I trie exploring a couple of possibilities with the games creaator but we couldn't figure out the problem It plays well for other people saparrently & so far I seem to b the only one Does sanyone have anyway to help me solve this problem please
FF7 remake. It's a thing.
author=Pdr313An I was referring to an hd remake keeping up with the spirit of the game by fully realizing everyones storyline but this time in hd I play rpgs primarily first & foremost for it's story ( which is why I on't think 7 is as good as 6) I like to immerse myself into living the story like an epic book or series of books or ongoing epic story arprograms like Game of Thrones ( more the books) So I actually do enjoy a longer more immersive game experience I think that shows more depth To b honest thats partially why I didn't feel much more for the characters in 7 as twith the exception of Aeris who is vthe most fleshed out character aside from Cloud which I believe was deliberate so we feel Aeris' death with much more tragic pathos because they took time to actually make us know her character. This was one with most of the characters in 6 & there were 14 to contend with It's much like reading a compilation of short stories that weave together into a vaster more intricately engaging overall storyline I consider that much more satisfyingauthor=PizzaIm sorry 5 was a typo I was referring to 6Pdr313I know I should bite the bullet and get into it here, but I'm guessing you've never played FF5 or clocked how long an average RPG takes? (~30 hrs). I would loathe FF5 if I had to play it for 100+ hours on a single file. That game takes like 30 to beat at most.
Plus face it 5 had a more coherent & epic storyline which if threshed out in hd could easily make over 100 hours of play Much more epic in keeping with rpg tradition
Seriously, I have NO idea where critics of modern RPGs got the idea that they "should" be 100+ hours long. Final Fantasy 7, one of the go to examples of a "classic JRPG" is 21 hours long. The longest RPG that I can recall playing (as in, from the beginning to the end of the main story) off the top of my head is Tales of Symphonia, and that was around 40-48 hours, and it had a metric shit load of content that could have been cut or toned down.
The only times I've ever cracked the 100 hour mark on an RPG were Skyrim (4 runs, one was basically a 100%) and Pokemon White (Complete Pokedex, ages of dicking with optional stuff).
tl;dr RPG fans and devs need to give up the goose on this length = quality shit. Stuffing a game with 70 unnecessary hours of cutscenes, backtracking, and filler dungeons/towns isn't the answer to any of the problems facing the genre.
FF7 remake. It's a thing.
author=Pdr313An I was referring to an hd remake keeping up with the spirit of the game by fully realizing everyones storyline but this time in hd I play rpgs primarily first & foremost for it's story ( which is why I on't think 7 is as good as 6) I like to immerse myself into living the story like an epic book or series of books or ongoing epic story arprograms like Game of Thrones ( more the books) So I actually do enjoy a longer more immersive game experience I think that shows more depthauthor=PizzaIm sorry 5 was a typo I was referring to 6Pdr313I know I should bite the bullet and get into it here, but I'm guessing you've never played FF5 or clocked how long an average RPG takes? (~30 hrs). I would loathe FF5 if I had to play it for 100+ hours on a single file. That game takes like 30 to beat at most.
Plus face it 5 had a more coherent & epic storyline which if threshed out in hd could easily make over 100 hours of play Much more epic in keeping with rpg tradition
Seriously, I have NO idea where critics of modern RPGs got the idea that they "should" be 100+ hours long. Final Fantasy 7, one of the go to examples of a "classic JRPG" is 21 hours long. The longest RPG that I can recall playing (as in, from the beginning to the end of the main story) off the top of my head is Tales of Symphonia, and that was around 40-48 hours, and it had a metric shit load of content that could have been cut or toned down.
The only times I've ever cracked the 100 hour mark on an RPG were Skyrim (4 runs, one was basically a 100%) and Pokemon White (Complete Pokedex, ages of dicking with optional stuff).
tl;dr RPG fans and devs need to give up the goose on this length = quality shit. Stuffing a game with 70 unnecessary hours of cutscenes, backtracking, and filler dungeons/towns isn't the answer to any of the problems facing the genre.
FF7 remake. It's a thing.
author=PizzaIm sorry 5 was a typo I was referring to 6Pdr313I know I should bite the bullet and get into it here, but I'm guessing you've never played FF5 or clocked how long an average RPG takes? (~30 hrs). I would loathe FF5 if I had to play it for 100+ hours on a single file. That game takes like 30 to beat at most.
Plus face it 5 had a more coherent & epic storyline which if threshed out in hd could easily make over 100 hours of play Much more epic in keeping with rpg tradition
Seriously, I have NO idea where critics of modern RPGs got the idea that they "should" be 100+ hours long. Final Fantasy 7, one of the go to examples of a "classic JRPG" is 21 hours long. The longest RPG that I can recall playing (as in, from the beginning to the end of the main story) off the top of my head is Tales of Symphonia, and that was around 40-48 hours, and it had a metric shit load of content that could have been cut or toned down.
The only times I've ever cracked the 100 hour mark on an RPG were Skyrim (4 runs, one was basically a 100%) and Pokemon White (Complete Pokedex, ages of dicking with optional stuff).
tl;dr RPG fans and devs need to give up the goose on this length = quality shit. Stuffing a game with 70 unnecessary hours of cutscenes, backtracking, and filler dungeons/towns isn't the answer to any of the problems facing the genre.
FF7 remake. It's a thing.
author=J-ManI actually agree with u I think 6 would make a much more interesting & challenging remake wherein every single character had a storyline to explore ( & they did extensively on almost all 14 characters )Plus face it 5 had a more coherent & epic storyline which if threshed out in hd could easily make over 100 hours of play Much more epic in keeping with rpg tradition
It'll finally get all the FF7 fanboys/girls to shut the hell up about wanting a remake, and at the same time I call all the BS, because FF5 and 6 didn't get a proper remake, it's as if they just skipped out on those two and made half assed ports of them and updated the graphics and released them on other systems, but they didn't get as much attention as FF4 did with their remakes.
I'll still get this when it comes out. I was more a FF6 fan than 7, but I won't lie when I say I'm interested, but heavily annoyed.













