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Are there any finished games I can look at?

I want to get better at working with VX, so I was wondering if there are any finished projects that I could open up and look at the scripting and such. I've downloaded a couple games, but it doesn't look like there's any way to open them with the editor...

Help with event coding...

Got it all redone, works perfect so far! Thanks SO much. If I ever get this game finished, I'll be sure to credit you. ^_^

Help with event coding...

Sorry. By the syntax it looked like it was in RPG Maker XP. What maker do you use? I can convert it.

No worries. I'm using VX. But apparently I can run XP if I run it as an administrator, so I'll try that.

Edit: Yep, that worked. I'm remaking the coding in VX, I'll let you know if it works out!

Help with event coding...

Yep, with the RTP I can run the game...however, I can't open the project file to see the coding, 'cause RPG Maker XP doesn't seem to work with Vista. ._.

Help with event coding...

Hm, it won't let me open it...it says I don't have the RGSS RTP Standard?

Help with event coding...

Yeah, as long as everything works, that's fine. That's actually better. I don't use them for anything else, so it'll free 'em up.

Help with event coding...

Well, I switched the Move Right and Move Down commands, and now the zombie does indeed move in all four directions...however, he moves down when he should move right and right when he should move down, since they're switched. @_@ If yours is working correctly, I would love it if you sent it.

Help with event coding...

Alright, basically, I have it set so the event (a zombie) chases the player. I know you can do this automatically by having the event's move pattern set to approach, however, I want to do it the long way so I can have the zombie chase NPCs if they're closer.

So, this is what I have (with some notes)

LOOP
V1 = Player's Map X
V2 = Player's Map Y
V3 = Zombie's Map X
V4 = Zombie's Map Y
(V5 is the X distance between player and zombie)
V5 = V1
V5 = V5 - V3
(V6 is the same, but with the Y axis)
V6 = V2
V6 = V6 - V4
(This conditional branch changes the values of V5 to a positive number if it's negative so it could be potentially compared to a positive Y)
Conditional Branch: V5 < 0
V7 = V5
V7 = V7 - V5
V7 = V7 - V5
Branch End
(This conditional branch does the same, but for a negative Y axis)
V8 = V6
V8 = V8 - V6
V8 = V8 - V6
Branch End
(This next branch compares X to Y to see which is greater)
Conditional Branch: V7 >= V8
(If the X axis is greater than Y, the zombie will move in the appropriate direction, left if the original outcome was negative...)
Conditional Branch : V5 < 0
Set Move Route : Move Left
(...or right if the outcome was positive)
Else
Set Move Route : Move Right
Branch End
(Now, if the Y is greater than X, the zombie should move in the correct direction, up if the original outcome was negative...)
Else
Conditional Branch: V6 < 0
Set Move Route : Move Up
(...or down if the outcome was positive)
Else
Set Move Route : Move Down
Branch End
Branch End
Repeat Above



Now, here's where my problem lies. Everything works perfectly except moving down. The zombie just won't do it. It'll move right, left, or up towards the player consistently and correctly, but it will never move down. Any help appreciated.

Having an event move towards other events?

I'm toying with the idea of doing a zombie survival game...I know you can have the zombie move towards the player at half speed, which is perfect for a zombie lurch...however, I'd like the zombies to move towards ANY survivors in the area, not just the player. Is there a simple way to do that?

Modern tilesets for VX?

I was hoping for some basic city things...houses, diners, shops, roads. I don't need anything too fancy, just something a bit more modern than the fantasy-themed sets that come with VX.