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Lakria Legends
author=KoopaKushauthor=Pdr313Thank you, that really means a lot! Glad to see you're enjoying it! I'm sorry about that item packing quest, some items that he lists do seem pretty effective so it can be hard to tell what he needs. Well let's see, you have to pack up the sabers and rope, pack up the life rings, throw away the wooden planks and oars, and of course throw away the sandals lol, pack up the cannonballs, and throw away the broken spears! That should be it for that quest :) glad to have helped out!author=KoopaKushoh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soonauthor=Pdr313The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
thnx really. looking forward to the next progression good luck in finishing it soon. love the previews so far & dying to c the incarnations . will that b one for each character it kinda reminds me of a CROSS BETWEEN a summons * a persona
Lakria Legends
author=KoopaKushoh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soonauthor=Pdr313The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
Lakria Legends
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
Dragon Quest - The Anti-Evil Cave
ive tried to play this but all i get is a black screen is there somethin wrong cause vi cant even exit that black screen
DarkEnd
i seem to have truble downloading thjis everytime i click on it it says upbox not available in ur country & im in nyc
Dragon Quest - The Anti-Evil Cave
author=Royim having a similar problem all im getting is a black screen i tried that klite link but it conflicts with another game codec i use for story of innocence . to top it all off the screen refuses to shut down. i had to restaryt my laptop twice
Ok it seems when you go there its necessary to dl something called K-lite. The only other dl you see is one upgrading windows drivers.
Final Fantasy Blackmoon Prophecy II
i think i actually like the fft style characters in the first demo than the character design oin ur second demo
Final Fantasy - Edge of Time
ITOSHI KOKORO
could someone please help me I cant seem to get past tempest island I cant find a way to burn the cobweb at the end I c a twig on top of a cliff but cant figure out how to get it if there is another puzzle here to solve like I have no idea what the switches r for ive been realy confused what to do next can someone please help me cos I don't have any idea what im missing
ITOSHI KOKORO
author=taitoI hate to ask but how do nu get the twig to burn away thr cobweb on tempest islandauthor=Mr_88Well sir I appreciated your feedback. Many of these things I became well aware of after releasing the game other places. I think that I have corrected many of these problems with my newer project. I will never apologize for grinding. lol. I am very stuck in my old ways. I have tried to make the grind more enjoyable in my newer project. Thank you for noticing the sprites....I did all the music too. ^_^ I am sad that you felt the game to be too frustrating though...It's certainly not meant to be easy by rpg standards. Thank you for playing my game and I hope you will give Okurete Sumimasen a try.
Yeah, it was down. Tried it later that day and the link worked. I played a bit of your game and although I haven't finished it but I do have some feedback. All of it is constructive and I offer it in hopes of you improving as a game maker. You really displayed real passion for your project and I'd like for people to be able to get the most out of them.
First of all the puzzles were frustrating for me and what kills me is that they didn't have to be. Half of the time it's because there's no indication of what to do. A good example of this is having to burn away the cobwebs in the first dungeon to make a rock blocking a door disappear. If you had the main character mention something like "Hey, I think I see a switch behind the cobwebs" when the character came close to the first one you could have save me and other players time. There needs to be a logical conclusion between action and effect otherwise it feels like the puzzle solutions are too damn convoluted.
Second of all the amount of EXP rewarded for enemies (at least early on) seems a tad too low. It took forever for me to level up for the first boss (Which scared the crap out of me the first time). Try increasing the EXP given out and maybe money as well.
For the water level I did like the idea that you had to conserve your air supply to get through. The only problem is that it seemed that some of the puzzles took too long to experiment with, especially if it required a lot of trial and error to figure out, and also some of the skills have animations that eat up precious seconds. This second part is more of a balance issue and could be resolved by increasing the default air time limit up a bit.
The monster training thing I found odd since it seems like the way you structured it results in a lot of busy work. You had the monsters as items that you need to stock up on and that would require the player to have to repeat the same monster battles over and over if they'd like to use them constantly. Since you have monsters gain levels it sounds like you wanted them to be a major part of your party but unfortunately this feature would most likely get passed over since people would try to avoid doing even more unnecessary battles if they can help it. I'd suggest maybe either having the monsters as actual party members or perhaps have an individual item used to summon each type of monster. IF you didn't want players to summon them constantly you could impose an SP cost each time they're summoned.
I do like the custom tile sets you created for the game and the original monster designs as well. Not a single piece of RTP was included in this and that shows a real commitment to this project. In the future you might want to include a little disclaimer in the game's start up that there's some sexual content in the game. I know you might not think it a big deal but some people might be put off by the monster designs since several of them resemble nude women. There are conservative members on this site and I'm sure they'd appreciate that this game might not be for them.
Overall I can appreciate the effort you put into the game but as it stands the game design is just too much of a frustrating mess for me to want to push through to the end.













