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Modern tilesets for VX?

Anything that has modern buildings and furniture and such?

Making a tactics-styled battle system in VX...

Unless I wasn't looking in the right place, the Development And Resource guide doesn't point me towards a useful tutorial, either. ._.

Making a tactics-styled battle system in VX...

There should be multiple tutorials for this on the internet somewhere.

Any chance I could get pointed in the right direction? I checked Google and I couldn't find anything. ._.

Making a tactics-styled battle system in VX...

I'm building my own tactics (think Final Fantasy Tactics, etc.) combat system...so far, it's been going very smoothly, but I've hit a road block...

When the player selects the "Attack" option, I'd like the game to scan the tiles around them and see if an enemy is in them. If so, then they should be able to attack the enemy, or, if there's more than one adjacent enemy, they should be able to pick which to attack. If there are no adjacent enemies, the game should simply give a message that attacking isn't possible.

I'm completely at a loss at how to do this...Anyone got any ideas?

How to make a character generation screen?

Yep, that worked perfect. New problem though...is there a way to make a custom pause screen?

How to make a character generation screen?

Is there a command to make a variable appear in a message box? Like, if I wanted to display "You have hours left today"?

How to make a character generation screen?

How to make a character generation screen?

Hm, I made the common event trigger to activate when switch "Hit" is on...every time someone hits the main character, I'll flip the switch on. Then it should check the HP value and make sure it isn't less than or equal to half the total...if it is, then the thing should kick in. Of course, when healing happens, I'll have to make a switch for that...hm.

How to make a character generation screen?

Heh, well, I'm planning on making my own battle system, so I'm assuming I'll have to do it with variables.

How to make a character generation screen?

When should I call it? I want it to always automatically kick in when the character's HP is reduced to half. Is that possible, or?